Understanding Sony's Role in Shenmue 3

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loa

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Jan 28, 2012
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Kind of makes me wish bayonetta 2 was kickstarted instead of being strapped onto the WIIU but kickstarting big, well known AAA franchises just leaves a bad taste in my mouth because you know publishers will abuse this.
You know there will be a call of duty kickstarter or a beloved franchise held hostage by a kickstarter campaign like a dungeon keeper kickstarter by EA.

I look at kickstarter like a glorified donation campaign and big, multi million dollar companies have no business asking for donations because they can't handle their budgets.
 

Mario_Sonic_Megaman

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Jun 12, 2015
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This is really confusing, man. I can't tell whether Sony is adding in millions of dollars more of their own, or if the money made on Kickstarter is what the majority of the game's funds will be.

Just to be safe, I will still suggest to anyone who wants this game to put forth at least the minimum amount towards its creation.
 

Neurotic Void Melody

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Jul 15, 2013
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hentropy said:
Having played the game a little while ago after not playing it for a very long time, I have to say that it actually holds up pretty well. Let's face it, the appeal of the game was never really in the QTEs or even the free battle stuff. The graphics still hold up surprisingly well, character models were always well designed and felt natural. And since no one has tried to make a real game like it since, the game still feels fresh and unique. Not without the problems it always had, of course, but it hasn't aged like milk either.
That is a little relief to hear. I sent my befuddled dreamcast away to make a life o its' own, a long time ago. All that remains are dreamy memories of wonderful stories and QTE crate stacking. Ryu has 90s all over him though; Leather jacket, sports bike, overdramatic "Nooooooooooooooo..." With fists toward the sky when his dad dies at the beginning (not spoiler). I hope it will still be a fresh experience. Also if they could just explain the ending of Shenmue 2, I think a lot of people would be quite grateful.
 

Scars Unseen

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May 7, 2009
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Xsjadoblayde said:
hentropy said:
Having played the game a little while ago after not playing it for a very long time, I have to say that it actually holds up pretty well. Let's face it, the appeal of the game was never really in the QTEs or even the free battle stuff. The graphics still hold up surprisingly well, character models were always well designed and felt natural. And since no one has tried to make a real game like it since, the game still feels fresh and unique. Not without the problems it always had, of course, but it hasn't aged like milk either.
That is a little relief to hear. I sent my befuddled dreamcast away to make a life o its' own, a long time ago. All that remains are dreamy memories of wonderful stories and QTE crate stacking. Ryu has 90s all over him though; Leather jacket, sports bike, overdramatic "Nooooooooooooooo..." With fists toward the sky when his dad dies at the beginning (not spoiler). I hope it will still be a fresh experience. Also if they could just explain the ending of Shenmue 2, I think a lot of people would be quite grateful.
Shenmue takes place in 1986-1987. Nothing 90s about Ryo.
 

Neurotic Void Melody

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Scars Unseen said:
Shenmue takes place in 1986-1987. Nothing 90s about Ryo.
Oh you're right, I completely forgot it had a specific period setting. Still, it's almost 90s, surely? Plus i'm not ruling out the possibility that the design stages may have been influenced by 90s media. Though the fists to the sky scene is definately more 80s. Oh well.
 

Atmos Duality

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MoltenSilver said:
Does anyone else see the start of a really disturbing trend here?
Publisher: "We'd like to make this new game, really, it's just that we want the fan base to prove to they want it... by being the people to take the responsibility for funding it and risk of failure off our shoulders despite our immense financial power"
Actually, I have. Back in 2010-2011 when Capcom trolled Mega Man fans.
They announced Mega Man Legends 3, demanded payment for the demo to gauge response, only to then shitcan the project when that failed (and when Inafune quit the company). Obviously, it wasn't through kickstarter, but it was most definitely in line with a big gaming company trying to turn the players into backers so they don't have to.
 

Quellist

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Oct 7, 2010
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It's a bit of a mess but y'know this could be the start of publishers daring to allow beloved old IP's to be brought back from the dead with proof that gamers want them.

I think its too early to call on if this is a good thing or not, but i'm willing to get onboard.