Uncharted 2 Beta: First Impressions

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Hazy

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Howdy, Escapist. Today is June 3rd, the day that the Uncharted 2: Among Thieves Multiplayer Beta was released. Everyone who has a copy of inFAMOUS also recieved a code to play the U2 Beta. While Uncharted 2 does have Fluid controls, Likeable Characters, and great weapons, I still found the Beta to be rather Dull.. Atleast in the Co-op Department, but more on that later.



Anyway, the Beta is split up into two Sections: Co-op and Competitive. Competitive is your straight-up Team Deathmatch, with one side playing "Heroes" and the others "Villains." This was where I found myself having the most fun. You start out with your team near a supply of weapons, and you soon work your way into battle. There isn't any advanced "Medic" or "Healing" Gameplay, so when you die.. Thats it, 5 Seconds and you can come back into the Fray.
Fortunately to give the gametype some weight, there are 2 Upgrade categories called Boosters. You can choose to give yourself More Ammo in each clip, More Ammo as a whole, and things of that nature. You can also Give yourself upgrades like steadier aim with an assault rifle, or increased accuracy with a pistol while blindfiring. This department feels a bit lacking, but then again, It's a beta. I can only hope that Naughty Dog will add more Boosters down the road. I can see them being an intricate system that really irons out a remarkable competitive option.



"Ahh damn, Jeff is gonna be so pissed.."

Now then, Currency. No need to freak out, this isn't a suprise economics exam (It is summer.. After all) Currency plays a role in your level. For each kill, you get a certain amount of money, which adds to a total. This total then fills up a circual bar and shows how much more money you'll need before you rank up. There are also Award-type trophies for completing in-game milestones, such as you and your enemy killing each other at the same time, and so on. You can also pick up Treasures that are dropped by your enemy in co-op, and even that adds to your score. I like it when an overarching scheme (In this case, Cash) ties into the Multiplayer segments of the same game. It makes the world feel so much more relatable to that of the Single Player.

Now the Co-Op... This is where my journey took a turn for the worse. Oh, Don't get me wrong, It's plenty of fun.. When your team mates aren't complete morons. I know that experiences will differ for each person, but out of the 5 matches of co-op I've played, every one of my two team mates were either too stubborn to work as a team (Defeating the entire purpose) or to.. Lets say.. "Pants on Head Retarded" to quote Yahtzee. My adventure into co-op hell involved me standing around holding the triangle button while my team mates dicked around with Assault Rifles for 5 minutes. Oh and did I forget to mention, there is friendly fire also..
Best part? I know of no way to turn it off. So that means when the 8 year old brat on your team dies, and as he's screaming into the Bluetooth mic for you to pick him up, only to be half a second too late and have to restart the checkpoint over again: He will murder you and your friend, for being too smart to not rush the 3 men armed to the teeth with Kevlar and Shotguns just to revive him.. Jackass..

//cache.gawker.com/assets/images/kotaku/2009/04/uncharted_2_coop.jpg
"Woops.. I thought you said SHOOT the propane tanks located next to the cars.. My bad"

The maps are pretty fun. We've played through, what looks like a Tuscany-esque village in the mountains, and through a city at night. There are vantage points like Pipes and signs that you can hang from to give you cover, just watch your back. The climbing works just as well as the first Uncharted, and it ties over into the online nicely. It helps the characters you're playing feel much less... robotic. Normally, this would be the part where I gripe about "Cheap kills" or something of that nature. But to be honest, I have yet to feel that way about dying. Each death had the impact of "You Deserved it.. Fool" to it, and I didn't feel compelled in the slightest to shout colorful expletives through the microphone because of it. This is also aided by the animations. They look really nice.


"Randy.. for the last time. Snipers are looking for people WITHOUT the NDI Tag. Pssh.. Interns.."

Well, thats all I can really say about the Uncharted 2 Beta. For a first attempt at making a Multiplayer mode, Naughty Dog hasn't done a bad job. Hopefully there will be more additions and refinements down the line, but if you're looking to have a good time, Go with Competitive.
Even with some Bugs here and there, this is still a pretty fun Beta, and a blast when you're playing with a few chums. While it won't blow you off your couch in amazement, it's still a modest, if not addictive attempt at capturing the chaos and intensity of online gaming.
 

Hazy

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On reflection, This was probably not the best time to create this thread.
 

Jumplion

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I have the Uncharted 2 BETA and i'm fairly impressed. I've had a good time with Co-op, nobody was any bad so far. The cover system is a little bit wokier than I remember from the original Uncharted, but overall it's great.

Is there any way to view the "trophy" things that you earn? And can you earn some extra boosts when you go through some levels? I hope so because there doesn't seem to be a whole point to leveling up aside for just getting a larger number next to you.

Aside from issues with the cover system, not enough aim-assist, and some weirdness with the reticle of your weapons, overall it's been great. Hit me up, I'd definately be down (ho ho!) for some co-op.
 

megapenguinx

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Neat, thanks for the insight. I wanted to get into the beta, unfortunately bills took priority over games so I still haven't picked up inFamous.
 

Hazy

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Jumplion said:
I have the Uncharted 2 BETA and i'm fairly impressed. I've had a good time with Co-op, nobody was any bad so far. The cover system is a little bit wokier than I remember from the original Uncharted, but overall it's great.

Is there any way to view the "trophy" things that you earn? And can you earn some extra boosts when you go through some levels? I hope so because there doesn't seem to be a whole point to leveling up aside for just getting a larger number next to you.

Aside from issues with the cover system, not enough aim-assist, and some weirdness with the reticle of your weapons, overall it's been great. Hit me up, I'd definately be down (ho ho!) for some co-op.
You're probably right, I'll try playing with some people I know. Hopefully then, things will be different... *Cue Niko Bellic Monologue*
 

Hazy

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megapenguinx said:
Neat, thanks for the insight. I wanted to get into the beta, unfortunately bills took priority over games so I still haven't picked up inFamous.
I understand completely. Gotta keep food on the table, but a healthy substitue to a normal meal might be:

Hmm.. is that Financial Genius I smell?
 

oliveira8

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So you saying that this so far is going good? Its not great but its not bad, but with improvement it could be awesome?

Also you could have posted this on the User Review section.
 

Hazy

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oliveira8 said:
So you saying that this so far is going good? Its not great but its not bad, but with improvement it could be awesome?

Also you could have posted this on the User Review section.
Indeed, Yes I am.
I was split 50/50 about where to put it, but I figured that since it was a beta, not a complete and finished product (And this being a FI) that it would make more sense to add it to the gaming discussion, where people will (Hopefully) be discussing their experiences with the beta and what they feel needs to be improved.
 

megapenguinx

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xxhazyshadowsxx said:
megapenguinx said:
Neat, thanks for the insight. I wanted to get into the beta, unfortunately bills took priority over games so I still haven't picked up inFamous.
I understand completely. Gotta keep food on the table, but a healthy substitue to a normal meal might be:

Hmm.. is that Financial Genius I smell?
The Flax Seed seals the deal!