Once upon a time, there was a young man in his 20th year, a university student, who had found himself in Japan. Nominally, the purpose of this trip was to visit numerous art museums and culturally significant places with the rest of the attending students, but this young man had plans beyond that, to stay a short while after the trip officially ended to visit universities, all with an eye for the future.
But who's to say that the future doesn't also involve arcades in some way? the young man rationalized to himself, as he played another round of the as-yet unreleased stateside Guilty Gear XX Slash in Shinjuku. But another thing caught the young man's eye, as he missed with yet another risky, last-ditch instant kill. The next machine over was also a fighting game, with colorful graphics and a fight that seemed to involve <url=http://www.youtube.com/watch?v=J1LFRB1c8is>a woman with throwing swords and a maid with a broom. What's more, the game had a rather strange name. Melty Blood Act Cadenza? That was the weirdest name he'd ever heard, so he turned back to playing Guilty Gear.
Nonetheless, the young man did try the game and was hooked immediately. Before his week was up, he'd grown rather attached to some of the characters, a schoolboy with a knife and a tag-team of maids. It was with extra sadness, then, that he realized he might never see this game again after returning home, so he decided to look up more information on it.
To his surprise, it seemed that this Melty Blood was a series, and based on another, earlier game of the "visual novel" type, whatever that was. A game called Tsukihime...
_______________________________________________________________________________________________________________
It's now summer in Misaki city, months after the events of Tsukihime, but rumors are surfacing of the return of last year's "vampire serial killer." But that's impossible, that vampire is quite dead - killed in the most permanent way possible - which might be why none of the whispered descriptions match. A high school boy with a knife, who lurks in the alleys. A young woman with long red hair, who's mere glance means death. A blond foreigner with red-and-gold eyes, standing beside a mountain of corpses...
Maybe they're just rumors. After all, no one has actually seen any bodies. And yet Shiki finds himself once more stalking the streets, through this summer's unnatural heat and haze. The talk and paranoia is too widespread for this to be a natural occurrence, and besides, those rumored descriptions are much too familiar for comfort.
And, in fact, he finds someone else with the same mission. Someone who informs him of the strange vampiric event about to occur in Misaki. One who's occurrence means that rumors can, quite literally, kill...
<color=white>Line Break.
Melty Blood
Ah, Melty Blood. Tsukihime's own fighting game spinoff in its original form. And yes, that little story up top is true. This game is what led me to discovering Tsukihime, and by extension an entire genre of game...sort of. Technically, the game I first found was the third iteration, Act Cadenza.
That actually matters quite a bit, but that's a story for another review. Let's get started.
<color=white>Line Break.
Gameplay
Melty Blood is a two-player fighting game for the PC. Players pick a character, drawn from the ranks of Tsukihime characters or the handful of new faces, and face off against either another player or a CPU-controlled character in single combat.
If you've played a fighting game before, you're probably already familiar with the basic controls of the game, movement, dashing, blocking, jumping (including double jumping and air dashing), and the like. Other standard analogs include button setup (weak, medium, and strong attacks, plus an extra shield button), throws and command attacks, special attacks which use most of the typical setups (mostly quarter-circles and dragon punch motions), and a magic circuit used as a super bar, for stronger moves.
Some of the game's more unique features are reverse-beat combos (the ability to combo strong attacks into weak ones), EX attacks ala Street Fighter III (using 100% circuit to power up a normal special), and each character's ability to use a full 300% circuit to unleash their powerful Arc Drive super attack.
Not an expression you want the guy with Mystic Eyes of Death Perception to have.
The game controls work smoothly enough...in the right circumstances. While this is a PC-original game, fighting games (especially comparatively fast-paced ones like this) are still one of the worst genres to fit to keyboard controls, and since Melty Blood unfortunately doesn't allow for alternate button-mapping, you're stuck with what the game gives you. It's certainly still possible to play and do well using a keyboard, but a gamepad or a USB controller (I use a Logitech, myself) goes a long way towards making the game easier to play.
