Grouchy Imp said:
I think you've gone a bit overboard with your examples there. We're not talking about whether or not a game ships without a main campaign line, we're talking about whether the player's gun is cobalt or brushed aluminium. The former clearly affects how everyone experiences the game, while the latter really only affects how an individual player experiences the game.
Re-read what I wrote. I suggested shipping the game with the campaign and actual gameplay elements but only without the story that dresses up that gameplay. I mean does the antagonist's motivations or the romance between two characters actually matter to the game's mechanics and content? More often than not things like this are purely cosmetic elements. To many, gameplay is all they want and they don't really care for whatever story surrounds the tasks they are performing, and would probably be fine with a game shipping with just placeholder graphics and bare-bones objectives to engage them, then having back the story and graphical assets sold to them as "optional" DLC.
My point was that by saying that one kind of content is expendable to the money-grubbing content-sanctioning practices of publishers just because they don't have an effect on gameplay means that all other types of content of similar relevance to gameplay are fair game, regardless of how important they are to the individual person's experience. If you're okay with costumes and other graphical stuff being lopped off for DLC/microtransactions, why not just sell all elements of a game that don't affect gameplay separately?