Yup, you'd think they would learn from the piles of cash they lost...Ankhwatcher said:Movie tie-in makers deserve this every quarter.
golden eyeCarrionRoc said:Game adaptations of movies and vice versa don't work! So stop doing it.
Yes he should hired epic gamesJakesnake said:Here's the long and short of it: Cameron hired the wrong guy to make his game. (he did practically no meddling at all)
It wouldn't have mattered. Making a game that needs to come out at the same time as a movie is a virtual guarantee that it will be toss.murphy7801 said:Yes he should hired epic gamesJakesnake said:Here's the long and short of it: Cameron hired the wrong guy to make his game. (he did practically no meddling at all)
The problem is that by the time the story and the cast is finalised for the basis of the game, there is often less than a year to develop the game itself, so the easiest way is to model all the characters, buy an engine and slap it together. This has been profitable for years too, until most people caught on that it would be shit.Andronicus said:I like the idea that any movie tie-ins will be made with plenty of time for proper polishing. It's not a sure-fire solution to fixing the problem of poorly made games, but it's certainly a step in the right direction.
It is not as stupid as you make it sound. If it were, all good games would sell well while all bad games would sell badly. You know that's not the case. If a movie-licensed game does not sell well, it sure has less to do with the game's quality itself than with pretty much anything else. Marketing, advertising, public relations, that whole bunch mainly. Of course, if a game is absolute greatness, it probably sells well, but that doesn't automatically mean a bad game sells bad - especially with an expensive license.HardRockSamurai said:[...] stating that a movie tie-in game's poor sales record has nothing to do with the games quality is an act of complete and utter stupidity [...]
So, I suppose you're expecting Santa Claus to come in through your chimney once a year, bringing presents and the spirit of christmas (an aeroplane-model, inspired by the old planes from the 40's) to your home. ;DRedMenace said:Booooooooooo!
I was expecting something along these lines:
"We finally understand that movie tie-in games are a bad idea. Especially if they have little to no relation to the movie's spirit other than characters and setting. We will stop producing piss-poor games and concentrate on a quality games."
Well, it's a James Bond license, and Bond is timeless - I won't let that one count!Treblaine said:Goldeneye 64 came out a whole TWO YEARS after the film (barely before the NEXT james Bond film came out) and it has turned out to be the most critically acclaimed and highest selling licenced gmes of all time.