Noticed there wasn't any threads about it, so I thought I'd make one.
I downloaded the demo 3 days ago and have been on it at least once a day.
It's really good on most aspects, but there are a few things I'd like to mention. First, I'd like to mention the match creation. Uncharted 2 has a system that gives you certain modes as to what weapons are allowed, and I can't stop myself from questioning this.
The system sounds good, but it's really bad when you have to wait 1 minute to find a match only to realise it's a match with RPG's only.
The other thing I'd like to mention is the melee kills. Uncharted 2's melee is not like the FPS ones where it is an insta kill (unless it's from a ledge where you pull them down, or from behind where you strangle them), no this melee is basically made to have both players die at the same time. But this issue could've been solved with one simple thing: Bring in the brutal combos from the campaign.
in the campaign the melee is not insta-kill either, but press sqare, triangle, square you get a fast melee combo that kills them, instead of going sqare, wait to go to normal possision, square again, and so on.
Also lastly, I'd like to mention what a PAIN it is in cinema mode to not have a rewind button. Miss an important camera angle for a scene, and you'll have to replay to the beginning, and then fast forward back to where you were.
Except this, I've found no problems, except for the occasional freezing, but that's probably just temporary.
I downloaded the demo 3 days ago and have been on it at least once a day.
It's really good on most aspects, but there are a few things I'd like to mention. First, I'd like to mention the match creation. Uncharted 2 has a system that gives you certain modes as to what weapons are allowed, and I can't stop myself from questioning this.
The system sounds good, but it's really bad when you have to wait 1 minute to find a match only to realise it's a match with RPG's only.
The other thing I'd like to mention is the melee kills. Uncharted 2's melee is not like the FPS ones where it is an insta kill (unless it's from a ledge where you pull them down, or from behind where you strangle them), no this melee is basically made to have both players die at the same time. But this issue could've been solved with one simple thing: Bring in the brutal combos from the campaign.
in the campaign the melee is not insta-kill either, but press sqare, triangle, square you get a fast melee combo that kills them, instead of going sqare, wait to go to normal possision, square again, and so on.
Also lastly, I'd like to mention what a PAIN it is in cinema mode to not have a rewind button. Miss an important camera angle for a scene, and you'll have to replay to the beginning, and then fast forward back to where you were.
Except this, I've found no problems, except for the occasional freezing, but that's probably just temporary.