Ultimately, though, the first game in the Melty Blood series is easily the weakest in terms of gameplay. A lot of that assessment is made in hindsight considering later versions, admittedly, but even normally, I could question the point of the "vital source" mechanic (which supposedly dizzies you when it runs out, yet being dizzy doesn't seem to do anything), or why some of the playable characters feel so unfinished. Perhaps it could be chalked up to non-necessity, as only a few characters are playable in story mode, but still, couldn't Hisui have been given more than one special?
Not that her normal moves aren't entertaining enough.
<color=aliceblue>Line break.
Story
Believe it or not, though, this is the focus of the game. Story mode has the player read through the story* (told mainly in dialogue and internal monologue) and fight an occasional match to determine their path, or their defeat. Melty Blood's story mode has six normal endings and two unlockable "true" endings, divided unevenly between two distinct story paths.
The front path (I'm almost tempted to call it this game's Near Side) deals mainly with the game's newest full addition to the Tsukihime character list, Sion Eltnam Atlasia, and her twofold mission to find a cure for vampirism and hunt down...well, one of the stranger vampires Kinoko Nasu has come up with, let's say. Rather, not only a vampire, but one of the more entertaining additions to the Type-Moon universe, as well. Then again, other than a motive rant, the Night of Wallachia is more fleshed out in later games. Sion, on the other hand, works quite well as a new character, and the route endings are varied based on how successful or unsuccessful her mission is (and how successful your fights are)...though admittedly, a couple of the endings are fairly similar.
It's not a Nasu work without at least one nightmarishly insane stream-of-consciousness monologue.
Among other things, this path also provides the story explanation for why characters can fight their "evil sides." It will take a couple games before this doesn't come off as "justification for having clone characters," but it's still significant.
The other, and far stranger, story path instead takes Shiki and Sion to the Tohno mansion, where the effects of the vampire are far different. Rather than manifest based on abject fear and rumor, the Curse instead...turns the otherwise friendly maid Kohaku on the path to <url=http://www.youtube.com/watch?v=X8u7px_GzWQ>world domination.
With drugs, molotov cocktails, and an army of robot clones of her sister.
It's actually a bit sad that only two endings are devoted to this route, since Kohaku as a cartoon supervillain is wonderfully silly. Other than that, the route serves as the introduction of Pleasant Type Latent City Subjugation Weapon Hisui (or Mech-Hisui for short), and the first named and on-screen appearance of Miyako Arima, Shiki's cousin and surrogate little sister. Both, though, don't really get to shine until later games.
The outcome of this fight partially sets your story path.
In addition, the route serves as the explanation for the character balance...in other words, how former total non-combatants like Hisui and Kohaku can suddenly stand toe-to-toe with elder vampires like Nero Chaos and general badasses like Ciel. I personally would have accepted "for the lulz" as a perfectly valid reason, but it kinda does fit.
<color=aliceblue>Line break.
Technical
While the series certainly gets better with each passing iteration, even with this first offering, I can only think of one serious technical complaint.
For the most part, Melty Blood is well-presented. The character artwork is fairly limited (mostly to small chat portraits and in-fight super move portraits) but good quality, comparable more to Kagetsu Tohya than the original Tsukihime. Story mode isn't voiced anywhere that I remember, but depending on your opinion of Japanese voice acting overall, the acting in-battle and during win quotes is either very good, or just won't make your ears bleed (barring maybe some of Kohaku's lines; compared to her twin, she's got a remarkably high voice).
The game's music is actually remarkably varied, including some <url=http://www.youtube.com/watch?v=Lzh6jcA3oW0&feature=related>rather <url=http://www.youtube.com/watch?v=89g8KbldLeY&feature=related>non-traditional <url=http://www.youtube.com/watch?v=pKm-olbyMaQ&feature=related>pieces (the themes for Akiha, Wallachia, and Nanaya, respectively), that almost put me in the mind of Marvel vs. Capcom 2...though I think Melty Blood does it much better. And I've honestly been hooked on <url=http://www.youtube.com/watch?v=yPdJEqxNLC4&feature=related>this, more traditional piece for years.
The major flaw? Well...the character sprites kinda suck beans. That's pretty much it, they're recognizable, but incredibly pixellated, especially alongside better-looking combat effects and artwork. I mean, I wouldn't really expect something of really high detail, ala Guilty Gear, and the sprite animation is decent, but still.
