I actually kickstarted it fairly early on solely for things like the quote here [http://www.escapistmagazine.com/news/view/125361-Undertale-Dev-Every-Monster-Should-Feel-Like-an-Individual#&gid=gallery_1532&pid=1]. The whole thing where generic enemies are treated as brick walls you have to smash through in order to progress is something I've always understood as being a necessity of gameplay restrictions, but I've never liked it. Stealth games and games with Knockout mechanics improve it a little bit, but I long for the days when even the most generic of enemies would be able to be intimidated, convinced to join you, blackmailed or talked down, etc. instead of sneaked past, killed, or KO'd.
So I threw some money at it as an impulse buy, played a little of the demo, but never finished, and then all but forgot about it until I saw it was released. I've only played a little bit so far and I'm definitely enjoying it. It's really funny and sweet at times and the random encounters are sparse enough that they don't get annoying or exhausting like in other games. I haven't gotten to the point where I completely love it like Jim Sterling and some people here have, but I can see it happening if it keeps up with the quality.
So I threw some money at it as an impulse buy, played a little of the demo, but never finished, and then all but forgot about it until I saw it was released. I've only played a little bit so far and I'm definitely enjoying it. It's really funny and sweet at times and the random encounters are sparse enough that they don't get annoying or exhausting like in other games. I haven't gotten to the point where I completely love it like Jim Sterling and some people here have, but I can see it happening if it keeps up with the quality.