I have to say I don't fully agree with you yes there are situational defensive situations where the standard flamethower is better. If you can move around quickly enough to get behind a heavy and have mastered the pyro past W+M1 Pyro stage you can turn the Back Burner into a devastating weapon. With Payload situation if you do get in behind you could easily wipe of the team stopping them from moving it full stop. Yes getting of it is the priority but killing them is much better. While I do agree it is situational the skill in using is creating that situational use even if it isn't obviously there.Mr. Mike said:snip
I agreeCody211282 said:The flare gun in TF2 is awesome, but i don't see to many people using it.
..............................What?Crazzee said:The Backburner in TF2, I'd say. It takes a little bit more skill to use properly than the regular flamethrower, and you can't deflect rockets when it needs done, but it's a great weapon as long as you know what you're doing.
I think that the FAMAS out performs the M16.SamFancyPants252 said:M16 and TAR-21 in MW2. Amazing guns <3
I think that the Vector itself is underused, it's one of the more vicious guns (with stopping power) out there.WillieTroubador said:Vector with "Thermal" in MW2![]()
LMGs are, like most other things, bitched about quite heavily. I've found them to be less reliable then assault rifles, but as soon as you unlock the grip (and on the L86, the red dot) you start racking up kills.Vianyte said:The Grip in MW2. Very effective for LMGs such as the RPD and AUG. It reduces the recoil to almost nothing. It turns your gun into an automatic sniper, very deadly. I hardly see anyone using it but then again, you don't often come across LMGs. They're excellent weapons but very underrated.
It also happens to form the most overpowered combo in the game.The Clown said:I like the grenade launcher attachments in modern warfare 2, eeryone says they're nooby but they get the kills and the impact kills are funny as hell.
The flashbangs are the inexperienced player's stun grenades, they're less reliable, less of an effect and have a longer throw time. It's just that they have a better range then the stuns, which if you're as big as a nerd as I, shouldn't be an issue.TheBurningFist said:flash bangs in mw2
This man deserves a trophy.Valkyrie101 said:Full metal jacket too, for extra penetration.The Arc of Eden said:Yes, i have. combine that with extended mags and you have enough force to take down the entire enemy team by yourself. Hint-hint, wink-wink, nudge-nudge, say no more.Valkyrie101 said:Have you unlocked akimbo for it?The Arc of Eden said:The Testicle attachment to my penis. It's a deadly combo that no one seems to really appreciate, lol. Sorry, I couldn't think of something relevant but I had to share that with the world.
I very much disagree with you there. I play a lot of CTF, and you wouldn't believe how useful it is for making people drop the intel. You have to make sure you know where they're coming from, hide, pop out and crit them to death before they get away. I don't always play Pyro, but when I do I am sure to use the backburner for that reason.Caliostro said:..............................What?Crazzee said:The Backburner in TF2, I'd say. It takes a little bit more skill to use properly than the regular flamethrower, and you can't deflect rockets when it needs done, but it's a great weapon as long as you know what you're doing.
The backburner is the "noob" weapon for the Pyro. It's to the Pyro like the Huntsman is to the Sniper and the FaN is to the Scout: training wheels. It's W+M1 exclusive. It comes with no meaningful advantage AT ALL over the flamethrower and rather crippling disadvantages. If you're any kind of half-decent Pyro there's only 1 option, and that's the flamethrower.
I wouldn't say "No one" because it's an essential tool for my clan in Squad Rush. Even in regular Rush, yesterday I stood ontop of the mountian in Port Valdez and repeatedly fired Smokies into the objective area. My team mates were laughing cause no one could see anything, and we got Bravo in no time without losing a pointOmikron009 said:Nobody uses the shotgun or smoke attachment in Bad Company 2. Mainly because they're both kind of useless.
Thing is, the flamethrower does that about a million times better. The only real advantage the BB has is the back crits. Unless you're fighting a train of heavies, they're completely irrelevant, as the flamethrower already has the second highest DPS of any weapon in close range (first being the miniguns). If you catch someone from behind and they don't die, you have failed as a Pyro. The BB doesn't give the good Pyro anything he didn't have before, but does take away something invaluable he did have, the airblast. Not only can you use the airblast for it's "normal" task of reflecting projectiles (which makes you about 80% rocket and grenade proof), but you can even use it to slow down people (immensely useful for a class that relies on very-close range for it's big damage), to send people airborne for a guaranteed flare hit (particularly useful if you already set them on fire for the mini-crit afterburn. Puff + airblast + Flare will insta-kill a scout if he's not very close to an healthpack), to put team mate's fires out so they don't die (particularly useful to save medics) AND to push people away if you need to make run for it. And you're trading all of that for something you didn't need to begin with back crits.Crazzee said:I very much disagree with you there. I play a lot of CTF, and you wouldn't believe how useful it is for making people drop the intel. You have to make sure you know where they're coming from, hide, pop out and crit them to death before they get away. I don't always play Pyro, but when I do I am sure to use the backburner for that reason.
