^ He has also never missed an opportunity to gripe about Souls games being bad on here, yet there is literally no end to commentary of all kinds for that series. It was a pretty baseless comment to make in the first place.
The Lost Legacy doesn't have as much polish as the previous games, being a spin-off/DLC deal and all. It was also made in about a year. This is why Chloe has a lot of Drake's moves instead of customized ones, which is usually a staple in Naughty Dog games. The faces also lack the high level of detail and animation quality of 4. And there's an action sequence similar to the jeep chase in 4, but a lot less refined. Showing how much time and effort Naughty Dog usually takes in making these sequences entertaining, overseeable, and not overbearing.Ezekiel said:I forgot how unrealistic the interactions can be in Uncharted.
https://youtu.be/JCQQhitgle8?t=22m46s
The enemy warps a few meters to the left so that she can perform her takedown. Games give you too many easy stealth options now. It's become so easy to silently take enemies down, no matter if the animations will work.
The next enemy goes inside an object, so that she can again perform her stealth takedown: https://youtu.be/JCQQhitgle8?t=23m25s
And then the next enemy has an opportunity to scream for help. His throat and mouth are free as he struggles: https://youtu.be/JCQQhitgle8?t=24m18s
It would be nice if the gameplay mirrored the characters' attributes. As a rather slender woman, she shouldn't be able to overpower all these big men. I can picture Nadine doing that again and again, but not Chloe. When Rocksteady brought Catwoman to their Arkham games, they made her attacks more light. She spins, flips and uses her legs a lot because she is not the puncher that Batman is. In fact, she uses her claws more than her fists.
Here it happens again: https://youtu.be/JCQQhitgle8?t=27m7s
How about, if you miss the second to pull him off the train car, your next option is to get on top and follow him? Throwing a guy off a train car wouldn't keep you unseen anyway.
I feel elitist saying this, but looking back, Uncharted is so casual. Really simplified stealth and unlimited health. Still, I'm not gonna deny that it's somewhat entertaining.
Ezekiel said:Snip
The guy doesn't even use the roll at all besides for saving time between gunfights, the roll is useless same with the cover system. At least Bayo and Vanquish have SKIPPABLE cutscenes whereas Dan Houser is so pretentious he doesn't even allow you to skip his drivel. I'll take an unskippable cutscene that's just a still image with a track from Bayo's soundtrack playing than any of the godawful cutscenes from MP3. I don't even look for videos on specific games, I just watch general gaming vids like Super BunnyHop, Errant Signal, Game Maker's Toolkit, etc. The fact that I've never seen a MP3 video while I see Vanquish pop up quite a bit like in the video about cover systems (that just popped up on my feed a few days back) says a lot when MP3 sold far better than Vanquish. There's just nothing unique or special that MP3 accomplished. Also, that speedrun video also demonstrates that MP3 has the same issue as the first Uncharted where pistols are as good if not better than ARs for some reason, the guy literally states that he only carries a AR in case he runs out of pistol ammo, that's literally the only time I used ARs in the 1st Uncharted was when I ran out of pistol ammo. ARs should be better than pistols in any competent shooter.Ezekiel said:I just remembered that the world record commentary also provides good analytical bits.
So yeah, your claim that there are no videos analyzing Max Payne 3 and the game therefore being bad is just plain wrong.
I don't think the Souls games are bad, it's just the combat is overly basic, simple, and repetitive. I love the level design and atmosphere. Maybe you can find a post where I say the Souls games sucked or something but that was probably on a bad day or due to the fact that people actually think they are legitimately hard games for some reason. I just hate feeling like I'm wasting my time doing busywork in any game whether it's fighting trash mobs in a Souls game or doing inventory management in an RPG that shouldn't be there. I even made a thread [http://www.escapistmagazine.com/forums/read/9.945997-The-Souls-series-does-inventory-management-brilliantly-by-RPG-discussion-as-well] about how Souls does inventory management brilliantly.hanselthecaretaker said:^ He has also never missed an opportunity to gripe about Souls games being bad on here, yet there is literally no end to commentary of all kinds for that series. It was a pretty baseless comment to make in the first place.
