Underworld Ascendant Gameplay

Recommended Videos

Maximum Bert

New member
Feb 3, 2013
2,149
0
0
Wo bit of warning that links to an IGN vid so yeah not watching that heres a non IGN or Polygon version


Looks fairly interesting but would need to see more. Also note this vid is older than IGNs and Polygons.
 

Diablo2000

Tiger Robocop
Aug 29, 2010
1,159
0
0
Looks... Okay, I guess. Don't want to judge a pre-alpha game too much yet, but I laugh a bit when the skeleton appeared. It's just way too silly.
Other than that just some minor things that I sure that will be fixed in the future like the goddawful annoying spell sound, the completely weightless combat and the UI being not very medieval and very clunky.

Nice lightning engine though.

EDIT: Oh, and the part where the guy mentions that the design team is working all in diferent cities raised some serious red flags for me. I know with the internet is doable, but still, doesn't feel like a good sign.
 

MysticSlayer

New member
Apr 14, 2013
2,405
0
0
I can't say I'm impressed. The movement looks slow and as-if it is trying to convey a constant feeling of drunkenly stumbling through the world. The fight with the skeleton looked like it is going for combat comparable to early Thief games, and while that may work for pure stealth, when the designer says we "may consider combat", that doesn't give a good impression. The video with the rogue makes it seem like the constant commentary (from the character, not designer) will be annoying. And whoever is in charge of showcasing these really needs to rethink how they're playing (seriously, how lethargically do you think people move their cameras?) or when to comment over their videos.

Sure, it is early footage, but since they think this is worth showing, it doesn't make me highly confident in the direction it is going.