Here's the thing about forcing stealth down a stealth game's throat...Acton Hank said:Because Human Revolution and Dishonored make it more satisfying and rewarding when you take the stealth route.Dr. McD said:Making good games isn't, making games is.Chaos Marine said:Awwww. Is making good games too hard Ubisoft? Awwww. Poor baby.Dues Ex: Human Revolution definitely suffers from it, Dishonoured suffers from this too, but much less, blink, for example, should have needed more mana. Metal Gear Rising: Revengeance (still a better title than "Warface") is an action game (although it was originally meant to be an attempt to blend a melee combat system with MGS style stealth, which is one of the reasons it has stealth in it, but the focus is on action), combat is also more like Ninja Gaiden than CoD.MrHide-Patten said:Whilst I'm not a fan of the series, isn't this the train of thought that plagues games like Deus Ex Human: Revolution, Dishonored and Metal Gear Rising. Why should I go the hard way when it is easier to just go mental with rocket launchers?
It makes Mark of the Ninja look like a real oddity now days, a stealth game where when you are spotted, you're fucked.
Hitman is also a stealth game that did this kind of thing pretty well.
If you force stealth down a game's throat with no alternative other than a game over screen, then a game often becomes a tedious exercise in trial and error.
dear god now i have to leave this playing for four hours?1337mokro said:button awesome
My thoughts exactly.Fappy said:The Splinter Cell games haven't been good since Chaos Theory. I didn't think anything would have changed with this new title.
I disagree, just because stealth is the main centerpiece of the game doesn't excuse shitty combat if you happen to get caught.Atlas13 said:Here's the thing about forcing stealth down a stealth game's throat...Acton Hank said:Because Human Revolution and Dishonored make it more satisfying and rewarding when you take the stealth route.Dr. McD said:Making good games isn't, making games is.Chaos Marine said:Awwww. Is making good games too hard Ubisoft? Awwww. Poor baby.Dues Ex: Human Revolution definitely suffers from it, Dishonoured suffers from this too, but much less, blink, for example, should have needed more mana. Metal Gear Rising: Revengeance (still a better title than "Warface") is an action game (although it was originally meant to be an attempt to blend a melee combat system with MGS style stealth, which is one of the reasons it has stealth in it, but the focus is on action), combat is also more like Ninja Gaiden than CoD.MrHide-Patten said:Whilst I'm not a fan of the series, isn't this the train of thought that plagues games like Deus Ex Human: Revolution, Dishonored and Metal Gear Rising. Why should I go the hard way when it is easier to just go mental with rocket launchers?
It makes Mark of the Ninja look like a real oddity now days, a stealth game where when you are spotted, you're fucked.
Hitman is also a stealth game that did this kind of thing pretty well.
If you force stealth down a game's throat with no alternative other than a game over screen, then a game often becomes a tedious exercise in trial and error.
IT'S A STEALTH GAME.
IT'S ABOUT BEING STEALTHY.
There are so many other genres you can play if you don't want stealth.
There's only ONE genre you can play if you want stealth.
No, having action doesn't make a stealth game more satisfying, it just takes away development time and resources away from what should have been the main centerpiece of the game.
STEALTH.
The trail and error bit is in fact an important part of the game. It's about actually having to TRY and work at it until you get better. What's wrong with failing until you're good enough to pass it?
The combat doesn't have to be shitty, hell, there doesn't even have to be any combat at all. The main point about stealth games is that you're not a superhero supersoldier. You are not a bullet sponge. You can't instantly shoot 10 people in the head. If you could do that, why would you care about stealth?Acton Hank said:I disagree, just because stealth is the main centerpiece of the game doesn't excuse shitty combat if you happen to get caught.Atlas13 said:Here's the thing about forcing stealth down a stealth game's throat...Acton Hank said:Because Human Revolution and Dishonored make it more satisfying and rewarding when you take the stealth route.Dr. McD said:Making good games isn't, making games is.Chaos Marine said:Awwww. Is making good games too hard Ubisoft? Awwww. Poor baby.Dues Ex: Human Revolution definitely suffers from it, Dishonoured suffers from this too, but much less, blink, for example, should have needed more mana. Metal Gear Rising: Revengeance (still a better title than "Warface") is an action game (although it was originally meant to be an attempt to blend a melee combat system with MGS style stealth, which is one of the reasons it has stealth in it, but the focus is on action), combat is also more like Ninja Gaiden than CoD.MrHide-Patten said:Whilst I'm not a fan of the series, isn't this the train of thought that plagues games like Deus Ex Human: Revolution, Dishonored and Metal Gear Rising. Why should I go the hard way when it is easier to just go mental with rocket launchers?