The FaN is the same thing. It facilitates something a good Scout doesn't need help with at all (close range kills) as a trade off for something he does (adaptability). A good Scout with the scattergun already wrecks your shit at close range. That's what Scouts do. The 5% or 10% or so extra damage from the FaN is meaningless to a good Scout that will take down individual targets at that range very fast anyways. As a trade off the FaN can only cause that 2-shot spike damage before it forces you to reload, and has a much bigger spread. In fights against multiple opponents, your best bet is for them to suck and not hit you. A FaN Scout with half decent aim will need to run up to an enemy, two shot them quickly, and he's out for the reload. A good scattergun Scout will be able to two-shot the same enemy from a bit further away and still have 3 rounds left before needing to reload.Crazzee said:And I must ask, how is the Force-a-Nature a so-called "Noob" weapon? I see reasons for the backburner and the huntsman, but what's so "noobish" about higher damage with knock back and less ammo? It's a pretty damned good tradeoff if you ask me.
Really? I find it to be the opposite.Crazzee said:The Backburner in TF2, I'd say. It takes a little bit more skill to use properly than the regular flamethrower, and you can't deflect rockets when it needs done, but it's a great weapon as long as you know what you're doing.
I used them. I'll admit, they're a bit strange, because of how soft the PC controls are, but still very useful.TheBurningFist said:snper rifles in shadowrun
I have to second this, especially in maps like Arica Harbor, which has lots of long ranges. There is no better defence against a Recon than a smoke grenade.micky said:the smoke launcher in bfbc, no-one uses it and is so good for taking points, no-one can see you.
Seconded on the slugs, dear gods they're lethal. As for the REX, I'd rather stick with the M1911. It has only a bit less power than the REX but shoots faster, has a slightly larger magazine (one bullet, but I've seen that make the difference more than enough) and is more accurate.Gardenia said:The MP-412 REX from BC2. So much power, slightly offset by a magazine capacity of only 6 bullets. Also any of the pump action shotguns+slugs.
I can see what you mean, but the 40MM is such an incredibly hot anti-camper tool. I've blown up so many people with it that thought they were safe in a building. It's an awesome deterrent too and a great entrée-weapon; you walk up to the building, shoot in a grenade and enter with your rifle. Anyone who's wounded (as explosives aren't as omgwtfbbq as in MW2) will be a lot easier to take down.SalamanderJoe said:I seem to be the only person on Bad Company 2 who uses the 40mm shotgun, and prefers it to the grenade launcher. Ever since I scored a double kill through one enemy and into another when going up a staircase with it, I never looked back.
Haha. It isn't just not funny, it has also been done before and is plain wrong. It isn't underrated at all. It's massively overpowered destructive force is widely known.tghm1801 said:COD6, Grenade Launcher. LOL I have a flame shield on for the inevitable onslaught.
Agreed on everything, especially on the BB. I just cannot trade in the immense advantage the airblast gives you. It's so incredibly versatile. You haven't even mentioned juggling with it yet, it makes someone with an uber, especially Heavies, neigh useless.Caliostro said:le snip
How dare you. I would literally kill for some new weapons on the consoles, and now you make-a me cry.Caliostro said:..............................What?Crazzee said:The Backburner in TF2, I'd say. It takes a little bit more skill to use properly than the regular flamethrower, and you can't deflect rockets when it needs done, but it's a great weapon as long as you know what you're doing.
The backburner is the "noob" weapon for the Pyro. It's to the Pyro like the Huntsman is to the Sniper and the FaN is to the Scout: training wheels. It's W+M1 exclusive. It comes with no meaningful advantage AT ALL over the flamethrower and rather crippling disadvantages. If you're any kind of half-decent Pyro there's only 1 option, and that's the flamethrower.
@OP: Natascha in TF2. Particularly in Scout-intensive matchups, one Heavy with the Natascha forces everyone to run for cover. Sasha does more damage, but Natascha will freeze you in place... By far one of the weapons I most hate to fight against for what it can do.
I'd use the Buff Banner, but I crafted it away with most of my other items for a few awesome hats.Wadders said:I too rarely use the Buff Banner, maybe I should seeing as I have 3 of them ¬_¬
I think people dont use them cos you need to accumulate 600 damage before you can use it, and a lot of people cant stay alive long enough.
I agree about the shotgun though, it's great. Really useful for finishing enemies who you've wounded with the launcher who are trying to run away, or if you run out of rockets a quick blast from the shotty will end the job
<3 the Soldier.
A really good combination in BC2, is automatic-shotgun medic. Fill your enemy with as many holes as needed, then revive anyone they killed.Suki the Cat said:Snip