Steve the Pocket said:
Foolproof said:
Kwil said:
Yes, let's compare something that comes out next month what might come out two-three years down the road and ask if it'll go toe-to-toe with it. Because that's terribly relevant.
Considering it will have to go toe-to-toe with it for several years, yeah, it is kinda relevant. If the WiiU will be obsolete the day the Ps4 and Xbox 720 come out, thats a problem.
That's what I was thinking. It'll probably grab most of the cross-platform games released in its first year, and hopefully manage to hold on to those franchises, but any new IPs after that may be Xbox/PlayStation only.
It depends on just how far behind they end up being and how ambitious developers get. Anything that players can't discern on a 1080p screen from several feet away won't matter, so having to pack lower resolution textures onto the WiiU version of a game compared to the others probably won't be a huge deal. But then you get into other advancements like draw distance and progressive loading, and those are mostly heavy on RAM. Which unfortunately is where the WiiU falls short with its puny one gigabyte. Once you take system software into account, that's probably less than triple what the Xbox 360 has, and less than a third of what even a low-end PC has to spare.
Actually, the Wii U has 2GB of RAM, with 1GB dedicated for exactly the kind of system software you're talking about. Whereas the 360 and PS3 OS take a small but significant bite out of the respective console's RAM, the Wii U has got 1GB of RAM dedicated for games. Hopefully more if Nintendo decide to optimise and streamline the OS footprint at a later date, but that all depends on how much RAM is needed for the Gamepad. That may not sound much compared to a PC, but you have to remember that PC software takes a
huge chunk out of RAM. Something like Windows 7 or XP leaves a massive footprint on a system's RAM. So while a gaming PC may have 4GB of RAM to play with, it's also got hundreds of megabytes of background software to juggle.
In short, PC and console RAM aren't hugely comparable, given the vastly different ways the two systems operate. Your PC will have far more clutter and junk running in the background than a console ever will, even during a hardcore game of Battlefield.