Uncharted: Drake's Fortune: The Review

Recommended Videos

Larenxis

New member
Dec 13, 2007
1,648
0
0
I am terrible at shooting games. I have pretty much stopped trying. I do however, enjoy puzzle solving and platforming.
My friend owns a PS3. He's great at shooting games. He hates platforming.

So weren't we lucky when Uncharted: Drake's Fortune came out for the PS3, and we could co-operatively go through a fun new game from Naughty Dog. I would handle the platforming and he'd handle the shooting. As we actually played the game, we discovered this was extremely easy to do, but I'll get to that later.

Basics:
This is a third-person adventure game set in tropical jungles and ruins. I know what you're thinking: this is an incredibly original idea. And I have to agree; I mean, who's ever thought of a treasure hunter who goes around jumping ridiculous distances and following clues while being shot at by generic bad guys that seem to spawn out of nowhere? Outrageous. To snap out of sarcasm for a moment, it does have a little bit of variation at the end, but changing the bad guys does not change how generic and spawny they are. At least it's a game for the PS3 that's not entirely brown.

Storyline:
You play as Nathan Drake, a brown haired treasure hunter in need of a shave. He claims that the historical figure Sir Francis Drake faked his own death and had children, and that he, Nate, is a descendant of the man. This is supported by Nathan having a ring hanging from his neck that has the coordinates of Sir Francis Drake's coffin. What luck. You join the story as he has just pulled the coffin up from the sea, and is being videotaped by Elena Fisher, a mildly hot chick who is making a documentary (gee, I wonder if the camera makes it to the end?) and funding the whole operation. Your friend Victor 'Sully' Sullivan, another treasure hunter and a hooker enthusiast, is also on board.

Anyway, you pull up the coffin and GASP! it's empty except for a diary that states where the legendary El Dorado is located. So off to find the city of gold. As it turns out, El Dorado is actually a solid gold statue that is GASP! also missing from it's rightful place. Another interesting feature of this tropical island is a German U-Boat in between two very steep waterfalls. You may ask me, "How could a submarine get to a place like that?" and I would answer "The game says that they got there during flood season" in a very cynical manner. Really. That is not an explanation. That's what a lot of the game is like. Things not being properly explained and leaving people like me, who rather enjoy logic, twitching in response.

An awful lot happens in the story, and as the incredible amount of cut scenes are only mildly interesting in that they tell you stuff you don't know, I'm not going to ruin it for you. But there are some things even the newest of gamers will expect. Anything that makes sense is predictable, and anything that isn't predictable is brain-bendingly improbable. My standards were probably too high though. It does at least have a story that is central to the game, which is much more than many games.

Sound:
The voice acting is really good. The main characters are great, and when you get shot, the NPCs say things like "I got him!" in a nice convincing manner. Sometimes the chick yells "Nooooo!" when you die; it's pretty great. The sound effects are quite good. Things you are supposed to shoot (people, locks, explosive barrels) sound appropriate when bullets fly through them, but everything else (lights, doors, non-explosive barrels) seem to be lacking in that sense of realism. The music is pretty good, with an equatorial jungle beat that suits the setting.

A fun bit about the music, is that when you're in a shoot out it plays, and as soon as you're out of danger it stops.
"I think I got the last one" he says.
"Nope, the music's still going. Yep! There's another one; he just spawned to the left."
"Aha!"
This was very helpful as my friend and I were taking turns, and I didn't want to get shot because some hostile spawned at the wrong time.

Graphics:
Pretty waterfalls and neat colonial buildings highlight this game. When you come out of water you're wet, and you slowly dry off. It's clever. But I have very high expectations, based on the television ads (I know, mock me now) and the game we'd been playing previously (Half-Life 2: Ep 2). The hair is blocky and the leaves don't move when you touch them. The graphics are pretty good I guess, but I think the technology has exposed a potential that video game makers have not yet realized. I know this isn't a movie, but with all the cut scenes it comes close, and I just expected a little bit more. Whimsical though. And at the end there's a bit where you have to turn on a generator or something, and the lighting is terrific.

Controls:
They're okay I guess. The X button drives me mad though. There is apparently some secret to jumping that I just don't get. My friend said that perhaps the degree to which you press the X button makes the difference. This is not the case. You have to have perfect timing. So as you're running along trying to get the camera to point in the right direction, you have to press X at the ideal, mysterious time or else Nathan will hop instead of leap, and be sent into a murky abyss. This happens a little bit too often for me to blame my own imperfection.

