I'm waiting for a really well-marketed game to come out and be the next big thing, where the main character is a potted plant. People will say "but that's stupid, the main character's a plant" and the fans will respond: "well if you'd played the game you would know that he was turned into a plant by the evil wizard, so how could he not be a plant?"ForgottenPr0digy said:well of course he's doesn't show emotions none of Spartan II show emotions. Thanks to their training and augmentations those were suppress so the Spartans can think without letting emotions get in there way. With the Exception of Kurt who some how was able to connect with his other fellow Spartans but the ODSTs etc.. and now for Spartan IIIs they bit more of lose cannon set on suicide missions they show much more emotions than Spartan IIsYosato said:
For me I'd go with Master Chief. THIS is the guy with not a single iota of emotion. He's probably the blandest most generic character I've ever seen whose only mildly original feature is that we never actually see his face, which is no excuse for him having zero personality.
In that case I take it back - that's just a terrible premise. To me that just sounds like an excuse the writers used so they didn't have to write an interesting or complex character.ForgottenPr0digy said:well of course he's doesn't show emotions none of Spartan II show emotions. Thanks to their training and augmentations those were suppress so the Spartans can think without letting emotions get in there way. With the Exception of Kurt who some how was able to connect with his other fellow Spartans but the ODSTs etc.. and now for Spartan IIIs they bit more of lose cannon set on suicide missions they show much more emotions than Spartan IIsYosato said:
For me I'd go with Master Chief. THIS is the guy with not a single iota of emotion. He's probably the blandest most generic character I've ever seen whose only mildly original feature is that we never actually see his face, which is no excuse for him having zero personality.
Okay so they're not supposed to have emotions but that doesn't defend making a poor character, look at Terminator 2, in that film the Terminator can't feel real emotions ever and even after he's learned a lot about human behaviour still can't truly express it but they still develop his character and make him interesting unlike Master Chief who is so "badass" that he doesn't need to develop.Yosato said:In that case I take it back - that's just a terrible premise. To me that just sounds like an excuse the writers used so they didn't have to write an interesting or complex character.ForgottenPr0digy said:well of course he's doesn't show emotions none of Spartan II show emotions. Thanks to their training and augmentations those were suppress so the Spartans can think without letting emotions get in there way. With the Exception of Kurt who some how was able to connect with his other fellow Spartans but the ODSTs etc.. and now for Spartan IIIs they bit more of lose cannon set on suicide missions they show much more emotions than Spartan IIsYosato said:
For me I'd go with Master Chief. THIS is the guy with not a single iota of emotion. He's probably the blandest most generic character I've ever seen whose only mildly original feature is that we never actually see his face, which is no excuse for him having zero personality.
Exactly. People often don't seem to understand that game designers have control over the premise. Stating that it's ok for Master Chief to be a personality-devoid cardboard cutout instead of a real character because the story demands it ignores the fact that the game developers wrote the damn story and they didn't have to write it like that.Yosato said:In that case I take it back - that's just a terrible premise. To me that just sounds like an excuse the writers used so they didn't have to write an interesting or complex character.ForgottenPr0digy said:well of course he's doesn't show emotions none of Spartan II show emotions. Thanks to their training and augmentations those were suppress so the Spartans can think without letting emotions get in there way. With the Exception of Kurt who some how was able to connect with his other fellow Spartans but the ODSTs etc.. and now for Spartan IIIs they bit more of lose cannon set on suicide missions they show much more emotions than Spartan IIsYosato said:
For me I'd go with Master Chief. THIS is the guy with not a single iota of emotion. He's probably the blandest most generic character I've ever seen whose only mildly original feature is that we never actually see his face, which is no excuse for him having zero personality.
I didn't know that I've got to check out the article. It makes sense from a business point of view because I know almost nothing about Vagrant Story except the character was named Van too. Well, I hope they make a proper sequel (Other than revent wing) Where we get too see Al-Cid's country.Tselis said:Ahem ...Mysticgamer said:I feel the same way about Vaan but did you noticed he's not the lead in FF12. His whole story was to find his brother's killer and still something out of the castle. Within a couple of hours he gets caught up in Balthier and Fran's Quest and later Ashe's Quest and he just tags along. He finds out that because of his stupidity Penelo got kidnapped, they go save her and he finds out Basch didn't kill his brother...end of his quest.Tselis said:FFXII. Vaan could spontaneously combusted and collapsed in a sewage ditch and I wouldn't have cared at all. Now Balthier, I would have shagged him hard enough that he would have walked funny for a week ...and Fran too. Bosch was pretty cool too, and a sexy blonde. Penelo was sweet, and useful in a fight.
