I've been thinking about this for a while today. Looking back on Twilight Princess, I'm really beginning to wish they did a better job with that game as it could have been so much more. There were many points in the game where I was like, holy crap, that was awesome. And I would carry on, getting more and more excited, but sooner or later, something would bring the game back down to kiddy levels and I would get disappointed again.
But anyway, that's just one thing in a long list of why's that I kept asking when I was playing the game. And the game is filled with so much coolness too. So much potential here. Like the Dark Nut. Freaking love that. Excellent replacement for the Iron Gauntlets in OoT. Loved that Ice Mansion temple. I loved link turning into a wolf. I loved the ending cutscene. I loved Midna's end form. I loved the idea of
I love Link's new mature design. I love brunette Zelda. I thought she looked really good in OoT already but TP Zelda looks even better. I loved that steel wrecking ball you got and smashing the crap out of everything with it even if it was wildly unrealistic. It was just too much fun for me to care. I loved the design of the Temple of Time and how you got into it. I loved how the areas submerged in twilight were eerie shadowy nightmares of what they used to be.
I could go on and on but... It just could have been so much more than what it was. I daresay it could even have been the next OoT. But again, so many bad and weird decisions just kept bringing the game down. And it really is a shame too. Nowadays, most of the Zelda games I see are in the Wind Waker cell-shaded aesthetic. And I, personally, really really don't like that at all.
But anyway, that's my rant. LoZ: TP needs a reboot. It needs more love. It needs more maturity and more consistency.
Zant is the perfect example of this. Specifically, the cutscene right before you fight him. For a long while, Zant was built up as this dark evil silent mastermind behind the scenes. Someone you were prepping up to fight more and more. And finally... Right when you get to him, and that cutscene plays, you think you're going to receive an eloquent dark speech on his motives. Possibly filled with hate or anger or depression or something. But it's like... Someone just immediately flipped a switch and he becomes this completely stupid ****ing bouncy cartoon idiot that you just want to stab in the face. WHYYYYYYYYY?
Why would they do that? It makes literally no sense. And note that I said he was a cartoon idiot. Not insane. There's an important difference. Witch Hazel from Looney Tunes is cartoony. Vaas from Far Cry 3 is insane. See the difference?
Why would they do that? It makes literally no sense. And note that I said he was a cartoon idiot. Not insane. There's an important difference. Witch Hazel from Looney Tunes is cartoony. Vaas from Far Cry 3 is insane. See the difference?
But anyway, that's just one thing in a long list of why's that I kept asking when I was playing the game. And the game is filled with so much coolness too. So much potential here. Like the Dark Nut. Freaking love that. Excellent replacement for the Iron Gauntlets in OoT. Loved that Ice Mansion temple. I loved link turning into a wolf. I loved the ending cutscene. I loved Midna's end form. I loved the idea of
Zelda being possessed and being forced to fight her.
I could go on and on but... It just could have been so much more than what it was. I daresay it could even have been the next OoT. But again, so many bad and weird decisions just kept bringing the game down. And it really is a shame too. Nowadays, most of the Zelda games I see are in the Wind Waker cell-shaded aesthetic. And I, personally, really really don't like that at all.
But anyway, that's my rant. LoZ: TP needs a reboot. It needs more love. It needs more maturity and more consistency.