U.S. Military Using CryEngine 3 to Make New Training Simulator

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theriddlen

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CryEngine 3 is CryEngine 2 with some additional blur and bloom effects. And i don't have to remind you that CryEngine 2 has "vegetation" written all over it.
 

Fralf

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so now the question becomes, when is the Army gonna start using achievements.
 

teebeeohh

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isn't the military(any military) notoriously paranoid about using stuff not made in their country (unless you are a booming third world country).
Isn't the army afraid that using tech from a German company may condition the soldier not to shoot at Germans. or something.
 

maturin

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DOS4GW said:
Wouldn't it make more sense to use Arma II or III for the basis of their training program?

Not enough blur, I suppose.
The Army (and USMC) already does.

It's called Virtual Battlespace 2.

The graphics suck balls, and that's because it's absolutely enormous and is actually useful as a training tool. Instead of bloom and physics and post-processing, it focuses on being easily editable and letting trainers review the performance of dozens of different groups all playing on one map.

And the Army will go crawling back once this project is over-budget, delayed, glitchy and turns out to only teach soldiers the twitch reflexes they already get from non-electronic training.

isn't the military(any military) notoriously paranoid about using stuff not made in their country (unless you are a booming third world country).
Isn't the army afraid that using tech from a German company may condition the soldier not to shoot at Germans. or something.
The software I just mentioned is Czech-made. And the SAW is Belgian.

Why does no-one ever use source >.>
As much as I love Valve, modern war isn't fought in a broom closet.