Well death can still be used in games, Multiplayer games where there are guns and explosions, you expect death, it is in the context of what is happening.ElArabDeMagnifico said:you are still on the right track with this part:
maybe if you are not playing right, you just don't progress
You don't need to explode into a million pieces when you "die" - you just don't need to progress so that something actually challenges the player, make them worry about failing but you don't have to be a sadist, and maybe get them to do something risky because they know they can retry still. Without challenge, without "risk" - things feel like chores, not challenges.
And sometimes cheating death is fun.
Risk vs. Reward is also a good counter point to the whole ?no death? thing, there is not much risk diving into a bunch of bad guys If you know your just going to be thrown back. However, If you know that your going to start the level over if you die, and you succeed and avoid punishment, it feels awesome because you cheated death (and avoided been punished).