Uncharted, much like God of War, needs everything to be firing on all cylinders because the core gameplay can't carry the game on its own. God of War is a casual spectacle fighter and Uncharted is a casual TPS. Uncharted 2 delivers with the most enjoyable romp (story & characters), the best level design with the most variety (making the gameplay seem as fresh as it can for as long as it can), and the set-pieces were of course the best.Ezekiel said:I feel elitist saying this, but looking back, Uncharted is so casual. Really simplified stealth and unlimited health. Still, I'm not gonna deny that it's somewhat entertaining.
So he used the roll for one section in the whole game? Both the roll and cover system could've been replaced with other mechanics that would actually have more usefulness.Ezekiel said:https://youtu.be/1GYpUYJStD0?t=57m33s
Everybody else waits for Passos to give cover fire, but this guy just went in and rolled to safety with the risk of instant death. He usually doesn't use the roll because he's fast enough that he doesn't need it and remembers all the enemy positions.
The cover system isn't useless either.
And how many games actually have that? Very few. I'd rather have cheese than seriousness that can't be pulled off. I'll take Bayo/Vanquish/Lollipop Chainsaw over a game trying to be serious and failing. Also, there's no reason to have an unskippable cutscene no matter how legitimately good the actual scene is because on multiple playthroughs, it just becomes annoying like how more time in the MP3 speedrun is cutscene vs actual gameplay.I'd rather take a good, unskippable cutscene over a mediocre, boring, poorly written, cheesy, long, skippable one.
Even the video you linked to (the retrospective), the guy says MP3 was pretty hated saying it seemed like it was only liked around a 20/80 split. PG makes games with depth, there's loads of depth under that flash. Even God Hand was featured in TotalBiscuit's "This is why we can't have nice things" series.The fact that the one YouTuber you posted here doesn't understand Max Payne 3 says just as much.Max Payne 3 did very well among professional reviewers, and even the Steam reviews are 18,064 positives and 3,593 negatives. It would be higher if people stopped playing it like a cover shooter and dying, and didn't pick it up expecting Max Payne 2. Every other negative Steam review mentions the previous games.
I've never understood the hard-on people have for PG. Must be because they're Japanese and flashy.
Really, comparing a movie to a game? ARs should be better guns because they are better guns. You don't need bullet deviation to make pistols worse than ARs. Pistols just simply do less damage. Every weapon in any game should be viable and have its pros and cons.Why? Were Hard Boiled, A Better Tomorrow and The Killer (films that inspired this series) bad because Chow Yun Fat didn't use two-handed guns in every scene? I don't want the usual terrible pistol accuracy in a stylish shoot 'em up like Max Payne. If I see my dot turn red, I want my bullet to hit.
The reason Vanquish is so good is because when you watch a video of high-level play, it's just not that guy has really great aim like the MP3 speedrun. There's more going on than just aim and shoot. You're pretty hypocritical is saying you don't like Metal Gear Rising because you didn't know how you're supposed to play yet complain that people don't like MP3 because they don't know how to play. I fully understand how to play MP3, it just sucked IMO. Yeah, the controls don't feel quite right on a controller, but if the controls were perfect, I still wouldn't have liked the game much. Playing on Hard was a mistake as well.Meh. It looked okay. The slide is silly. I'm never gonna get to that level of skill anyway, because the game just isn't interesting enough to stick with for that long. On a related note, I uninstalled Metal Gear Rising again, because I honestly don't know how I'm supposed to play that game. I got through Normal mode okay, but fighting the president as Sam is too complicated. I just never feel in tune with the game, like you with Max Payne 3. (You said something like that in another thread.) Bayonetta was better, but I'm not a fan of that either. Devil May Cry 3 is still my favorite of the genre and the only one I'd rate 4/5.
The roll is basically useless, nobody uses it, plus you have to double-tap the button to roll along with their being a bit a lag to Max actually rolling. The fact that he had to use it in bullet-time for it to "work" says a lot.Ezekiel said:Jesus Christ... If the dodge roll can be used there to avoid gunfire, it can be used anywhere. The sniper's bullets should have hit him.
Ha, I don't think any game has a worse story than MP3. I'd rather watch an Asylum movie.Max Payne 3 has better writing and a better told story than Vanquish, Metal Gear Rising and Bayonetta. I like cheese if it's well done. RoboCop and Total Recall are good cheese.