Also, Ashe could have joined Vaan.
Basch was initially meant to be the main character of the story, but the focus was eventually shifted to Vaan and Penelo when the two characters were created later in development.[66] The development team explained that their previous game, Vagrant Story, which featured a "strong man in his prime" as the protagonist had been unsuccessful and unpopular; the change regarding Final Fantasy XII from a "big and tough" protagonist to a more effeminate one was thus decided after targeting demographics were considered. With the casting of dorama actor Kouhei Takeda for the voice acting and motion capture, Vaan became less feminine and more "active, upbeat bright and positive".[66][67] Comments were made about the similarity between main character designer and background design supervisor Akihiko Yoshida's creations and those of Tetsuya Nomura, another Square Enix character designer. Yoshida feels this connection is sparked by the style of color used by both artists, which involves a color consistency between the characters and the environments.[67] The designers stated that non-human characters and races feature a prominent role in the game,[65] which was influenced by an interest in history among the developers.[63]
This is from
http://en.wikipedia.org/wiki/Final_fantasy_12
So in conclusion, yes Vaan was the lead, and yes he sucked.
I didn't know that I've got to check out the article. It makes sense from a business point of view because I know almost nothing about Vagrant Story except the character was named Van too. Well, I hope they make a proper sequel (Other than revent wing) Where we get too see Al-Cid's country.Tselis said:Ahem ...Mysticgamer said:I feel the same way about Vaan but did you noticed he's not the lead in FF12. His whole story was to find his brother's killer and still something out of the castle. Within a couple of hours he gets caught up in Balthier and Fran's Quest and later Ashe's Quest and he just tags along. He finds out that because of his stupidity Penelo got kidnapped, they go save her and he finds out Basch didn't kill his brother...end of his quest.Tselis said:FFXII. Vaan could spontaneously combusted and collapsed in a sewage ditch and I wouldn't have cared at all. Now Balthier, I would have shagged him hard enough that he would have walked funny for a week ...and Fran too. Bosch was pretty cool too, and a sexy blonde. Penelo was sweet, and useful in a fight.
Also, Ashe could have joined Vaan.
Basch was initially meant to be the main character of the story, but the focus was eventually shifted to Vaan and Penelo when the two characters were created later in development.[66] The development team explained that their previous game, Vagrant Story, which featured a "strong man in his prime" as the protagonist had been unsuccessful and unpopular; the change regarding Final Fantasy XII from a "big and tough" protagonist to a more effeminate one was thus decided after targeting demographics were considered. With the casting of dorama actor Kouhei Takeda for the voice acting and motion capture, Vaan became less feminine and more "active, upbeat bright and positive".[66][67] Comments were made about the similarity between main character designer and background design supervisor Akihiko Yoshida's creations and those of Tetsuya Nomura, another Square Enix character designer. Yoshida feels this connection is sparked by the style of color used by both artists, which involves a color consistency between the characters and the environments.[67] The designers stated that non-human characters and races feature a prominent role in the game,[65] which was influenced by an interest in history among the developers.[63]
This is from
http://en.wikipedia.org/wiki/Final_fantasy_12
So in conclusion, yes Vaan was the lead, and yes he sucked.
Yeah, Vaan tops my list, as well. Look at it this way, Squeenix switched the main character to an androgynous, immature, teenage pretty-boy with no real relevance to the plot (Vaan) from a bad-ass disgraced Knight Captain (Basch) because they thought that the target demographic would relate to him better.Tselis said:Ahem ...
Basch was initially meant to be the main character of the story, but the focus was eventually shifted to Vaan and Penelo when the two characters were created later in development.[66] The development team explained that their previous game, Vagrant Story, which featured a "strong man in his prime" as the protagonist had been unsuccessful and unpopular; the change regarding Final Fantasy XII from a "big and tough" protagonist to a more effeminate one was thus decided after targeting demographics were considered. With the casting of dorama actor Kouhei Takeda for the voice acting and motion capture, Vaan became less feminine and more "active, upbeat bright and positive".[66][67] Comments were made about the similarity between main character designer and background design supervisor Akihiko Yoshida's creations and those of Tetsuya Nomura, another Square Enix character designer. Yoshida feels this connection is sparked by the style of color used by both artists, which involves a color consistency between the characters and the environments.[67] The designers stated that non-human characters and races feature a prominent role in the game,[65] which was influenced by an interest in history among the developers.[63]
This is from
http://en.wikipedia.org/wiki/Final_fantasy_12
So in conclusion, yes Vaan was the lead, and yes he sucked.