People don't buy consoles to collect dust and the console they choose is based on what games they want to play. Of course input methods have an impact on game libraries but I really don't see what that has to do with anything. Consoles can use k/m and PC's can use controllers. Again, what does that have to do with consoles being different from one another and different from PC's?Bocaj2000 said:You honestly disagree with everything I said? Not just my opinions, estimates, and predictions... but everything? You honestly believe that input and hardware have no affect game libraries? This isn't about lack of common ground; this is about your stubbornness. I am fully aware that some gamers buy consoles because of franchise loyalty, but there is a larger picture that you refuse to acknowledge. You obviously have no interest in continuing the conversation, so I will lose interest as well. I'm sorry it had to come to this.WeepingAngels said:If you don't think that games sell consoles then I don't think we are going to find any common ground.Bocaj2000 said:I disagree with your argument. Games don't sell consoles. Consoles sell consoles. Exclusive content is just a byproduct of exclusive hardware or input. The DS has hardware capabilities that the PSP doesn't and vice versa. These capabilities lead into vastly different libraries, which makes it essential to have both to experience everything that hand held gaming has to offer. Porting a game from the DS to the PSP would be extremely difficult, if not impossible. Same goes for PSP games to the DS.WeepingAngels said:Putting Mario on only Nintendo consoles and handhelds sells Nintendo consoles and handhelds. Why would Nintendo want to help Sony sell more consoles at the expense of their own? I thought that was obvious.Bocaj2000 said:When you limit your audience, you limit sales. Expanding a game to other platforms in order for more people to experience it will get you more money. Limiting media distribution because of platform competition makes no sense. I'm sorry, I thought that this point was obvious.WeepingAngels said:What is your evidence that having first party exclusives is a terrible business decision?Bocaj2000 said:No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.WeepingAngels said:So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?Bocaj2000 said:Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.
EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
Are you one of those people who wants and expect Nintendo to port Super Mario 3D World to the PS4, One and PC?
Also I don't know what you mean by one of "those people". Is this a movement or something? I don't "expect" anything from anyone and I'm not talking about what I "want". I'm just telling you that a business model based on exclusive titles is outdated due to the homogenized hardware. This is specific to PS4 and XB1 which have similar hardware specs and inputs. On the other hand, the Wii U has a different input device that allows it to perform tasks that the other consoles cannot do. When designing specifically for the Wii U, the exclusive title is more of a design choice than exclusionary marketing, but it can, and usually, does that too. Upon examining where the market is going, Nintendo is alone in their goal to make a radicly different system. Just about every other company has copied the PS1 controller* with minor tweaks (XB, OnLive, OUYA, SteamBox, Wii U, many third party controllers). Homogenization is inevitable in environments void of innovation.
Also, you never introduced to me your side of the argument. What are your thoughts on the topic?
*two ergonomic hand rests, two thumbsticks, a d-pad, four face buttons, and 2-4 shoulder buttons. clickable thumbsticks optional
Yes, there seems to be a movement of people hating exclusives lately, first party and otherwise.
My side of the argument is that I prefer having different consoles and I also prefer having first party exclusives. I don't want all consoles to be the same and then those consoles be the same as a mid range PC. I prefer that consoles be different from each other and different from PC's. I also see the point of first party exclusives, it's to sell consoles.
Contrast this to the XB360 and the PS3. The PS3's capabilities greatly surpass the XB360, which lead to impossible ports. What would happen is that developers would design for the XB360 and port to the PC and PS3 so that the most people could play their game, thus leading to the most money from their game. For those who wanted to push the boundries of how much information they could store on a Blu-Ray disk, they designed exclusives for the PS3. The only thing that XB 360 delivered that PS3 didn't was Kinect.
As I said before, I'll say it again: I don't have any emotional bias. I don't "hate" anything involving this discussion, nor do I "love" anything. I don't understand why you prefer exclusives just for being exclusive. If the game is good, then why does it matter whether other or not consoles have it?
Also, expand on your points more so that I can make more educated assumptions about your opinion. For example, I probably have a different interpretation of "like a PC" than you do. If you're talking about hardware, then the industry has been trying to replicate PCs since the PS1. If you're talking about input, there's no comparison. The mouse and keyboard has never been utilized by a console that isn't classified as a PC. So I have no idea what you're talking about with the "like a PC" argument. I could do this for all your points, but I want you to clarify first.
Consoles are becoming more like PC's with updates, installs and hardware upgrades. They still retain their uniqueness and that is how it should stay. I don't want a Nintendo console running Windows that has a Steam app. That would just be a Nintendo branded PC.