Gameplay:
There are four parts to Uncharted: Drake's Fortune. Cut scenes, jumping, shooting, and treasure finding. As cut scenes do not count as gameplay, I'll review the other three. You may say to me, "But hey! They also have bits where you can punch people!" this is true, but as you can't hide behind cover in the middle of punching someone, it doesn't get utilized very often.

Jumping: Nathan is an incredible acrobat. He jumps unbelievable distances with ease. The offset of this is that he sometimes hops instead (see Controls). Other than that little quirk, jumping is pretty fun. If you're not being shot, chances are there's something in the area you're meant to climb on. Vines, pillars, little different coloured bricks, almost anything really. When you have this much upper body strength Parkour becomes the only way to get around I guess. Overall, the jumping aspect of the game will cause a bit of an emotional roller coaster. Thrilled and surprised when he makes that big jump, and exquisitely frustrated when he doesn't. The latter was pretty common for my friend and I, but hey, maybe you'll fair better.

Shooting: You're running along and then suddenly you see a room full of indestructible crates and random pillars. It may appear empty, but you know that as soon as you take a few steps forward the villains will spawn, and a dramatic shoot out will occur. It's convenient, I guess, that if a room is full of cover you know to arm yourself with the right gun or whatever, but it detracts from the realism. It does not matter how many grenades go off next to or on that crate, it remains solid and flawless. Apparently metal locks are significantly weaker than plain old wooden boxes. (Half-Life, you lied to me!) I suppose I should stop complaining as cover is the most important part of the gun fights. When you get hurt, the colour fades and bloom increases until you die. The way to restore health is to stop getting shot. It's like ducking in Redsteel, except not nearly as fast. It's a redeemable feature, I think, that while you're behind cover the enemy can move around and find a way to shoot you. It's good that you can't stop time. Another addition of realism is the amount of guns you can carry. You are not someone that magically carries around an epic arsenal (are bags of holding THAT common?) without explanation. You carry two guns and a few grenades. Something small and something large (and a few grenades). As a result, you generally snipe with your handgun so that you can have the shotgun handy. I love the shotgun. We named it 'Betsy'. Occasionally you get an actual sniping rifle, and it's stupendous. Unfortunately, it only has three shots.

Treasure Finding: As you go along you will find some of about 60 treasures. As far as I know, they are of no consequence except to show off to your friends, but perhaps they unlock some extras. I guess they're also shiny, so that's a plus. There are also awards you get for reaching certain benchmarks. 'You've gotten an X amount of headshots' and so forth. I guess if you're going to play the game another time to make sure you didn't miss any plot expositions, you might as well earn all of these so you have something to show for it.

Complaints:
There is a part where Nathan has to jump across some balconies and shoot some guys through windows. After the guys are all shot, he is faced with no way off the balconies. The game offers one of it's helpful hints telling me how to aim. There is a a large door at the end of the line of balconies. I shoot it with the heaviest artillery I have on hand. It does not react in anyway whatsoever. I shoot the lock with a puny little handgun. The door opens wide. Now, I'm not a physicist, but I have a quarrel with this logic.

The humour. There isn't much. The ad made me believe clever one liners were to be had, and a part of me wanted to believe this game was similar to the Indiana Jones movies. There are very few gags in my books, but I guess some is better than none.

The hot chick factor. Now you may say to me, "But you're a heterosexual girl!", and that would be true, but that doesn't mean that I don't want to see hot chicks in my video games. There is only one woman in the entire game, and she has too much eye liner.

SPOILER ALERT BEGINS!
The U-Boat in between the two waterfalls has a captain in it that was supposedly murdered by the 'things'. How did that happen? Really, I don't get it. I will just assume that I missed some ingenious explanation as it was about 4 am at the time, but it does confuse me a bit.
SPOILER ALERT ENDS!

Compliments:
I'm sure you're surprised by this, as I've taken a rather negative slant and made it keel all the way over, but the game had good aspects. The faces of the characters emote well and are believable. The enemies have varying outfits, rather than being clones of eachother, which I think shows an honourable effort on the designers part. Also, the music is good, and the twist at the end is surprising and mildly awesome. It adds another layer to the game. The locations are brilliant, with a beautiful landscape to toil around in. The weapon system is also worthy of my praise.

Overall:
It's a pretty fun game that I'm giving a hard time. If you like jumping around and shooting stuff without thinking too much, this is the game for you.

