Awesome, "How did you miss that you fuckin' n00b? You have a wooden leg or something? Go play viva pinata with skills like that..."The_root_of_all_evil said:"No, no, no, no, no...that's not how it happened."
I don't get what the big furor is anyway, perhaps if Elika started making snide comments after the tenth time?
I think she makes comments when you die over and over.bjj hero said:Awesome, "How did you miss that you fuckin' n00b? You have a wooden leg or something? Go play viva pinata with skills like that..."The_root_of_all_evil said:"No, no, no, no, no...that's not how it happened."
I don't get what the big furor is anyway, perhaps if Elika started making snide comments after the tenth time?
"No wait, come back, Im sorry! Put the pinata case down..."
You've summed up all of my sentiments.ccesarano said:I see most of you have never read Shamus Young's view on Prince of Persia's death mechanic and being great for pulling newcomers into gaming without it being a cutesy wutesy party game.
What I don't get is why no one else enjoys a relaxing, laid back game like this once in a while. The game didn't make me tense and on the edge of my seat, but that didn't mean it wasn't fun. Do you know how rare it is to have a game that's actually relaxing? Leisurely even? Prince of Persia was a great game for the end of a long day where I just wanted to ease my mind.
You chumps always ***** about how games suck anymore, but ***** harder when someone does something different. Maybe you just played a handful of games that you thought did things right and are pissed not all games are the same?
Yeah, but I didn't until I played his bloody game. That was pretty much the turning point.Keane Ng said:Prince of Persia producer Ben Mattes has admitted that there was a "mistake" in the development of that game's "no death, no game over" mechanic. He now knows that gamers want to die.