ph0b0s123 said:
[...]Because it makes the actual game less desirable than a pirate copy, once pirate copies are available. Is it right that people get the pirate copy, no. That does not change the fact that people would prefer to get a free copy that they can use without being booted off if their Internet connection is rubbish.[...]
From their perspective though, it's the many vs the few situation. Piss off one Cx for every 10,000 that's happy? Or make everyone happy, and just put your game out on a string for anyone to take?
The latter is not very appealing.
ph0b0s123 said:
[...]You are a crazy company if you cannot take even one person having a free copy of your game. You cannot 100% stop piracy, never have in the past, never will in the future. If you are poring resources into stopping just this level of piracy while the game is being copied around the Internet when cracked you are idiots.[...]
And all companies are clinically insane. Even out of the gate, DRM still works. Case in point, my roommate, who couldn't get around the simplest of security measures to save his life. They'll never get to stop it 100%, but again, which sounds nicer? Stopping it 90%? or spending money to drop that number back down to 0%?
ph0b0s123 said:
[...]No, but you build in the fact that you will have losses in production, transport etc and theft of your product. And to my knowledge none of the most pirated games have resulted in games companies losing money, they just have not made as much profit as they think / hope they can make.[...]
This is what I mean in lost money.You have 5 products selling at $10 each? And one gets stolen. If that didn't get stolen, you'd have been $10 richer if they all got sold. That's $10
lost. Gone, never to be seen again. Ignore the cost to make, or purchase the product from the Manuf. You still lost $10 from your tiny business. If we look at more expensive product's, or a torrent link for a cheaper product, again, it's lost money. I agree that Piracy will never drop someone in the red, but they won't go as far up in the black.
Aside, it's not something you'd ever want to admit, that you lost money after coming out of the production stage. We're both going on speculation on this one.
As for the other tidbits, as I also think you got a good idea with going point by point, and it's a bit of a pain to cut out and point at different parts with quote tags.
"I am not going to get into a debate on how much piracy is equal to an actual lost sale, as you look to have already made up your mind."
It kind of is, and keep in mind, I'm skittering around Escapist's rules by admitting this, but for someone like me, who has a few friends who ask "What games are good?" ETC. My opinion, and my EXHDD speak for roughly 20 people. If your game is below par, that's 20 people lost back then. If the game had an easily accessed Multiplayer, again, potential 20 sales lost.
Now, not every single pirated copy speaks for 20 people. I could say it's from 1 to 20 people who may or may not have bought the game. Again though, speculation.
"You can argue that even 1% is too much, but every game ever released has had at least this much piracy without the games companies falling into the toilet, or making a song and dance about it until the Internet came along."
Back when I was a kid, it was actually pretty tough to come across games that were copied. A copied Floppy went around to 4 elementary school tech savvy kids. 15 teenagers, and if you were older, you probably didn't give a fuck because you have disposable income. (And you had to buy one copy yourself.) A torrent? There's a good reason why we're screechin' about them when it reads "35,000 seeds." And that's 1 or 2 bought copies.
"Your point about Crysis which I believe was actually Crysis 2 with the leak before launch[...] [TENT IS WRONG!]"
Perhaps I was thinking of another game. Thanks for your time for looking into this better than me.
"And the idea that most of the people who complain about DRM are pirates is stupid. Pirates don't have to deal with DRM, that's the point."
Oh, no... They still have to get around it. Assassin's Creed 2 for example. (I liked it, so I bought it.) Requires you to host your own auth server and modify your Hosts file, which is a bit of a security risk. Trust me when I say that's a lot of work and resources. Especially on a 7yr. old machine.
I know I'm bouncing back and forth, saying that any idiot could get their cracked copy, but then saying that piracy aint easy. I should have said that it depends on the game. Some games, which just use CD-Key auth, and mostly single-player experiences, or just require a CD in my non-existant Disk Drive are easy as fuck. Some games though, like AC2, ANNO, mostly Ubisoft titles and VALVe titles (Because of their multiplay only game design) are just downright impossible to effectively pirate. Wheras games like, or, Bastion and Minecraft(own both as Xmas presents.) are sort of a joke when it comes to the cracker's table.
I will state that your experience with HAWX is not unjustified though, and while I can't say either or, I'm willing to bet poor server management is to blame. If you are going to run an auth server, it needs to be up 24/7. And it can't take a second downtime, no matter the cost. I can't say anything for UK internet connections, but if it's as atrocious as the US's net, or even as bad as ours in Canada. I agree that Ubi should return to the drawing table for it's DRM.
My core point in all of this though, is that there is a reason why software companies look to these people and say "Hey, there's a reason why we're paying you to include this in our software." If DRM is as big of a problem to legitimate customers as you say it is, if it's so pointless and aggressive, and really does piss off more than just PC gamers with entitlement issues and would-be-pirates. (Again, not directed as you, this IS a problem for PC gaming.) then they wouldn't have put the money into it. This isn't cheap. You don't staple a note to the side of your box and call it DRM. This is a serious fucking investment. It works, and it doesn't work. Make sense?