Uncharted 4 Beta Impressions

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Bob_McMillan

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Aug 28, 2014
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So I got to play the Uncharted 4 beta today, and from what I have seen from it's admittedly sparse offerings, its pretty fun.

The beta is not the usual (or I guess considering recent betas, it is the usual) beta, it only offers three maps and one mode, TDM. There are a couple of weapons, though I did not play enough to unlock all of them.

First off, the positives. The character movement in this game is just stellar. Very responsive and smooth. The maps are all very different, great looking, and well designed. This is why the cover mechanics (which are also really responsive and smooth) don't make the multiplayer boring, there is always another way around your opponent. The new grappling mechanic is fun and well implemented, though having just played two Uncharted games and Arkham Knight, I fell to my death many times after pressing the wrong button. The roll is abused, obviously, but you just feel so cool doing it.

The game is very stable, not a single crash and no lag even during the busiest hours of the day. Compared to the recent MP games I have played, this was a breath of fresh air.

But the best part, for me, is the shooting. Hot damn is it an improvement over the previous Uncharted games. The thing where your reticle is constantly moving around mimicking your spread pattern is cool, and not too distracting after an hour or so. And even better, there is no aim assist! Or at least, noticeable aim assist. I am a console FPS snob (not really), so I despise games with ridiculous aim assist.

Now onto the negatives. This game needs a hell lot of balancing. The sidekicks, which are essentially summonable AI partners, can be more effective than any human opponents. They take a ridiculous amount of damage, and some give a lot of damage in return. But the most annoying thing about them is that they just distract you from real players, as they soak up your bullets and fill your screen with distracting icons and gunfire.

The guns that you can unlock later in the game seem just way better than the ones you get for free. More often than not a player who has one of these weapons is at the top of the scoreboard. They just might be better than the rest of us, but the difference in the time to kill is noticeable. And the first sniper you get is useless, as well as the precision rifle. It takes around 4 or 5 shots to down an enemy with the rifle, and three or fours shots in a game like Uncharted are three or four shots you aren't going to get. In general, long range weapons are useless.

Team balance needs work too, I don't know how they are doing it but they need some sort of skillbased matchmaking. Most rounds you either completely dominate or completely get raped in the butthole. Speaking of matchmaking, getting into a game takes FOREVER. This is why it takes so long to level up, you spend quite a lot of time in matchmaking. And to add insult to injury, you have I think 20 seconds to choose your class and character, which you cannot change through the course of the game. So when you get stuck as generic bald guy with a peashooter of a DMR because you got tired of waiting and went to the kitchen for a drink, well, tough luck buddy.



While it might look like there are more negatives than positives, I do think the faults can be corrected easily. There is nothing really fundamentally wrong with it, it really is quite fun. I was planning on getting UC4 anyway, but this has cemented my decision.

Thoughts? Anyone else play the beta? Agree or disagree? I think disagree, this is my first Uncharted multiplayer experience, so if this like steak with gravy made of bacon to you UC vets, then I guess... sorry for being a scrub?
 

Casual Shinji

Should've gone before we left.
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I played it for a couple of days a while back. I got it from the Nathan Drake Collection.

And yeah, the character movement is slick as snot, while still retaining a proper amount of heft and weight. Running, jumping, climbing, it all feels great. And the grapple hook is a pretty cool addition. I even managed to pull off a grapple swing that went straight into a air-to-surface melee take down, and it leaves you with one hell of a boner.

The weapon balance has always been non-existent in these games, whether it's the singleplayer or the multiplayer. Every gun that isn't the military grade sniper rifle or the rocket/grenade launcher is pretty much interchangable. There's little of any difference in damage output between handguns and automatic rifles. It's always been weird how an AK-47 can take up to 10 bullets to take someone down, and a 9mm takes 7 or 8.

Kind of a shame they took out the ability to run up to a guy while blindfiring and then lay 'm out flat with a melee finisher. That was my go-to strategy in the Uncharted 3 multiplayer. You still can do that, but it's not as easy or satisfying. Probably best they removed that. I do like that you can now charge up a one-hit kill melee attack with the grapple hook. It's a decent risk/reward mechanic, since you need to hold down the charge button and you can't shoot while doing so either.
 

Bob_McMillan

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Casual Shinji said:
Kind of a shame they took out the ability to run up to a guy while blindfiring and then lay 'm out flat with a melee finisher. That was my go-to strategy in the Uncharted 3 multiplayer. You still can do that, but it's not as easy or satisfying. Probably best they removed that. I do like that you can now charge up a one-hit kill melee attack with the grapple hook. It's a decent risk/reward mechanic, since you need to hold down the charge button and you can't shoot while doing so either.
I think in general the blindfiring is useless. I was amused by how effective it is in the earlier games, so in the first few hours there were a lot of deaths caused by me just holding down the fire button and running in circles.
 

Casual Shinji

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Bob_McMillan said:
I think in general the blindfiring is useless. I was amused by how effective it is in the earlier games, so in the first few hours there were a lot of deaths caused by me just holding down the fire button and running in circles.
It's still highly effective when jumping over and into cover with someone coming after you. I can't tell you how many times I had someone get the drop on me, which would've resulted in me eating it if I tried to take him head on. But where I instead choose to hop over and duck behind the nearest cover, waited for the guy to come and get me, and then just safely blindfired him to death.