Would it then be possible to create some kind of baseline optimization tool? Something that does the most basic optimizations for a game that, freeing up time/money to work on the finer points and just generally reducing costs? I'm going to openly admit that I'm not a programmer, so I don't even know if something like that would be possible.Charcharo said:Developing for high end hardware is easier than for low end. Optimization is VERY expensive. And usually there are ways to make use of newer technology in order to cheapen and easen your way in development. Also it wont limit the artists and level designers as much as low end harware, which can again make costs rise up. The lowering of costs from knowing the consoles hardware is a reality, but the other things are usually more important for the costs ... though often overlooked.
OT: Well, I'm glad someone inside the industry is saying it. I could have done without the subtle title mentions though.