THE BULLET OF JUSTICE CAPS EVIL'S ASS!
<color=aliceblue>Line break.
Verdict
You could be forgiven for calling Melty Blood a visual novel with a rather novel way of making choices, and in that role, it actually succeeds admirably. The story's a bit esoteric at times, but still fairly well told, the new characters are established very well, and there's a few twists on the old ones as well.
That said, this is the very first Melty Blood game, and the fighting system is quite a bit underdeveloped compared to later iterations, and its replay value on its own suffers as a result. My honest advice would be to only get this game with the intent of applying the Re-Act patch to it, as it still contains the original story mode (something dropped by Act Cadenza), and was also translated by Mirror Moon.
What else does Melty Blood: Re-Act entail? Well, since it also has its own story in addition to massive improvements on the fighting system, that's the subject of another review...
______________________________________________
Next Review
Princess Waltz. I've already finished the game, just gimme a week to whip up the review.
After that, it's going to take me a bit to finish my next projected game (Crescendo), so expect a Type-Moon review before then.
But who's to say that the future doesn't also involve arcades in some way? the young man rationalized to himself, as he played another round of the as-yet unreleased stateside Guilty Gear XX Slash in Shinjuku. But another thing caught the young man's eye, as he missed with yet another risky, last-ditch instant kill. The next machine over was also a fighting game, with colorful graphics and a fight that seemed to involve <url=http://www.youtube.com/watch?v=J1LFRB1c8is>a woman with throwing swords and a maid with a broom. What's more, the game had a rather strange name. Melty Blood Act Cadenza? That was the weirdest name he'd ever heard, so he turned back to playing Guilty Gear.
Nonetheless, the young man did try the game and was hooked immediately. Before his week was up, he'd grown rather attached to some of the characters, a schoolboy with a knife and a tag-team of maids. It was with extra sadness, then, that he realized he might never see this game again after returning home, so he decided to look up more information on it.
To his surprise, it seemed that this Melty Blood was a series, and based on another, earlier game of the "visual novel" type, whatever that was. A game called Tsukihime...
_______________________________________________________________________________________________________________
[img_inline caption="A mentat, a Catholic monster hunter, an elemental vampire, and a guy who can kill anything...sounds like a good lineup to me!" align="center"]http://img27.imageshack.us/img27/2718/meltybloods.jpg[/img_inline]
<color=white>Line Break.It's now summer in Misaki city, months after the events of Tsukihime, but rumors are surfacing of the return of last year's "vampire serial killer." But that's impossible, that vampire is quite dead - killed in the most permanent way possible - which might be why none of the whispered descriptions match. A high school boy with a knife, who lurks in the alleys. A young woman with long red hair, who's mere glance means death. A blond foreigner with red-and-gold eyes, standing beside a mountain of corpses...
Maybe they're just rumors. After all, no one has actually seen any bodies. And yet Shiki finds himself once more stalking the streets, through this summer's unnatural heat and haze. The talk and paranoia is too widespread for this to be a natural occurrence, and besides, those rumored descriptions are much too familiar for comfort.
And, in fact, he finds someone else with the same mission. Someone who informs him of the strange vampiric event about to occur in Misaki. One who's occurrence means that rumors can, quite literally, kill...
<color=white>Line Break.
Melty Blood
Ah, Melty Blood. Tsukihime's own fighting game spinoff in its original form. And yes, that little story up top is true. This game is what led me to discovering Tsukihime, and by extension an entire genre of game...sort of. Technically, the game I first found was the third iteration, Act Cadenza.
That actually matters quite a bit, but that's a story for another review. Let's get started.
<color=white>Line Break.
Gameplay
Melty Blood is a two-player fighting game for the PC. Players pick a character, drawn from the ranks of Tsukihime characters or the handful of new faces, and face off against either another player or a CPU-controlled character in single combat.
