Hey,
I was just thinking about the Jak and Daxter series and how dissapointed I was how it developed. The first game was a lovingly animated 3D plattformer, set on an island location. The usual focus was on running and jumping; the athmosphere was as lighthearted and enjoyable as possible. It was fun just running through the island, ocassionaly stomping enemies or diving into the water.
And this is how they changed it:
The next two titles of the series took a dark and gritty turn into a city along with sandbox gameplay...why the hell? The change in athmosphere was as useless as the one in PoP and the sandbox gameplay just didn't feel right for this game. The levels were too broad and not focused enough, and i just couldn't care about shooting or racing.
Without going into futher details now I ask you:
What franchises did you think took a wrong turn or were just made stale by bad designing decisions?
Also consider this:
How do you feel about developers trying to adapt other rising genres in their own game to adapt to current conventions?
Any games that pop to your mind that shat all over themselves?
Thing is I played Jak 1 for the plattforming and in that aspect it was brilliant. The changes just ruined it
I was just thinking about the Jak and Daxter series and how dissapointed I was how it developed. The first game was a lovingly animated 3D plattformer, set on an island location. The usual focus was on running and jumping; the athmosphere was as lighthearted and enjoyable as possible. It was fun just running through the island, ocassionaly stomping enemies or diving into the water.
And this is how they changed it:
The next two titles of the series took a dark and gritty turn into a city along with sandbox gameplay...why the hell? The change in athmosphere was as useless as the one in PoP and the sandbox gameplay just didn't feel right for this game. The levels were too broad and not focused enough, and i just couldn't care about shooting or racing.
Without going into futher details now I ask you:
What franchises did you think took a wrong turn or were just made stale by bad designing decisions?
Also consider this:
How do you feel about developers trying to adapt other rising genres in their own game to adapt to current conventions?
Any games that pop to your mind that shat all over themselves?
Thing is I played Jak 1 for the plattforming and in that aspect it was brilliant. The changes just ruined it