We've gotten to the point where cover should be a mechanic that entails more than just sticking to a wall. Perhaps, if the crouch button actually worked, there wouldn't be a need for a cover button.You still haven't explained how the cover system is useless. It puts you lower than the crouch, can be used to blind-fire, eliminates the possibility of unintentionally exposing yourself or overstepping from cover, and can be used to pull against a near wall quicker than running. The speedrunner himself uses cover a lot more in the second half of New York Minute Hardcore. I don't mean the parts that force you to use it. Still, he barely relies on it because it's a speedrun and the risk is worth the reward.
You gave up on a game because you didn't know how to play it (blaming the game for it) yet criticize others for giving up on MP3 because they didn't know how to play it. Is it then not MP3's fault for people playing it wrong? Much of Vanquish's enjoyment, much like Dishonored actually, is based on how creative the player is. I play shooters backwards of you, I run around in the open as much as possible to see how much I can get away with then use cover if needed vs using cover then trying to use less of it. Vanquish probably lets you stay in the open more than any other shooter.How is it hypocritical if Max Payne 3 kept me interested long enough to learn it, to become less afraid to expose myself and stop using cover so much? Vanquish ISN'T interesting enough. It's thoroughly bland. I can only manage two or three areas at a time now. The levels are bland, the music is bland, the sound effects are bland, the art is bland, the people are bland, the animations are weightless, the slide is dumb, it has upgrades and the storytelling is utter shit.
Ezekiel said:A lie.plus you have to double-tap the button to roll
https://www.gamefaqs.com/boards/958970-max-payne-3/62849752A lie.along with their being a bit a lag to Max actually rolling.
https://www.gamefaqs.com/boards/958969-max-payne-3/62850378I use crouch all the time now. It works.
MP3 is literally the worst game I've ever played, obviously IMO. What do you want me to say that is positive about the game? There isn't much obviously if it's the worst game I ever played. I guess the one thing MP3 does is allowing a run and shoot, but that's really it. You say Vanquish's slide is silly, MP3's roll is silly and completely detached from the weight of Max's other animations. I only went through the 1st page of the Vanquish thread there, but nobody flat out hated Vanquish in that thread while at least 2 other people (besides me) HATED MP3. Don't you think MP3 does things that make people have such extreme reactions to the game?Vanquish is dull.
Anyway, what I like about Max Payne 3 is that I can run and gun, that I'm not forced to look over the shoulder with slow movement all the time, combined with the weight and physics, the sound and attention to detail, but you wouldn't even acknowledge that in previous conversations, so I don't know why I'm even talking to you. You're the most hardheaded person on GT. We've made no more progress than in the other, almost identical discussion.
http://www.escapistmagazine.com/forums/read/663.952546-Vanquish-impressions-Max-Payne-3-Third-person-shooter-mechanics
You said how you were not alone in hating Max Payne 3 and then brought up my thread. Well, plenty of people in the Vanquish thread didn't like Vanquish.
And it just occurred to me as I'm playing more Vanquish... At least Max Payne 3 didn't slow you down with freaking auto-heal.
Phoenixmgs said:Ezekiel said:A lie.plus you have to double-tap the button to roll![]()
https://www.gamefaqs.com/boards/958970-max-payne-3/62849752A lie.along with their being a bit a lag to Max actually rolling.
https://www.gamefaqs.com/boards/958969-max-payne-3/62850378I use crouch all the time now. It works.
https://www.gamefaqs.com/boards/958970-max-payne-3/62845396
https://steamcommunity.com/app/204100/discussions/0/624076027479940242/
MP3 is literally the worst game I've ever played, obviously IMO. What do you want me to say that is positive about the game? There isn't much obviously if it's the worst game I ever played. I guess the one thing MP3 does is allowing a run and shoot, but that's really it. You say Vanquish's slide is silly, MP3's roll is silly and completely detached from the weight of Max's other animations. I only went through the 1st page of the Vanquish thread there, but nobody flat out hated Vanquish in that thread while at least 2 other people (besides me) HATED MP3. Don't you think MP3 does things that make people have such extreme reactions to the game?Vanquish is dull.