If you've played a fighting game before, you're probably already familiar with the basic controls of the game, movement, dashing, blocking, jumping (including double jumping and air dashing), and the like. Other standard analogs include button setup (weak, medium, and strong attacks, plus an extra shield button), throws and command attacks, special attacks which use most of the typical setups (mostly quarter-circles and dragon punch motions), and a magic circuit used as a super bar, for stronger moves.
Some of the game's more unique features are reverse-beat combos (the ability to combo strong attacks into weak ones), EX attacks ala Street Fighter III (using 100% circuit to power up a normal special), and each character's ability to use a full 300% circuit to unleash their powerful Arc Drive super attack.

Not an expression you want the guy with Mystic Eyes of Death Perception to have.
The game controls work smoothly enough...in the right circumstances. While this is a PC-original game, fighting games (especially comparatively fast-paced ones like this) are still one of the worst genres to fit to keyboard controls, and since Melty Blood unfortunately doesn't allow for alternate button-mapping, you're stuck with what the game gives you. It's certainly still possible to play and do well using a keyboard, but a gamepad or a USB controller (I use a Logitech, myself) goes a long way towards making the game easier to play.
Ultimately, though, the first game in the Melty Blood series is easily the weakest in terms of gameplay. A lot of that assessment is made in hindsight considering later versions, admittedly, but even normally, I could question the point of the "vital source" mechanic (which supposedly dizzies you when it runs out, yet being dizzy doesn't seem to do anything), or why some of the playable characters feel so unfinished. Perhaps it could be chalked up to non-necessity, as only a few characters are playable in story mode, but still, couldn't Hisui have been given more than one special?

Not that her normal moves aren't entertaining enough.
<color=aliceblue>Line break.
Story
Believe it or not, though, this is the focus of the game. Story mode has the player read through the story* (told mainly in dialogue and internal monologue) and fight an occasional match to determine their path, or their defeat. Melty Blood's story mode has six normal endings and two unlockable "true" endings, divided unevenly between two distinct story paths.
Continuity note: supposedly, this game's story takes place after an unreleased Tsukihime route, one focusing on the character Satsuki.
The front path (I'm almost tempted to call it this game's Near Side) deals mainly with the game's newest full addition to the Tsukihime character list, Sion Eltnam Atlasia, and her twofold mission to find a cure for vampirism and hunt down...well, one of the stranger vampires Kinoko Nasu has come up with, let's say. Rather, not only a vampire, but one of the more entertaining additions to the Type-Moon universe, as well. Then again, other than a motive rant, the Night of Wallachia is more fleshed out in later games. Sion, on the other hand, works quite well as a new character, and the route endings are varied based on how successful or unsuccessful her mission is (and how successful your fights are)...though admittedly, a couple of the endings are fairly similar.

It's not a Nasu work without at least one nightmarishly insane stream-of-consciousness monologue.
Among other things, this path also provides the story explanation for why characters can fight their "evil sides." It will take a couple games before this doesn't come off as "justification for having clone characters," but it's still significant.
The other, and far stranger, story path instead takes Shiki and Sion to the Tohno mansion, where the effects of the vampire are far different. Rather than manifest based on abject fear and rumor, the Curse instead...turns the otherwise friendly maid Kohaku on the path to <url=http://www.youtube.com/watch?v=X8u7px_GzWQ>world domination.
With drugs, molotov cocktails, and an army of robot clones of her sister.
It's actually a bit sad that only two endings are devoted to this route, since Kohaku as a cartoon supervillain is wonderfully silly. Other than that, the route serves as the introduction of Pleasant Type Latent City Subjugation Weapon Hisui (or Mech-Hisui for short), and the first named and on-screen appearance of Miyako Arima, Shiki's cousin and surrogate little sister. Both, though, don't really get to shine until later games.

The outcome of this fight partially sets your story path.
In addition, the route serves as the explanation for the character balance...in other words, how former total non-combatants like Hisui and Kohaku can suddenly stand toe-to-toe with elder vampires like Nero Chaos and general badasses like Ciel. I personally would have accepted "for the lulz" as a perfectly valid reason, but it kinda does fit.
<color=aliceblue>Line break.
Technical
While the series certainly gets better with each passing iteration, even with this first offering, I can only think of one serious technical complaint.
