Turrets are better than people?

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Bloodstain

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Layz92 said:
Bloodstain said:
Layz92 said:
OMG YOU CAN RESIZE THE BOX YOU WRITE POSTS IN... my world is rocked, I never knew.
Excuse me, but what exactly are you talking about?
I didn't make it too clear. The box you enter text in with "Preview" and "Post" underneath it. I somehow never noticed.
I knew what you meant, but...how can you resize it?
 

Siege_TF

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I was really pissed when it seemed like SE forgot all about the Adventure Fellow NPCs when they started raising the level caps in FFXI.
 

MordinSolus

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MetalDooley said:
Spartan448 said:
I've never played any of the Valve games, but my guess is that anyone who's played Portal will immediately mention the Companion Cube.
God I hate that bloody cube purely because of the sheer amount of people who treat it like it's the greatest thing ever.It's a piece of inanimate metal people!!
You took my good idea! And my angry idea! Um...thinking...Mercenaries 2. Whenever I blow up a car, I get upset, then tell Ewan to bring me another.
 

Dorian6

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MetalDooley said:
Spartan448 said:
I've never played any of the Valve games, but my guess is that anyone who's played Portal will immediately mention the Companion Cube.
God I hate that bloody cube purely because of the sheer amount of people who treat it like it's the greatest thing ever.It's a piece of inanimate metal people!!
Um....yes. The fact that it's just a cube with a heart painted on it is what makes it funny. It betrays GLaDOS' complete incomprehension of human emotion and attachment. One insane guy runs around with a companion cube on his back and starts talking to it, and she assumes that Chell (and by extension every human) will act the same way.
 

Megacherv

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nuba km said:
Spartan448 said:
I've never played any of the Valve games, but my guess is that anyone who's played Portal will immediately mention the Companion Cube.
that thing killed me 3 bloody times, I couldn't wait to kill it.

OT: yes defiantly, NPCs which you assign personality to and follow you through the game carry a lot more emotional value (except the gnome because when you die it is just standing there staring into to your dead eyes, it IS EVIL I TELL YOU EVIL!).
Oh, you mean the alien that acts as a kick-arse gun? Yeah, I love that thing for how much it can kill stuff
 

PurplePlatypus

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Jul 8, 2010
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It kind of helps that you have proper control of the turret. The people in the 'follow freeman' part of the game are just annoying, particularly while trying to navigate small corridors.

Personally I?m still morning the loss of my antlions, best pets ever. Also the squidgy thing you use to control them is therapeutic, the noise it makes is just amazing.
 

Vern5

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Mr Pantomime said:
So in Half Life 2, in the Nova Prospekt Mission, I got hold of these automated turrets to defend the area. So when I had finished up with that area, I grabbd one and took it with me through the rest of the level, meaning I had an extra turret to use in an encounter. I grew pretty fond of that turret, even naming it (Its Trent btw). When I lost it at the end of the level, I was genuinely sad.

After finishing the game today, I realised something. I let my allies die without a care, even though there had been a lot of work done to make them seem individual, id walk around messing with peoples furniture during important scenes, not even bothering to remember who they were, and yet, I cared about a mass produced piece of machinery that mostly tries to kill me.

So, have you ever actually cared for an object or characterless npc, simply because of the personality you assinged to them?
Huh, I never thought of taking a turret with me but that actually sounds like a great idea. But I can understand getting torn up about it. You cared for that turret, transported it from place to place, made sure it was still standing. In return, it shot your enemies and watched your back.

Man, I really wish I had had a friendly turret throughout a Portal-esque game. I would be a lot more sad about burning that Companion Cube if it had killed a few of those turrets.
 

Get Jiggy

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PurplePlatypus said:
It kind of helps that you have proper control of the turret. The people in the 'follow freeman' part of the game are just annoying, particularly while trying to navigate small corridors.

Personally I?m still morning the loss of my antlions, best pets ever. Also the squidgy thing you use to control them is therapeutic, the noise it makes is just amazing.
YES! I sometimes whip it out in subsequent levels just to play with, and no I'm not going to try to edit that sentence to remove the innuendo.
 

Fidelias

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In Halo 2, shotgun-wielding marines were badass. I named one Steve, and another Bob, and they were more badass than the Master Chief. Until they died...
 

Irony's Acolyte

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silver wolf009 said:
Yeah, I'm joking. I love that thing but it is just a cube... and the sphere pisses me off to no end. That and if you blink, they hit you.


Stone angels have nothing on a harmless cube...
The weeping angels are rather creepy, but SCP-173 will always be creepier to me.
 

XHolySmokesX

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I genuanely had an attachment to my favorite sword is oblivion, (forggoten which one lol)

i remember once i got dissarmed and just rand through a mob of enemies and argoed a dozen more becasue it fell down a hole!

I had a few other swords but that one was special it was my personal sword, i enchanted it myself ^_^
 
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The Mako. Don't ask me why, but something about it's erratic controls just worked for me. Seeing it again on Alchera was strangely saddening.

Also, the flying security bots in Bioshock. I hated having to leave them behind when they got stuck.

It doesn't quite count because it's not inanimate, but, Prior Maborel's paint horse. I renamed him Sparky.

And finally, antlions. Watching them throw themselves endlessly at turrets I couldn't disable was...difficult.
 

teh_Canape

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Mr Pantomime said:
I grew pretty fond of that turret, even naming it (Its Trent btw). When I lost it at the end of the level, I was genuinely sad.
same here, bro

I got quite fond of those flying little fuckers in Bioshock 2, hell, I named one of them Frederique

and then I found that there was a special plasmid that allows you to heal them and name them

boy I was so sad when that fucking Alpha took it down

RIP Frederique, you shall be missed
 

Voodoomancer

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I actually think you answered your own question there: BECAUSE you assigned your own personality to it. That will probably make it the best character to you personally. :p
 

Sinisterspider

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Got the gnome chompski achievement in left 4 dead 2 without knowing about it. screw you zombies, i have a garden gnome and i'm not letting him go for tank nor money.
 

MetalDooley

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Woodsey said:
Of course you don't love it, or feel attached to it; there's even a line in the game when you incinerate the cube about how inhumane and heartless you are for being the test subject to do it the quickest. It also highlights the sinister aspects of Aperture's/Glados' tests, and quite how deranged Glados is that she would expect a sane person to care for it.

The more people complain about it, the more its "idolised". Its one big inside joke.
Ok I get that it's "ironic" and a "joke"(albeit one I never found particularly funny)but it's also getting almost as bad as the whole "cake is a lie" thing for being completely overused

Fair enough hate was the wrong word to use.I don't hate the cube.After all hating an inanimate object is just as stupid as idolizing one.Let's just say I'm tired of the constant references(and with Portal 2 due out soon I've got a whole load more to look forward to)
 

Ghaleon640

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Jan 13, 2011
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YES!!!!
The Dribble is what we called it. Essentially, the blue light that leads your way in the first Dead Space. (Haven't played the second.)
It was just like he drops his hand, and the blue light guides the way, so my brother called it the Dribble, and we all picked it up without hesitation. It was loved dearly, though we got mad at it when it wouldn't quite tell us enough. Still though, the dribble is a more memorable character than most of the others. Even some of the weapons couldn't compare to it.