You buy multiple games, fine. Good, even, assuming your not overspending and depriving yourself of something more important. It could even be seen as being responsible if you decided to stick with freeware (or web-based games, supported by advertising) after your budget ran out.harhol said:As someone with limited resources and multiple interests I buy what I can reasonably afford. However, I refuse to allow my deference to glorious free market capitalism to factor into the lifestyle choices that I make. If I want to play a game and cannot afford to buy it in addition to the dozens of other games I buy in that particular year then I will seek out a version to play for free. I don't see this as idiotic or childish; on the contrary, it is extremely resourceful. Video games cost at least double what they should do and everyone knows it.
1. Marx isn't exactly the best model to follow for social equity despite his best efforts; neither is Robin Hood, despite his good press. If I extend your principle to it's logical conclusion, then I'm entirely within my rights to grab anything of yours I want at the time because I want it badly enough. (Since I'm not exactly wealthy myself.) If this was food or medicine we were talking about you'd at least have some sort of sympathy going for you, but we are talking about games. A lack of equity in toys and entertainments is hardly cause for revolution, comrade.harhol said:1. As I referred to earlier, we clearly have different perspectives on the free market (and property rights). I don't believe that personal wealth should guarantee a greater level of material entitlement since society's wealth is distributed in such a way that the majority are deliberately excluded. If I want to play a game and I have the means to acquire it safely, I will play it. I do not accept the belief that we should have ultimate faith in the free market when it comes to the acquisition of goods. My belief is that, so long as the current economic setup persists, I am "entitled" to play anything I can get my hands on. Millions share this view.Anton P. Nym said:1. You're not entitled to play these games just because you want to, any more than I'm entitled to sleep on your couch whenever I want to.
2. This mad consumer idea that you're entitled to play games whether you can buy them or not is at least a symptom, and maybe even one cause out of many, of the economic shambles we see today; people are consuming far beyond their means, through debt or theft or piracy or whatever.
3. Your argument boils down to, "I'm greedy, but since they're greedy too it's okay to rip 'em off." Ethically, that's appallingly self-destructive.
4. And that "cost at least double" figure needs some supporting documentation if I'm to believe it.
2. Blaming the poor for the credit crunch is a huge mistake. I am not consuming beyond my means; I am consuming within my means by making the most of available opportunities.
3. Greed has nothing to do with it. There are people my age who are wealthier than me despite having worked less and contributed nothing to society. Are they less "greedy" because they can afford to buy things and I can't? Of course not.
4. It's my opinion. Why should I provide "documentation"?
[And this doesn't even touch upon the rocky ground of whether or not art should be a commodity. It shouldn't.]
Well, yes. That much is obvious. Doesn't stop me from wanting to try to construct something more useful, though.Malygris said:You're putting way too much thought into it. I agree that you have some very valid points, and if this was an actual experiment intended to be held to a particular level of scrutiny, fine. But it's really not. It's just a DRM-free game and a community manager who thinks that most people who use "evil DRM" as justification for copying games are full of shit. The most you can hope for is to look back at this in a few months and say that the level of copying was more, less or pretty much the same. Expecting anything more than that is expecting way too much.
That's not so bad.Malygris said:I was a little curious about this, so I did some digging. (Truthiness alert: "Did some digging" = quick Google.)
Hard numbers are pretty much impossible to come by because SecuROM licensing fees vary depending on all sorts of factors, but I did come across some promotional material from Sony DADC that provides an example of SecuROM implementation, including pricing on a hypothetical product. You know what the license cost for that DRM worked out to on a per-unit basis?
20 cents.
When I say good PC's, I'm talking any PC that can run, even barely, some of the latest games. Not some quad-core SLI with 4 GB RAM. I'm saying more like Core 2 Duo's with a 512MB video card & 2 GB RAM. Low-end, but good enough to run games. & trust me, people in countries like mine play games like crazy, & such a PC is actually very affordable.ArKaiN123 said:A billion? HahahahPsykoDragon said:I don't really know that stats on how many people pirate compared to the people who actually buy the game, but I believe 3 of the major reasons are:
1) The game being released for a long time before being released in their country,
2) The game not even being sold in their country, &
3) The country being very expensive or very poor, in other words, many people with low income cannot afford buying the game.
If my beliefs are right, then the lack of DRM will hardly affect the amount of pirating. There are HUNDREDS of millions, if not over a BILLION, people out there in the world who have good PC's but live in countries with no game shops, or in countries where games are even more expensive & the average wages are low.
Good pcs are a luxury item. If you think 1/6th of the world is middle class or over, you're insane. I'd say 1% of the planet's population can afford a decent pc.
He talks about it like he thinks everybody makes illegal copies of the game on their own. All it takes is one pirate/hacker to crack the game and put it up on torrent sites and everybody who wants it can download it, and have to do very little work of their own to get it up and running (many torrents come with detailed instructions). And no matter how secure your game is, there is always going to be at least one hacker who will prove you otherwise.You're right when you say that when people want to pirate the game they will, but DRM is there to make it as difficult as possible for pirates to make copies of our games.