I feel kind of obliged after everyone saw my other turtle thread yesterday but I've been thinking. In most RTS game I play I almost always play my style of turtle. And most of the time it works really well as long as you dont screw up. Why is it people are almost always opt for the rushing tactic? Its easily defeated as long as were not talking those little zergling things in Starcraft as they were a bit imbalanced.
Some games you cant turtle effectively like Company of Heroes. I swear to god the American infantry commander was designed to stop turtling. Anytime you try to build up a good defence, block off routes etc they just build a 105 howitzer and smash them to bits rom across the map.
The real point of this thread though is to find out what your views are on the tactic. Is being a turtle the best tactic or simply the least douchebag one. (im looking at you scorpion rush). Also if anyone has played the LOTRO Battle for middle earth what do you think about that tactic where the guy plays as men and builds streaks of walls across the map?
Some games you cant turtle effectively like Company of Heroes. I swear to god the American infantry commander was designed to stop turtling. Anytime you try to build up a good defence, block off routes etc they just build a 105 howitzer and smash them to bits rom across the map.
The real point of this thread though is to find out what your views are on the tactic. Is being a turtle the best tactic or simply the least douchebag one. (im looking at you scorpion rush). Also if anyone has played the LOTRO Battle for middle earth what do you think about that tactic where the guy plays as men and builds streaks of walls across the map?