It makes Mark of the Ninja look like a real oddity now days, a stealth game where when you are spotted, you're fucked.
Hitman is also a stealth game that did this kind of thing pretty well.
If you force stealth down a game's throat with no alternative other than a game over screen, then a game often becomes a tedious exercise in trial and error.
IT'S A STEALTH GAME.
IT'S ABOUT BEING STEALTHY.
There are so many other genres you can play if you don't want stealth.
There's only ONE genre you can play if you want stealth.
No, having action doesn't make a stealth game more satisfying, it just takes away development time and resources away from what should have been the main centerpiece of the game.
STEALTH.
The trail and error bit is in fact an important part of the game. It's about actually having to TRY and work at it until you get better. What's wrong with failing until you're good enough to pass it?
If I have the option to kill everyone in front of me and I choose to slip unnoticed then it's more satisfying for me because I chose to do it.
If the game punishes me with shitty combat and constant trial and error it's less satisfying because the game is just making me do what it wants me to do.
It's clear we're not going to find any common ground on this.Atlas13 said:The combat doesn't have to be shitty, hell, there doesn't even have to be any combat at all. The main point about stealth games is that you're not a superhero supersoldier. You are not a bullet sponge. You can't instantly shoot 10 people in the head. If you could do that, why would you care about stealth?Acton Hank said:I disagree, just because stealth is the main centerpiece of the game doesn't excuse shitty combat if you happen to get caught.Atlas13 said:Here's the thing about forcing stealth down a stealth game's throat...Acton Hank said:Because Human Revolution and Dishonored make it more satisfying and rewarding when you take the stealth route.Dr. McD said:Making good games isn't, making games is.Chaos Marine said:Awwww. Is making good games too hard Ubisoft? Awwww. Poor baby.Dues Ex: Human Revolution definitely suffers from it, Dishonoured suffers from this too, but much less, blink, for example, should have needed more mana. Metal Gear Rising: Revengeance (still a better title than "Warface") is an action game (although it was originally meant to be an attempt to blend a melee combat system with MGS style stealth, which is one of the reasons it has stealth in it, but the focus is on action), combat is also more like Ninja Gaiden than CoD.MrHide-Patten said:Whilst I'm not a fan of the series, isn't this the train of thought that plagues games like Deus Ex Human: Revolution, Dishonored and Metal Gear Rising. Why should I go the hard way when it is easier to just go mental with rocket launchers?
It makes Mark of the Ninja look like a real oddity now days, a stealth game where when you are spotted, you're fucked.
Hitman is also a stealth game that did this kind of thing pretty well.
If you force stealth down a game's throat with no alternative other than a game over screen, then a game often becomes a tedious exercise in trial and error.
IT'S A STEALTH GAME.
IT'S ABOUT BEING STEALTHY.
There are so many other genres you can play if you don't want stealth.
There's only ONE genre you can play if you want stealth.
No, having action doesn't make a stealth game more satisfying, it just takes away development time and resources away from what should have been the main centerpiece of the game.
STEALTH.
The trail and error bit is in fact an important part of the game. It's about actually having to TRY and work at it until you get better. What's wrong with failing until you're good enough to pass it?
If I have the option to kill everyone in front of me and I choose to slip unnoticed then it's more satisfying for me because I chose to do it.
If the game punishes me with shitty combat and constant trial and error it's less satisfying because the game is just making me do what it wants me to do.
And yes, the game should punish you if you fuck up. It shouldn't handhold you and treat you like a baby. You're being punished because you were bad at the game. And yes, the game is making you play how it's meant to be played. It's a STEALTH game, not an action game. If you aren't good enough or don't want to sneak past an area without resorting to killing everyone in the world twice over, then either get better or play a different genre.
Crikey, we finally found him.Sgt. Sykes said:Funny how Splinter Cell games went kinda downhill from Pandora Tomorrow (yea I liked Chaos Theory, but later.... eh).