For the most part, Melty Blood is well-presented. The character artwork is fairly limited (mostly to small chat portraits and in-fight super move portraits) but good quality, comparable more to Kagetsu Tohya than the original Tsukihime. Story mode isn't voiced anywhere that I remember, but depending on your opinion of Japanese voice acting overall, the acting in-battle and during win quotes is either very good, or just won't make your ears bleed (barring maybe some of Kohaku's lines; compared to her twin, she's got a remarkably high voice).
The game's music is actually remarkably varied, including some <url=http://www.youtube.com/watch?v=Lzh6jcA3oW0&feature=related>rather <url=http://www.youtube.com/watch?v=89g8KbldLeY&feature=related>non-traditional <url=http://www.youtube.com/watch?v=pKm-olbyMaQ&feature=related>pieces (the themes for Akiha, Wallachia, and Nanaya, respectively), that almost put me in the mind of Marvel vs. Capcom 2...though I think Melty Blood does it much better. And I've honestly been hooked on <url=http://www.youtube.com/watch?v=yPdJEqxNLC4&feature=related>this, more traditional piece for years.
The major flaw? Well...the character sprites kinda suck beans. That's pretty much it, they're recognizable, but incredibly pixellated, especially alongside better-looking combat effects and artwork. I mean, I wouldn't really expect something of really high detail, ala Guilty Gear, and the sprite animation is decent, but still.

THE BULLET OF JUSTICE CAPS EVIL'S ASS!
<color=aliceblue>Line break.
Verdict
You could be forgiven for calling Melty Blood a visual novel with a rather novel way of making choices, and in that role, it actually succeeds admirably. The story's a bit esoteric at times, but still fairly well told, the new characters are established very well, and there's a few twists on the old ones as well.
That said, this is the very first Melty Blood game, and the fighting system is quite a bit underdeveloped compared to later iterations, and its replay value on its own suffers as a result. My honest advice would be to only get this game with the intent of applying the Re-Act patch to it, as it still contains the original story mode (something dropped by Act Cadenza), and was also translated by Mirror Moon.
What else does Melty Blood: Re-Act entail? Well, since it also has its own story in addition to massive improvements on the fighting system, that's the subject of another review...
______________________________________________
Next Review
Princess Waltz. I've already finished the game, just gimme a week to whip up the review.
After that, it's going to take me a bit to finish my next projected game (Crescendo), so expect a Type-Moon review before then.
____________________
TYPE-MOON reviews:
___________________
<url=http://www.escapistmagazine.com/forums/read/326.128851-TYPE-MOON-reviews-Tsukihime>Tsukihime
--- <url=http://www.escapistmagazine.com/forums/read/326.142352-TYPE-MOON-reviews-Shingetsutan-Tsukihime-anime>Shingetsutan Tsukihime (anime)
--- <url=http://www.escapistmagazine.com/forums/read/326.145022-TYPE-MOON-reviews-Lunar-Legend-Tsukihime-manga>Lunar Legend Tsukihime (manga)
- <url=http://www.escapistmagazine.com/forums/read/326.139628-TYPE-MOON-reviews-Kagetsu-Tohya>Kagetsu Tohya
- <url=http://www.escapistmagazine.com/forums/read/326.230960-TYPE-MOON-Reviews-Melty-Blood>Melty Blood
--- Re-Act/Act Cadenza
--- Actress Again
<url=http://www.escapistmagazine.com/forums/read/326.223721-TYPE-MOON-Review-anniversary-Fate-Stay-Night>Fate/Stay Night
--- Fate/Stay Night (anime)
----- Unlimited Blade Works
--- Fate/Stay Night (manga)
- Fate/Unlimited Codes
- Fate/Zero
<url=http://www.escapistmagazine.com/forums/read/326.304952-TYPE-MOON-Review-Anniversary-Kara-no-Kyoukai>Kara no Kyokai
Speculative: Fate/Hollow Ataraxia, Fate/Extra, Notes, DDD.
