Here it is, yet another boring fantasy RPG with a story line I can't entirely understand.
Basically you're riding through a rainy field when suddenly you and your sister are attacked by mysterious warriors that you don't find out who the fuck they are until about halfway through the damn game. You end the cutscene in a temple where you have to kill about 3 "Groms" incredibly weak goblin things you could probably use as hackysacks. You get paid, you meet one of those warrior guys, some crap about a curse, blah blah blah, meet their leader, blah blah blah, serve them or sister dies blah blah blah. Not very good stuff.
Another thing that really got me bored about it was character creation. There are 3 hairstyles, 4 hair colors, and 3 eye colors that you can barely even see. I like character customization to be like in Saints Row 2, where you make a fat female emo with a mans voice wearing nothing but jeans and a bra. In Two Worlds you can adjust your characters body length, arm length, leg length, head size etc. but barely anything else. Needless to say i made my guy have very long arms, very small body and very small legs with a fucked up head with the top pointing out on either side.
The level up system was probably copied from Baldur's Gate and Heroes of Norrath, where when you level up you put a few points in Health, Strength, Dexerity and Willpower, then put it into skills like lockpicking riding and learning how not to drown in a lake about a meter deep. Really, until you invest in the swimming skill, your character CANNOT swim.
The only notable things about this game is how the NPCs speak. They sound like complete and utter tools speaking with "Verily" and "Hark", and other stupid sounding medieval words and accents. So if you don't like the gameplay just follow some NPCs around asking them to put "eth" on the end of their words.
That and the combat, the combat is interesting if not somewhat repetitive. You can use the standard medieval fantasy weapons, a bow, sword or staff, coupled with magic. Unless you want to get your ass handed to you on a silver plattered with a side of asswhoop, get a sword. When you can see the enemies patterns regarding their attack, you can easily step off to one side and attack them again, for example bears are incredibly powerful, but before they attack they go up on their hind legs to claw you. So predictable and slow i just sidestepped it and attacked again.
I know i've made this combat system sound terrible, but really it isn't that bad. Fighting animals like boars, bears and wolves is boring because they all rear back before attacking, but fighting bandits and groms is slightly interesting.
If you're into this sort of stuff I'd say get it, but if you just want a nice thing to play on the weekends when there's nothing else to do, get yourself a blackboard and scrape your nails across it, you'll get more amusement by watching your friends and neighbours try to kill you.
If you have any suggestions on what game I should review next, e-mail me at [email protected]
Basically you're riding through a rainy field when suddenly you and your sister are attacked by mysterious warriors that you don't find out who the fuck they are until about halfway through the damn game. You end the cutscene in a temple where you have to kill about 3 "Groms" incredibly weak goblin things you could probably use as hackysacks. You get paid, you meet one of those warrior guys, some crap about a curse, blah blah blah, meet their leader, blah blah blah, serve them or sister dies blah blah blah. Not very good stuff.
Another thing that really got me bored about it was character creation. There are 3 hairstyles, 4 hair colors, and 3 eye colors that you can barely even see. I like character customization to be like in Saints Row 2, where you make a fat female emo with a mans voice wearing nothing but jeans and a bra. In Two Worlds you can adjust your characters body length, arm length, leg length, head size etc. but barely anything else. Needless to say i made my guy have very long arms, very small body and very small legs with a fucked up head with the top pointing out on either side.
The level up system was probably copied from Baldur's Gate and Heroes of Norrath, where when you level up you put a few points in Health, Strength, Dexerity and Willpower, then put it into skills like lockpicking riding and learning how not to drown in a lake about a meter deep. Really, until you invest in the swimming skill, your character CANNOT swim.
The only notable things about this game is how the NPCs speak. They sound like complete and utter tools speaking with "Verily" and "Hark", and other stupid sounding medieval words and accents. So if you don't like the gameplay just follow some NPCs around asking them to put "eth" on the end of their words.
That and the combat, the combat is interesting if not somewhat repetitive. You can use the standard medieval fantasy weapons, a bow, sword or staff, coupled with magic. Unless you want to get your ass handed to you on a silver plattered with a side of asswhoop, get a sword. When you can see the enemies patterns regarding their attack, you can easily step off to one side and attack them again, for example bears are incredibly powerful, but before they attack they go up on their hind legs to claw you. So predictable and slow i just sidestepped it and attacked again.
I know i've made this combat system sound terrible, but really it isn't that bad. Fighting animals like boars, bears and wolves is boring because they all rear back before attacking, but fighting bandits and groms is slightly interesting.
If you're into this sort of stuff I'd say get it, but if you just want a nice thing to play on the weekends when there's nothing else to do, get yourself a blackboard and scrape your nails across it, you'll get more amusement by watching your friends and neighbours try to kill you.
If you have any suggestions on what game I should review next, e-mail me at [email protected]