The same old same old. VIDEOGAMES RATHER THAN OUR ENTIRE CULTURE ARE TO BLAME FOR RECENT TRAGEDIES.
Please, spare me.
Please, spare me.
The problem with this reasoning is that, while games very well might serve in training technical skills, ie how to properly operate a firearm, shot accuracy, etc (and it is important to remember that the military uses highly realistic simulations, different from games designed for entertainment which are likely less effective for this purpose), this is not the same thing as activating a desire to kill others.Gilhelmi said:I use to believe there was nothing to the video game and violence link until I read "On Combat" (see link below). OK, Here we go. I did not want to do this, I fear yall. But the truth needs saying...
Video Games will not make you into a murder, they take a person (predisposed to murder) and make them a MASS murder.
You see, it is the same technique the Military uses to train soldiers, except they program in a "safety switch". Treating all controllers as real weapons, drilling in Laws of War, Shoot/No-Shoot scenarios, These are safety switches to teach the soldier to Stop Firing when the enemy is neutralized.
In Video Games, You shoot everything and if you want to just start over.
In the Army, You get one chance at the Shoot/No-Shoot and Law of War trainers. If you fail, you are disciplined (usually by having a long boring class).
In Video Games, You rarely have "Noncombatants". In the Army, Most of the scenarios have noncombatants, again you are punished for shooting.
http://www.amazon.com/Combat-Psychology-Physiology-Deadly-Conflict/dp/0964920549/ref=sr_1_1?s=books&ie=UTF8&qid=1355960395&sr=1-1&keywords=on+combat
PS: Remember Civility.
Hey, I live in the same country as you so don't get all high and mighty. As I've said before your purposefully ignoring the point that easy (keyword here: EASY) access to firearms makes the possibility of mass violence that much more likely. People who say 'oh well you can't stab someone' or 'oh well you can make a bomb' fail to realize that is actually very difficult to do and most of the psychotics who go on killing sprees lack the focus to do anything beyond shoot a bunch of people. Every attempted bombing in the US in the last few years has failed because the attempted bomber was apprehended or they screwed up the bomb and it didn't work. As for the other possible weapons it's a lot harder to kill someone with a knife than a high powered rifle or handgun - you actually have a more than 1% chance of succeeding in fighting back in that case. Also excuse the fuck out of us for discussing politics in the wake of bad shit happening, it's not like a democracy is supposed to be able to let the citizens get involved but maybe you're right: the people have about as much effect on legislation as someone using a teddy bear to stop a bulldozer.Lunar Templar said:well, nice to see this brought all the rm chair politicians out, again. yippy ....
@everyone bitching about guns in my country; Fix the people FIRST, then worry about the weapons. Just banning one type of weapon isn't going to stop some ass hole from STILL going out and hurting/killing large groups of people at a time, Or have none of you heard of Improvised Explosive Devices and other such home made murder tools one can make with bewildering ease.
Blablahb said:Gun bans work. Scapegoating videogames doesn't.jetriot said:Reacting to this with gun legislation is no different than what he really wants to do.
A gunman without videogames still shoots people.
A gamer without guns doesn't.
A deranged lunatic without guns doesn't either.
30.000 people die every year in the US due to firearms, and its murder rate is comparable to that of the average third world warzone. Come again with that 'unneeded' bit?jetriot said:Limit liberty by putting up unneeded safeguards