Rent it
 

KurtNiisan

New member
Sep 25, 2007
134
0
0
My experience with the game leans more towards how Tim Buckley of the Ctrl-Alt-Del online comic described it:

http://www.ctrlaltdel-online.com/news.php?i=1543
 

Dectilon

New member
Sep 20, 2007
1,044
0
0
"A fun bit about the music, is that when you're in a shoot out it plays, and as soon as you're out of danger it stops.
"I think I got the last one" he says.
"Nope, the music's still going. Yep! There's another one; he just spawned to the left."
"Aha!" "

Heh ^^ This was my favorite part of the review. I'm hoping to try this game out eventually.
 

Larenxis

New member
Dec 13, 2007
1,648
0
0
Hmm, perhaps I should put more dialogue in my reviews...

This is my first video game review ever by the way.
 

ldyvengeance

New member
Nov 1, 2007
6
0
0
What matters to me as a gamer is that the game is fun and Uncharted is. I don't care that its not the most original game. All the elements come together and I couldn't stop playing. I replayed it 3 times becaus it was so much fun.

The treasures are of no consequence? Did you even bother to check? Actually they give you points and you need those for the unlockables. If you had bothered you would have seen that there are many unlockables worth going for and they extend the replayability of the game a great deal. There are too many for me to name here but you get changes in costumes and by that you can play the entire game as any of the main characters and the enemies. There are different renderings of Drake and you can replay the game with those. Several ways to flip the levels around, you can even change the filter on the visuals to make it black & white or brownish like Gears of War. The points also unlock documentaries, interviews, concept art so I don't see how that could be considered unsubstantial.

Pretty lazy approach to reviewing since you didn't take the time to explore the whole thing before passing judgement. If you didn't like the main game, fine. But its pretty clear you didn't check everything before writing this review.
 

Larenxis

New member
Dec 13, 2007
1,648
0
0
ldyvengeance said:
Pretty lazy approach to reviewing since you didn't take the time to explore the whole thing before passing judgement. If you didn't like the main game, fine. But its pretty clear you didn't check everything before writing this review.
I'll assume this wasn't intended to be ironic. I say the game is fun, and I start the sentence involving the treasures with "As far as I know", rather than stating it as fact and then go on to say that they probably unlock extras, as they apparently do. This leaves me a tad bewildered where you got the impression you displayed in your post.

On another note, since you've played it more than I have, and like it, I'd like to hear your opinions. What do you make of the submarine?
 

ldyvengeance

New member
Nov 1, 2007
6
0
0
I just take issue with writing a review of a game and telling people whether or not they should buy or rent it, yet you didn't take the time to find out all the ends and outs of it. Its like critiquing a book you haven't finished. Or if I had commented on your review without reading the whole thing. I got that feeling while reading your review. I know you're not a professional reviewer and you're not getting paid to do this so I don't expect meticulous effort but there were some things that could have been learned with a simple second glance.

Treasures and extras. Yes, you admitted you didn't know for sure and that's what rubbed me the wrong way. You didn't know and you didn't bother to find out. Again, you're writing a review so why not take the extra few seconds and check another site to see if there is something worth mentioning before brushing it off. Maybe its me but that comes off as lazy. You're taking the time to write the review so cover your bases. Know what you're talking about. 57 rewards ranging from Concept art to playing the game in Super Slow motion. It may seem like a small thing but since its pretty obvious that the developers put a lot into the extras and unlockables, it deserved more attention than you gave it.

You spoke of the Sniper Rifle having only 3 rounds in a clip. Well one of the many rewards you get is unlocking all weapons and increasing the number of rounds in a clip of any gun. I know I've had at least 8 rounds in the Sniper Rifle.

U-Boat: Later when Drake looks at the projector, you see that the Germans found El Dorado and at least one man became infected. Since the Spaniard monsters attack anyone who finds El Dorado, its safe to assume they attacked the Germans. When Drake approaches the U-Boat, the hatch is open so my guess is that the monsters got to the Germans before they could escape.
 

tiredinnuendo

New member
Jan 2, 2008
1,385
0
0
To ldyvengeance:
You come across as awfully agressive at the reviewer here for a review that was generally fairly positive. Bonus to you for avoiding the first gamer trap of noticing she's a girl and thereafter doing nothing but gush on her, however you fell into the second trap, which is that whether you are one or not, you sound like a fanboy here.