___________________________________
Neutral Drow reviews:
___________________________________
<url=http://www.escapistmagazine.com/forums/read/326.130703-Neutral-Drow-reviews-Xchange>Xchange
<url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream
<url=http://www.escapistmagazine.com/forums/read/326.146260-Neutral-Drow-reviews-Heart-de-Roommate>Heart de Roommate
<url=http://www.escapistmagazine.com/forums/read/326.163769-Neutral-Drow-reviews-Kanon>Kanon
<url=http://www.escapistmagazine.com/forums/read/326.148564-Neutral-Drow-reviews-Little-My-Maid>Little My Maid
<url=http://www.escapistmagazine.com/forums/read/326.206764-Neutral-Drow-reviews-Kana-Little-Sister>Kana: Little Sister
<url=http://www.escapistmagazine.com/forums/read/326.252998-Neutral-Drow-reviews-Princess-Waltz>Princess Waltz
<url=http://www.escapistmagazine.com/forums/read/326.237875-Neutral-Drow-reviews-Crescendo>Crescendo
<url=http://www.escapistmagazine.com/forums/read/326.308335-Neutral-Drow-reviews-Symphonic-Rain>Symphonic Rain
Hourglass of Summer
Tokimeki Check-in
Casual Romance Club
True Love
Clannad
Family Project
Snow Sakura
The Sagara Family
Snow Drop
Brave Soul
Doushin - Same Heart
Sono Hanabira ni Kuchizuke wo
Da Capo
Da Capo II
Kira Kira
Speculative: Air, Galaxy Angel, Yu-No, Sumaga, Suika, Shimai Donburi, 11eyes, Ashita no Kimi to Au Tami ni
___________________________________
Kinetic reviews:
___________________________________
Narcissu
Higurashi no Naku Koro ni
Umineko no Naku Koro ni
True Remembrance
Leaves
The Dandelion Girl
Tokoyo no Hoshizora
___________________________________
Off-Topic reviews:
___________________________________
<url=http://www.escapistmagazine.com/forums/read/326.151706-Lightning-Warrior-Raidy-a-Lordlee-and-Neutral-Drow-review>Lightning Warrior Raidy (collab. w/Lordlee)
<url=http://www.escapistmagazine.com/forums/read/326.158447-Off-Topic-Reviews-Devil-May-Cry-series>Devil May Cry series
- Devil May Cry 4 addendum
- DMC addendum
<url=http://www.escapistmagazine.com/forums/read/326.178061-Off-Topic-Reviews-Soulbringer>Soulbringer
<url=http://www.escapistmagazine.com/forums/read/326.194259-Off-Topic-Reviews-Ragnarok>Ragnarok
<url=http://www.escapistmagazine.com/forums/read/326.272426-Off-Topic-Reviews-Suguri>Suguri
<url=http://www.escapistmagazine.com/forums/read/326.385549-Off-Topic-Reviews-Ristar>Ristar
????
????
TYPE-MOON reviews:
___________________
<url=http://www.escapistmagazine.com/forums/read/326.128851-TYPE-MOON-reviews-Tsukihime>Tsukihime
--- <url=http://www.escapistmagazine.com/forums/read/326.142352-TYPE-MOON-reviews-Shingetsutan-Tsukihime-anime>Shingetsutan Tsukihime (anime)
--- <url=http://www.escapistmagazine.com/forums/read/326.145022-TYPE-MOON-reviews-Lunar-Legend-Tsukihime-manga>Lunar Legend Tsukihime (manga)
- <url=http://www.escapistmagazine.com/forums/read/326.139628-TYPE-MOON-reviews-Kagetsu-Tohya>Kagetsu Tohya
- <url=http://www.escapistmagazine.com/forums/read/326.230960-TYPE-MOON-Reviews-Melty-Blood>Melty Blood
--- Re-Act/Act Cadenza
--- Actress Again
<url=http://www.escapistmagazine.com/forums/read/326.223721-TYPE-MOON-Review-anniversary-Fate-Stay-Night>Fate/Stay Night
--- Fate/Stay Night (anime)
----- Unlimited Blade Works
--- Fate/Stay Night (manga)
- Fate/Unlimited Codes
- Fate/Zero
<url=http://www.escapistmagazine.com/forums/read/326.304952-TYPE-MOON-Review-Anniversary-Kara-no-Kyoukai>Kara no Kyokai
Speculative: Fate/Hollow Ataraxia, Fate/Extra, Notes, DDD.
