It is. It's an interesting example of how open, distributed networks are more resilient than a centralized, locked-down system.Aeshi said:Isn't it interesting that most of the people who whine that they can't play games with this DRM die to a "faulty internet connection" have no problems staying connecting to a torrent site to pirate it?
I would be one of those people who has internet that is of low enough quality I couldn't play assassins creed 2 with its DRM intact but could easily torrent it in a couple hours, in fact I find bit torrent to be faster and more reliable than steam. This is because bittorrent is designed to download to the best of its abilities while ubisoft (and steam to a lesser extent) requires a constant stable and uninterrupted connection. Ironically playing an MMO requires less bandwidth and stability than playing AC2 offline Did.Aeshi said:Isn't it interesting that most of the people who whine that they can't play games with this DRM due to a "faulty internet connection" have no problems staying connected to a torrent site to pirate it?
I see they're taking GLaDOS's approach to "enhancing the truth".Ubisoft's controversial "Always-On" DRM scheme has been dubbed "a success" by an Ubisoft representative.
GAMES PUBLISHER Ubisoft was left with egg on its face after its pitiful attempt at digital rights management was cracked within 24 hours. [http://www.theinquirer.net/inquirer/news/1595262/ubisoft-drm-cracked#ixzz1TsdwR7zN]BlindChance said:To be fair, if you're going to bring up that, then you should probably also bring up the sequel article about the one kind of DRM he felt might actually work: Ubisoft's [http://www.escapistmagazine.com/articles/view/columns/experienced-points/7467-Experienced-Points-Impossible-to-beat-DRM].The_root_of_all_evil said:Well, Shamus has already explained it far better than I can. [http://www.escapistmagazine.com/articles/view/columns/experienced-points/5930-The-Impossible-DRM]Twilight_guy said:I want to know why people keep blasting DRM and why stories keep getting put it.
I'm still unwilling to completely bash Ubisoft's DRM system. Sure, it didn't work for long. But it may just have worked for long enough. And it's got a better record of actually working than any other form out there. Yes, it's horrible, and that's why we should hate it, but we can't haul out the usual 'And it doesn't even work!' arguments here unless we can back them up.
It might have been first cracked in 24 hours but it took them like 2-3 months to finally crack the whole game. As they where stuck on the first or second level with the first crack.BGH122 said:GAMES PUBLISHER Ubisoft was left with egg on its face after its pitiful attempt at digital rights management was cracked within 24 hours. [http://www.theinquirer.net/inquirer/news/1595262/ubisoft-drm-cracked#ixzz1TsdwR7zN]
24 hours is enough? Once the Rowdies figured out how to crack it once they knew how to crack every other iteration too. I see Shamus' logic in saying the Ubi DRM could work, but he's mistaking this constant verification for pure server-hosted content. The assets still exist on the user's PC, as do all the algorithms for movement etc, it's just the locations for the memory addresses (i.e. the variable data types) that are bound to the server. The second Skidrow found out how to make the executable reference to a custom dynamic link library that did all that stuff instead of the server the DRM was cracked.
Unless Ubisoft wants to have server-run content, like an MMO, where nothing but graphics assets are present on the user end then they have no chance of stopping intrepid cracking groups. If Ubisoft starts going that route it'll need to charge sub-fees for the painfully expensive server costs, as per usual MMOs.
No, that was Assassin's Creed, their first attempt at cracking this system. It was Monster Hunter (or whatever it's called) that was fully cracked within 24 hours.Zefar said:It might have been first cracked in 24 hours but it took them like 2-3 months to finally crack the whole game. As they where stuck on the first or second level with the first crack.
It's certainly a possibility, but the majority of forum members over here and at ArsTechnia are all saying that they avoid and/or boycott companies that do this. It's possible that gamers who don't visit forums don't really know what's going on, but I can't imagine they're going to be too happy with the company the first time their internet connection dropping kills their game.Zefar said:But you guys might just be in the minority and where most buyers didn't actually have problem with the game.
You guys can still hate the DRM and the company as much as possible but there could be this where you're wrong on thinking it was bad for the company.
This pretty much covers it, right? I have yet to hear of DRM that doesn't sound inconvenient for regular players.Saelune said:Oh, I see. Just basing success on stopping pirates. I guess stopping non pirates without online is unimportant.