Anyway, what I like about Max Payne 3 is that I can run and gun, that I'm not forced to look over the shoulder with slow movement all the time, combined with the weight and physics, the sound and attention to detail, but you wouldn't even acknowledge that in previous conversations, so I don't know why I'm even talking to you. You're the most hardheaded person on GT. We've made no more progress than in the other, almost identical discussion.
http://www.escapistmagazine.com/forums/read/663.952546-Vanquish-impressions-Max-Payne-3-Third-person-shooter-mechanics
You said how you were not alone in hating Max Payne 3 and then brought up my thread. Well, plenty of people in the Vanquish thread didn't like Vanquish.
And it just occurred to me as I'm playing more Vanquish... At least Max Payne 3 didn't slow you down with freaking auto-heal.
Really? You're going to criticize Vanquish for the auto slow-mo on low health when MP3's last stand mode is the worst. When I figured out how the health/painkiller system all worked, I started using painkillers to refill my health at about a 3rd of Max's body being red because last stand mode just wastes precious painkillers. Not saying Vanquish's system is perfect or can't be criticized but MP3's last stand is the worst.
If I play a game on PS3, I can't use a keyboard. I console game because I don't like using a keyboard, it wasn't designed for gaming. It's the mouse that is the core reason why KB/M is objectively superior to a controller, not the keyboard. And one of those links was from Steam, meaning it was concerning the PC version.Ezekiel said:Still lies. You don't HAVE to. A keyboard is an option. We've talked about this before. I don't give a fuck about the controller option. You're complaining to the wrong person. They could remove the controller option entirely and then you wouldn't have anything to complain about. The ideal input device is available. And at least the game is well mapped for it and highly editable, unlike Vanquish, which doesn't allow you to assign interact/grab and cover to two different keys, resulting in undesired actions. Vanquish doesn't even have shoulder swap. But then, it doesn't matter much, because the levels are so big and empty and boring. I also cannot assign actions to the side buttons of my mouse.
No, it's not. I don't care if it's your opinion. You're being ridiculous.MP3 is literally the worst game I've ever played, obviously IMO.
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Disagree. For fucks sake, this guy jumps onto his body completely ignoring the damage it would do to his ribs, the bones in his arms and his spine, he roughly slides down stadium stairs and seats, and I'm supposed to have a problem with the shoulder roll? Give me a break.
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Yeah, the forced slow-mo during low health in Vanquish is pretty lame.
Last stand has saved me countless time. If you don't like it, play Old School. It removes last stand. Problem solved. The pills are superior to any auto-regen system. Auto-regen is unlimited health. Waiting to heal goes completely against the fast-paced shooter V is supposed to be. It would kill the fun of New York Minute in Max Payne.
I still don't see what is supposed to be so fun about the video you showed me. The guy just slides all over the place as if the stairs are wheelchair ramps, does a few auto-target melees and rolls, goes into cover and fires a homing gun over and over. Big deal.
Or you could've used the 180 quick-turn and shoot-dodge, which would've been faster...Ezekiel said:Here is an example of what I'm talking about, me using the roll to make myself a smaller target while I spin the camera towards the threat: https://youtu.be/Sq1Lq2l4iKo?t=4m25s
It saved me. And here I use the crouch to duck under Mona's fire: https://youtu.be/Sq1Lq2l4iKo?t=4m57s
Every mechanic is useful.
Shooters don't need many buttons, they are pretty simple overall. It's devs that don't know how to design a proper control scheme as demonstrated by MP3 on consoles.Ezekiel said:It's the combination of mouse AND keyboard that makes them better for shooters. More buttons, quicker movement.
Max Payne 3 is a stylized, over-the-top action game. I'm not even gonna continue this part of the discussion. There's nothing more to say.
I'm playing Vanquish on Hard, actually, and getting through it mostly okay, with a combination of cover and slide.
Phoenixmgs said:Shooters don't need many buttons, they are pretty simple overall. It's devs that don't know how to design a proper control scheme as demonstrated by MP3 on consoles.Ezekiel said:It's the combination of mouse AND keyboard that makes them better for shooters. More buttons, quicker movement.
Max Payne 3 is a stylized, over-the-top action game. I'm not even gonna continue this part of the discussion. There's nothing more to say.
I'm playing Vanquish on Hard, actually, and getting through it mostly okay, with a combination of cover and slide.
You brought up like rib damage and shit. You actually think Max would be able to physically roll based on how he moves; it would be like John McClane doing a roll in a Die Hard movie (the good ones). It's as ridiculous as Nick Frost's roll in The World's End.
