They wanted a challenge... but the challenge never said they had to "release" the game afterwards...Objectable said:So, WHY THE HELL DID YOU MAKE THOSE GAMES if you AREN'T GOING TO RELEASE THEM!
Although this may be true, the reason given by Ubisoft is both hypocritical as well as stupid.kiri2tsubasa said:Don't know why I bothered to respond to you when I know full well you will simply say I am wrong and ignore noticeable trends with sales and think that somehow 3rd parties would be system sellers despite the fact that hasn't been the case for a long time with nintendo. That or a good 3rd party title would sell regardless. Sorry, but 3rd parties do not sell on nintendo consoles in general regardless of whether they are good or not. Neronium really likes nintendo, but understands reality and reality is not kind to 3rd parties on nintendo consoles.
Honestly this kind of thing happens a lot in any sort of field that involves the general public. You produce a product or design based on a perceived future demand, so you can bust that shit out when the chickens come home to roost, and then the chickens never come. Or they're late, or a fox thinned them out.Dragonbums said:Ain't that a slap in the face to the devs who worked their asses off on that game. Only to be told that since the console in question doesn't have a high enough userbase for them to potentially sell to it will be shelved forever.
But what makes them think that this will do them any good in the future. Most third party devs know by now ( I hope they do) that they cannot even begin to compete with Nintendo when they release a game on their own platform. I believe the article stated that they are waiting for SSB to be released before they launch the game. But that's play a risky as hell game.EvilRoy said:Honestly this kind of thing happens a lot in any sort of field that involves the general public. You produce a product or design based on a perceived future demand, so you can bust that shit out when the chickens come home to roost, and then the chickens never come. Or they're late, or a fox thinned them out.Dragonbums said:Ain't that a slap in the face to the devs who worked their asses off on that game. Only to be told that since the console in question doesn't have a high enough userbase for them to potentially sell to it will be shelved forever.
This has happened to me, in a field as unrelated to videogames/media as you can get. I have produced designs that I know without a shadow of a doubt will wait years to decades before they see the light of day if they ever even do.
It sucks, but sometimes you gamble and lose. Choosing not to use a design or release a product is an attempt to avoid wasting the time and effort that went into it, rather than firing it off at a time where you know it can't possibly succeed.
They aren't trying to wait to compete with Nintendo, they're trying to wait for Nintendo to be ready for them.Dragonbums said:But what makes them think that this will do them any good in the future. Most third party devs know by now ( I hope they do) that they cannot even begin to compete with Nintendo when they release a game on their own platform. I believe the article stated that they are waiting for SSB to be released before they launch the game. But that's play a risky as hell game.EvilRoy said:Honestly this kind of thing happens a lot in any sort of field that involves the general public. You produce a product or design based on a perceived future demand, so you can bust that shit out when the chickens come home to roost, and then the chickens never come. Or they're late, or a fox thinned them out.Dragonbums said:Ain't that a slap in the face to the devs who worked their asses off on that game. Only to be told that since the console in question doesn't have a high enough userbase for them to potentially sell to it will be shelved forever.
This has happened to me, in a field as unrelated to videogames/media as you can get. I have produced designs that I know without a shadow of a doubt will wait years to decades before they see the light of day if they ever even do.
It sucks, but sometimes you gamble and lose. Choosing not to use a design or release a product is an attempt to avoid wasting the time and effort that went into it, rather than firing it off at a time where you know it can't possibly succeed.
Super Smash Bros. is a game of extremely high addiction and longevity. Even more so if the wifi isn't total trash like it was last gen. If they are planning on releasing this game around that time- they are sending that game to an early grave. A very early grave. Nobody is going to buy it because they are too busy playing SSB. And that's not even including the other games slated to be released on the Wii U later in the year.
This is the same thing they did with the Rayman game, and it didn't really pay off at all. Why do they think it's gong to work now?
Especially when they just said they will continue to release unpolished bugged games until the Wii U gets better. What benefit will that give you? It will just have Wii U owners associate your name with shit ass games that hardly work. Which means they are even less inclined to buy the game.
No. This attitude needs to be stomped lifeless immediately. Perhaps other fields can pull this off. But videogames is not one of those fields is not one of them. We already have enough bad habits. Let's not add one more to the list.
The man should of just shut his damn mouth about this.
Aside from what EvilRoy already pointed out;Dragonbums said:I believe the article stated that they are waiting for SSB to be released before they launch the game. But that's play a risky as hell game.
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What does that even really mean? If they are just talking about the fanbase, shoot man, Wii U still beats Xbox One. How long it took to get to that point is irrelevant.EvilRoy said:They aren't trying to wait to compete with Nintendo, they're trying to wait for Nintendo to be ready for them.
So what, Nintendo is supposed to sell the game for them now? They already made and finished the game. Currently they are getting Zero return on this game. Nothing, Zelch, nada. A complete full zero. All because they may or may not make a million sales on the system? You want it that bad then your going to have to advertise the game. We all know for a fact that Mario Kart 8 wouldn't of made the sales it did if they didn't whore off the game in advertising on every facet of the internet and television. It would mean fuck all if Nintendo had 20 million owners. If you half ass the advertisement you get half assed sales.The idea is that when Ubisoft decided they wanted to design a game for the WU, they had to figure out how much money to spend on it. So they had to guess at how many WU there would be when the game was ready for release. If they trusted Nintendos estimations, and budgeted for that assuming say 15% penetration to make the math easy, then Ubisoft budgeted for a game that would hopefully sell around 1.5 million copies.
In those scenarios you would then want to get a high attachment rate. I have no doubt that as more Wii U's are sold the attachment rate for MK8 will rise as well. It's already a must have game if your going to have a Wii U. Then again with todays' industry it's all about blowing your whole load on graphics that do fuck all for gameplay quality, and then whining about how many games they have to sell for cost returns. They too could also try for the slow but stead attach rate method. But you know...they can just let the game sit there and collect dust.But then it turned out that Nintendo was really wrong, and only sold about 3 million WU (easy math again). So now instead of needing to make 15% market penetration to meet their projections, Ubisoft has to make 50% market penetration to meet projections. That is crazy. The only games that come close to 50% penetration on Nintendo consoles are huge first party titles like MK8 and SB. So in order for Ubisoft to make its money back, they would need to make a game that sells better than a first party Nintendo game on a Nintendo console. They flat out know this isn't going to happen, ever, so they're going to wait until projected sales are achievable. It doesn't hurt them to do it, games don't spoil over time.
Maybe there are games being withheld form the Wii U. The difference is that those companies aren't actually stupid enough to admit this fact face front. But that's fine with me.Maybe he shouldn't have told everyone, but this strategy is really not surprising at all. I honestly expect that there are a number of WU games produced by other companies trying to wait on a better base.