Question for OP: Did you play or watch a complete genocide run? Because I feel that's where Sans actually becomes a interesting character compared to the fairly one note trickster in all other routes. Although I feel it should have been stretched over the whole run rather than crammed in during the final boss.
Other than that I do mostly agree with you that the game was only brilliant at the very beginning and on the last third or so, with the rest being merely OK (and I say that as someone who would not hesitate to call Undertale my GOTY 2015), although I actually thought the whole Mettaton bit was some of the better comedy. I would also point out that some of the bosses simply will not ever kill you (Toriel, Papyrus) and most of those who will feel like they have a good reason (Undyne who by the way you actually run from rather than talk to and Asgore) with the exception being Muffet who IIRC was shoehorned in as someone's kickstarter reward.
I also want to address one part specifically because it seems to be a common issue people have and I don't get why
When you combine those two things it makes the whole system work. The monsters attack you because they either do remember the war at which point they know your kind as backstabbing butchers, or they were born later and see a demon of myth steeping into their homeland to do god knows what. Either way they also know from Asgore that your death just so happens to be the key to their freedom from unjust imprisonment. On the flip side the game has a leg to stand on criticizing you for killing because, especially in the case of non-boss monsters, you are punching wayyyyyy down. Yea they attacked you, but in story (and in gameplay if you have a modicum of shump skill) they don't actually represent a real threat. If a five year old kicks me in the shin imma be pissed, but he in no way represents a threat that justifies me turning on him full force and beating the shit out of him.
Other than that I do mostly agree with you that the game was only brilliant at the very beginning and on the last third or so, with the rest being merely OK (and I say that as someone who would not hesitate to call Undertale my GOTY 2015), although I actually thought the whole Mettaton bit was some of the better comedy. I would also point out that some of the bosses simply will not ever kill you (Toriel, Papyrus) and most of those who will feel like they have a good reason (Undyne who by the way you actually run from rather than talk to and Asgore) with the exception being Muffet who IIRC was shoehorned in as someone's kickstarter reward.
I also want to address one part specifically because it seems to be a common issue people have and I don't get why
Here's the thing, the game makes it abundantly clear that 1. humans slaughtered monsters and drove the underground based on a purely theoretical fear and 2. because of DETERMINATION [tm] humans are vastly stronger than monsters.At the end of the day the games intentions towards pacifism itself is barely functional as the monsters typically engage or hunt you, they unapologetically try to kill you and then you just have to bare with them while you fix their problems.
When you combine those two things it makes the whole system work. The monsters attack you because they either do remember the war at which point they know your kind as backstabbing butchers, or they were born later and see a demon of myth steeping into their homeland to do god knows what. Either way they also know from Asgore that your death just so happens to be the key to their freedom from unjust imprisonment. On the flip side the game has a leg to stand on criticizing you for killing because, especially in the case of non-boss monsters, you are punching wayyyyyy down. Yea they attacked you, but in story (and in gameplay if you have a modicum of shump skill) they don't actually represent a real threat. If a five year old kicks me in the shin imma be pissed, but he in no way represents a threat that justifies me turning on him full force and beating the shit out of him.
Spec-Ops didn't discourage replay, Spec-ops called you a twat for not ejecting the disk partway through. For that matter I seem to remember one of the devs having the balls to tell people they should have just quit if they saw all the horrible shit coming. So I suppose by that logic I got the best possible ending by simply refusing to touch that pretentious preachy pile of wank.Weaver said:Spec Ops: The Line did it. I hated spec-ops.