___________________________________
Neutral Drow reviews:
___________________________________
<url=http://www.escapistmagazine.com/forums/read/326.130703-Neutral-Drow-reviews-Xchange>Xchange
<url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream
<url=http://www.escapistmagazine.com/forums/read/326.146260-Neutral-Drow-reviews-Heart-de-Roommate>Heart de Roommate
<url=http://www.escapistmagazine.com/forums/read/326.163769-Neutral-Drow-reviews-Kanon>Kanon
<url=http://www.escapistmagazine.com/forums/read/326.148564-Neutral-Drow-reviews-Little-My-Maid>Little My Maid
<url=http://www.escapistmagazine.com/forums/read/326.206764-Neutral-Drow-reviews-Kana-Little-Sister>Kana: Little Sister
<url=http://www.escapistmagazine.com/forums/read/326.252998-Neutral-Drow-reviews-Princess-Waltz>Princess Waltz
<url=http://www.escapistmagazine.com/forums/read/326.237875-Neutral-Drow-reviews-Crescendo>Crescendo
<url=http://www.escapistmagazine.com/forums/read/326.308335-Neutral-Drow-reviews-Symphonic-Rain>Symphonic Rain
Hourglass of Summer
Tokimeki Check-in
Casual Romance Club
True Love
Clannad
Family Project
Snow Sakura
The Sagara Family
Snow Drop
Brave Soul
Doushin - Same Heart
Sono Hanabira ni Kuchizuke wo
Da Capo
Da Capo II
Kira Kira
Yo-Jin-Bo
Sekien no Inganock
Wanko to Kuroso
My Girlfriend is the President
Sharin no Kuni
Cross Channel
Wind: A Breath of Heart
Brass Restoration
Ever17
Remember11
Ori Ochi Onoe
Shuffle
One
G-Senjou no Maou
Gadget Trail
Swan Song
Eien no Aselia
Phantom of Inferno
Kikokugai
River Trap
Autumn
Sengoku Rance
Daibanchou
ef
Neko Kawaigari
Adam: The Double Factor
Edelweiss
AoiShiro
Sekien no Inganock
Wanko to Kuroso
My Girlfriend is the President
Sharin no Kuni
Cross Channel
Wind: A Breath of Heart
Brass Restoration
Ever17
Remember11
Ori Ochi Onoe
Shuffle
One
G-Senjou no Maou
Gadget Trail
Swan Song
Eien no Aselia
Phantom of Inferno
Kikokugai
River Trap
Autumn
Sengoku Rance
Daibanchou
ef
Neko Kawaigari
Adam: The Double Factor
Edelweiss
AoiShiro
Speculative: Air, Galaxy Angel, Yu-No, Sumaga, Suika, Shimai Donburi, 11eyes, Ashita no Kimi to Au Tami ni
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Kinetic reviews:
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Narcissu
Higurashi no Naku Koro ni
Umineko no Naku Koro ni
True Remembrance
Leaves
The Dandelion Girl
Tokoyo no Hoshizora
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Off-Topic reviews:
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<url=http://www.escapistmagazine.com/forums/read/326.151706-Lightning-Warrior-Raidy-a-Lordlee-and-Neutral-Drow-review>Lightning Warrior Raidy (collab. w/Lordlee)
<url=http://www.escapistmagazine.com/forums/read/326.158447-Off-Topic-Reviews-Devil-May-Cry-series>Devil May Cry series
- Devil May Cry 4 addendum
- DMC addendum
<url=http://www.escapistmagazine.com/forums/read/326.178061-Off-Topic-Reviews-Soulbringer>Soulbringer
<url=http://www.escapistmagazine.com/forums/read/326.194259-Off-Topic-Reviews-Ragnarok>Ragnarok
<url=http://www.escapistmagazine.com/forums/read/326.272426-Off-Topic-Reviews-Suguri>Suguri
<url=http://www.escapistmagazine.com/forums/read/326.385549-Off-Topic-Reviews-Ristar>Ristar
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