You should only use cover to jump over it in slow-mo, jump off it, or smoke a cigarette. Vanquish Hard isn't very hard especially with a mouse for aiming. The biggest challenges are the challenge modes and God Hard (which just isn't fun anyways). Boost-dodge FTW.
You can take difficulty too far in any game. Uncharted on Crushing isn't fun while not even being difficult all at the same time. Vanquish's Hard mode is the sweet spot. Bayonetta definitely has a better ultimate difficulty in comparison. Vanquish also had separate Challenge maps that are harder than the campaign on Hard while still being very fun; I was never able to beat the final wave of Challenge 6, those damn double bogeys...hanselthecaretaker said:If it's a good game and has multiple difficulty levels, then it should be especially fun on the higher ones, as that's where the gameplay would truly shine as its design intended. Your comments along with several in this thread [http://m.neogaf.com/showthread.php?t=655427] that mirror it suggest this is not the case with Vanquish.
I'm only playing MP3 on Hard now because higher difficulties are still locked, but once I get through this initial run and learn the mechanics well I can easily see how using everything the game gives you will increase my enjoyment higher up. That is the sign of a good game, objectively speaking.
And, you can do reload cancels in Vanquish with a controller. MP3's control scheme is bad designed for controllers, with a proper control scheme, I can most likely do all that on a controller as you can keep going with like every possible action that I don't feel like actually thinking through it all while creating the most efficient controller control scheme at 4am.Ezekiel said:I'd still rather play a shooter with a keyboard. The fact that my fingers are already resting on the left and right directional buttons means I can very quickly change directions. I can quick-select my guns without having to completely leave navigation, like in Vanquish. I can perform rolls with Alt in Max Payne and run and go into slow-mo and switch shoulders with Z and crouch with C and grab items and vault and go into cover and shoot dodge and use pills and reload and throw grenades with G and melee with the middle mouse button and drop my gun with mouse button 5 and toggle my attachment with mouse button 4, all without completely leaving navigation or the camera.
Uh, no. Die Hard is realistic compared to Max Payne. Max Payne was always ridiculous. A better comparison is Hard Boiled. The characters do leap through the air in Hard Boiled and John Woo's other movies.
https://youtu.be/JEFrd2mtLrg?t=11m27s
Max Payne seriously is inspired by John Woo's movies. In the original, Max says, "I made like Chow Yun Fat." And there's another part where the bad guys use the name "John Woo" as a password.
There's nothing strange about the roll.
We'll have to wait and see. Most of the elements are in place; Both Troy Baker and Ashley Johnson return as Joel and Ellie, Neil Druckmann is handling the story, and even Gustavo Santaolalla is the doing the music again. Unfortunately Bruce Straley is sitting this one out as game director, which is a real shame since he's responsable for Naughty Dog's best games.dscross said:I've grown weary of Uncharted. The last of us 2 will be a million times better I think.
You said you didn't know how you're supposed to play it, not me. MGR is still in my backlog of games anyways. I was merely pointing out that you "quit" MGR because you didn't know how to play (again, your words) while complaining that others didn't get how to play MP3 and unfairly disliked the game.Ezekiel said:I do know how you're supposed to play MGR. Dodging and parrying is quite simple. I just beat the president as Sam. I made it much harder for myself than it's supposed to be because, after not playing the game a long while, I forgot that you have to equip your recovery items in typical MGS fashion. I was trying to beat him with one energy cell.Phoenixmgs said:You're pretty hypocritical is saying you don't like Metal Gear Rising because you didn't know how you're supposed to play yet complain that people don't like MP3 because they don't know how to play.On a related note, I uninstalled Metal Gear Rising again, because I honestly don't know how I'm supposed to play that game. I got through Normal mode okay, but fighting the president as Sam is too complicated.
Edit: And I just beat Hard mode too. Still overrated. I prefer Sam's moveset. Less stupid, and he can dodge forward.
I'd say 2/5 is bad. 3/5 sounds like something that's at least worth one play through. But 2/5 seems like a score for a game that may at least be functional but is just so derivative and void of quality on various fronts it makes the play recoil. 1/5 would be a near-unbearable mess. Maybe that's your baseline definition of bad though.Ezekiel said:Not quite a bad game, though. 2/5.