Okay, after a busy set of weeks... well, life hasn't really gotten any less busy, but I've finally got around to writing up my thoughts on video 3!!!
...And you've already released video 4. You know, it's a good job that I don't exactly have a deadline on these...
(Hope you don't mind me posting this in the most recent thread - I figure you'll be checking this one more often than video 3's thread.)
I liked the explanation of the Acid-Trip-Light-Spirit-Fused-Shadow-Warning sequence... Link and Ilia as representations of the every-person, and falling giggling Ilias as an image of a descent into madness. Makes sense.
Although, that said, seeing that sequence again thoroughly reminded me of just how much I want to see Dark Link as a primary antagonist in a future 3D Zelda game... (Okay, so it would basically be a repeat of Metroid Prime's Dark Samus storyline... but who cares! That storyline was officially awesome!!

)
Regarding my earlier comment (on video 2) of how holding the Triforce of Wisdom for a while (or whatever it was that Zelda leant to Midna) cured Midna of being allergic to light - IIRC, the game never really explains
why the Twili are allergic to light. I'd guess that it's an extra punishment put in place by the goddesses, making it even harder for them to return to the Light World - but it's strange that they're also cured by light (the Sols) in the Twilight Dungeon. (Midna did remember to take the Sols back with her at the end, right? ...Right?

) Overall though, I guess that's more of a lore thing than a symbolism thing
Also - out of interest, what exactly were your alarm bells that were set off by my earlier comment about Midna being cured of light-sensitivity?
Rewatching all of this also reminds me of how genuinely gutted I was to discover that the Mirror of Twilight was broken. Not in a good way, mind you - I was looking forward exploring the Twilight Realm, meeting new characters and possibly completing multiple dungeons in there. Instead, what had been built up to be a whole new world is instead relegated to being a single dungeon. Not to say I disliked the Temple of Time, or the Sky City, or the
brilliant Yeti Mansion... But still. Feels like a missed opportunity.
(Then again, what do I know? What I wanted probably would have required a whole new open world on the other side, and that sort of thing tends to blow the budget a bit. You know, just
slightly...)
Regarding the Ganon-plot-hijack business - it doesn't bother me as much as it used to. I mean, on the one hand, it disappointed me at the time because Zant had been so imposing and alien up until that point. On the flipside of the coin, had they just stuck with Zant as he'd been portrayed up to that point, he'd have basically
been Ganon but with a different coating of paint. (As you point out in video 4, he is essentially imitating Ganon.) At the end of the day, the boss fight with Ganon is
awesome, so I'm quite happy with the finished product.
Love your deconstruction of the Triforce... And that's all I have to say about that

I really can't disagree with your conclusions about how different characters have different balances of Courage/Wisdom/Power.
Okay, that turned out a
bit longer than I was expecting... Enjoy the essay submission Mr Teache- Uh, I mean Mr Emcee!

Thoughts on the final part will be up soon...ish. Maybe. Dammit, I think I need to find a shop that sells time...