She finished the game. That qualifies her to write a review. Extra costumes and commentary aren't a good enough reason for me to replay a game. Gameplay is. And she said the gameplay was good. You pick on her not grasping the point of treasure as if the game is incomplete without it's unlockables and say how it just gets you so mad, but you come across as getting your jockies in a bunch over the reviewer's occasionally negative tone. It would be like me saying that you'd be unable to review Mass Effect if you hadn't played again with the achievements.

To Laren:
Decent review. I like that you liked the game but were still able to be critical of some aspects, and at once didn't allow that criticism to taint the entire review (though there were points where you started to slant that way). I had no intention of bothering with this game, and now I may check it out, so mission accomplished.

- J
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
There's a difference between "playing enough of the game to be able to review it" and "not being allowed to express an opinion unless you've spent hours wringing every last secret out of it".

I would say that for a heavily narrative game like Uncharted a reviewer should at least finish the actual narrative. Hunting all the secrets isn't necessary for a review, because their actual value to the player is highly subjective, some people are interested in that kind of thing, some aren't, A review only has to mention that the secrets are there for those that want them.
 

ldyvengeance

New member
Nov 1, 2007
6
0
0
Who's picking on her? I didn't criticize her opinion. What she did or didn't enjoy about the game is her perogative. Wasn't expecting her to replay the game but if you're going to tell me or anyone else whether or not to buy it, the least you can do is make sure you know everything about it. How one goes about getting that knowledge is up to the individual. Like I said, she could have checked a website or even the main menu of the game. The extras are pretty substantial so I think a lot was lost by not taking that extra minute or so.
 

tiredinnuendo

New member
Jan 2, 2008
1,385
0
0
ldyvengeance said:
Who's picking on her?
ldyvengeance said:
The treasures are of no consequence? Did you even bother to check? Actually they give you points and you need those for the unlockables. If you had bothered...
ldyvengeance said:
Pretty lazy approach to reviewing since you didn't take the time to explore the whole thing before passing judgement.
It's all in the tone. And for the record, I wasn't saying that you were right or wrong. I was saying your tone made you sound more like a hurt fanboy than a reasonable person with valid counterpoints. It detracts from your argument.

Just saying.

- J
 

ldyvengeance

New member
Nov 1, 2007
6
0
0
Could be me but judging tone via message board is always a slippery slope. If I had put "..." at the end of my questions, I'd see your point but I didn't. They were legitimate questions because I wondered if she bothered to check out certain things. I didn't argue her opinion of the game, I questioned how she went about reviewing it.

My point was that if you're going to take the time to right a lengthy detailed review, examine the game as thoroughly as you can within reason.
 

KurtNiisan

New member
Sep 25, 2007
134
0
0
GloatingSwine said:
Hunting all the secrets isn't necessary for a review, because their actual value to the player is highly subjective, some people are interested in that kind of thing, some aren't, A review only has to mention that the secrets are there for those that want them.
- Yes you're right, but the reviewer failed to mention what you can actually unlock by Treasure-Hunting. It's all well-and-good to say you can collect treasures but if you don't let the populous know what they can get for collecting said-treasures then you're half-assing your review.

That said, I shall now give those who have not played U:DF yet a list of some of the sorts of 'secrets' that can be unlocked by Treasure Hunting:
- Mirror World: Allows you to play the entire game mirrored/opposite to original playthrough
- Filters: Allows you to apply different coloured filters to the camera. Examples include Black and White for oldskool gamers and even an Enhanced filter which makes you feel like you're playing in a world full of Lens Flare
- Weapon Unlocks: Different weapons can be unlocked according to how many points you have and you can select them from the game menu at any time. Never run out of ammo for your favourite gun again. That said...
- Unlimited Ammo: Can also be unlocked.
- Character skins: You can unlock different skins for characters, including the pirates and even a few new shirts for Drakey-boy himself.

Along with the typical Behind-the-Scenes sort of stuff (Screenshots, Making-Of videos, Character and Level design images etc.) I'd say that the Treasure hunting is well worth doing if you're going to play the game through more than once, which I think most people who have played it will do.
 

Larenxis

New member
Dec 13, 2007
1,648
0
0
ldyvengeance said:
The treasures are of no consequence? Did you even bother to check?
I did check. I looked it up online and found out about all the unlockable things. This information was not gained from actually playing the game though, and this review is not a text of pure data, it's an opinion piece that chooses not to be entirely esoteric.

ldyvengeance said:
Who's picking on her?
You are. You insinuate that I'm lazy. And yes, I know you can't determine a tone through messages very easily, but when you say "you didn't take the time to find out all the ends and outs of it" without preceding the statement with 'it seems like' or 'I perceived that' it appears that you are masquerading assumptions as facts, and rude ones at that. I'm not really bothered, but I don't think it's a good habit to get into.

