Un-sung... things.

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wrecker77

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May 31, 2008
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I'm replaying Resistance 2, because I will be having company over in the future, and my cool uncle always wants to see something cool on my flat screen, and I thought I should show him the Leviathan from the story.

While I was playing, I did something I never did in my first play through of the game, and that was listen to all the radio broadcasts by the character of Henry Stillman, brought to you by the town of brotherly love, Philidelphia. That wasn't origonal thats what he always sais.

Oh. My. God.

I was CHILLED by the broadcasts, each one more grim then the next, keeping me on the edge of my seat and giving me a sense of tragedy and scale i'v never felt before, I'm serious.



Please read the following story to get a sense of what I mean. Incoming WALL O TEXT.



One example, that is spoilerish, but is goddamn amazing, is the two part story of a father and son. Their are many radio's in each chapter, and the first one in this chapter was just about how the situation was grim, thinking he is one of the last men alive, talking to no one over the air. The next, is a burst of hope, where he see's on the streets, a father and son, scavenging a hotdog cart for food. Then the chimera attack and chase them through the streets, all in great detail thanks to henry. They eventually are boxed in by a barricade and henry is presumably out of his chair, yelling with hope to get to safety, not yelling to them rather, someone would to a television program or movie. The father sacrifices himself to boost his 15 year old son up to a fire escape while horrific imagery is described to you by henry of the fathers sacrifice, and as henry feels their is hope left in mankind, silence. You know the broadcast is over when you hear music, so it cant be the end. Then suddenly, "He didn't make it. This is henry Stillman coming to you from... the...- music". Very thrilling indeed, but wait, the story gets darker, in the next chapter, Henry is drunk, drowning his sorrows, remembering his lost wife, and the bitter loneliness. A later broadcasts, admits to himself walking across fire escapes, and makeshift walkways, to visit the boys corpse, and how he held it, and left it to the spinners to transform him into the chimeran zombie things. Grims? And how he awoke the next day to see a grim in place of the boy, and how he could see through the eyes of the monster, this was the boy... Whoo man... And the ending to the radio broadcasts as a whole... Just... whoa.



AND NOBODY TALKS ABOUT THIS, EVER.

When someone brings up Resistance 2, nobody ever mentions this guy, and he is one of the best actors, let alone voice actors in game, I have ever heard. So, thank you Henry, for giving me a perspective of war and sorrow in a way I have never seen before.

So ,maybe this isn't really a discussion thread as it was more a, "This guy is good" Or whatever, Anti Rant? Congratulate something rather than hate on it?

But I'l put something here anyway, and this is in off topic because it can be anything.

Whats something that gets so little recognition and is so amazing and never praised, can you think of?
 

Unesh52

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May 27, 2010
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I actually know what you're talking about. I wasn't very pleased with the game anyway, so the broadcasts didn't really have the same effect, but I agree with you. I would have to say something similar about RD:R. Every review I read seemed to say something along the lines of, "The story, while admittedly good, always got in the way of all the other cool shit you can do in the overworld." I couldn't have been more opposed. I felt like while the stranger missions were fun and astonishingly deep (there were occasional fetch quests and such, but some were just mini stories you could follow, that didn't require you to do anything at all), and faffing about always has it's appeal, the story was a powerhouse that kept me playing all the way through to the end.

The larger part of the game is spend trying to save your family, which can almost feel like a token motivation at times, but especially toward the end when their individual characters are flushed out, along with John's attachment to them, it's really a relief once you get them back. But the game doesn't end there! You proceed to do a bunch of relatively "normal" stuff, i.e. driving cattle, scaring off crows, bickering with your "uncle," reaffirming your wife's confidence that you didn't cheat on her, and bonding with your son via regular hunting excursions. This all creates a sense of calm and attachment to the other people in the game (and I personally find it compelling enough that the characters have any depth at all) so that when shit gets fucked, because it does, it actually upsets you. Er, me, I mean. And the revenge you can take on the man responsible is so satisfying, yet subtly anti-climactic, which sort of unifies the overall theme of the game.

It's a very affecting story is all I'm saying.