----

So what's the timeline here? The Spanish take El Dorado to their new colony, then Sir Francis comes along and gets killed (what's up with his corpse still having a beard?), and then the Nazis go to the island and get killed, but how does the Nazi base get built at the colony?
 

Doormat

New member
Jan 16, 2008
10
0
0
Love the game review.
For a first time you did very well.
But expect some sort of smartass to reply
saying how you didn't mention this or
that. F*@$k 'em!

I highly liked it, good job!
 

ldyvengeance

New member
Nov 1, 2007
6
0
0
Yeah, I said it was a lazy and it was.

No its not a text of pure data but your opinion piece DOES have a treasures/unlockables section. And from all appearances you had no clue what they were about. "As far as I know they are of no consequence except to show off to your friends but perhaps they unlock some extras. I guess they're also shiny" The best thing I can say about that statement is that its ignorant. Its already been shown that there is a lot to unlock, the treasures aren't just shiny things, and its well worth it if one enjoys the game. Read KurtNisan's post above.

There are at least two posters here that feel the review was lacking so perhaps its not just me picking on you. Maybe you could have taken a look at everything before writing the review. Made sure you knew what you were talking about before posting it on a forum where other people who have played the game will see it.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
KurtNiisan said:
- Yes you're right, but the reviewer failed to mention what you can actually unlock by Treasure-Hunting. It's all well-and-good to say you can collect treasures but if you don't let the populous know what they can get for collecting said-treasures then you're half-assing your review.
You don't really need to know that though, just that there are rewards to unlock. The nature of the rewards are somewhat irrelevant unless what you do to unlock them is fun to do in the first place.

The specific phrasing of this in the review might leave something to be desired "It's got this bit, but I don't really know what it does" isn't the best way to say it, but the point of a review isn't to tell the reader absolutely everything about a game, it's to give the reader just enough information to deecide whether to purchase the game or not, but leave the majority of the content to be discovered by those who go on to play the game.
 

Drong

New member
Oct 31, 2007
269
0
0
Just for the record the sniper has 5 shots not 3...at least it did on my copy ;p

I respect your opinion of the game but I really enjoyed the story, ok so it's not totally believable at points but I didn?t find it was as far out as you seemed to think, most of the explanations are there in the small details, I found it pretty funny and liked most of the other characters, the female lead was not the generic pneumatically inflated hardcore action girl carpet muncher and had some great lines and a fairly big serving of sass which I really like.

The graphics are simply stunning, especially on a big LCD in 1080, I take it by leaves and grass moving you were saying it doesn?t in hl2 and it does in this.

I found the movement really easy, far less punishing than the recent outing from tomb raider and the Persian prince, I didn't have any problem with the hopping either, maybe you should consider cleaning that controller or being a little more definite in your movement, it probably was pressure sensitive (though if it is I haven?t noticed and I?m about halfway through my second play through)

The game is not perfect though, my main complaint would be its not long enough, clocking in at 8-10 hours, the replayability is there but even though I really enjoyed it I can't see myself playing it more than twice except to show off the graphics to the 360 fan boy's.

Also the fact you can only swim along the top of the water and couldn't dive, this seemed like something quite glaring to have missed, and the distance you can drop without dieing seems to vary wildly with being able to survive some huge drops one moment and falling about 4 feet to your death the next.

It's very linear and with it looking as good as it does I?d have like more chance to actually have a bit more of an explore, at the same time because it's so linear it really drives the story along at a good quick pace and it has some great set pieces, the prison break being a great example, this is also the reason it is short, it?s quality the whole way through, there?s not a lot of excess fat on it to detract from the experience or story.

Melee is not as impossible as you make out either, I found myself using it quite a lot especially against the guys with the laser sights as it was real nice to get double ammo for the desert eagle every time, it?s not a great skill in crowds (but would you really start a fist fight in a room full of bad guys with guns?) but you can often pull someone out of the room and through a doorway or similar then give them a few taps while remaining out of line of site from the rest of the goons.

All in all I?d recommend it as I did really enjoy it and it took some existing ideas from different genres and put them together in a new and interesting way, I hope it does well enough for them to make a sequel and address the small issues that it does have.