http://www.youtube.com/watch?v=00gAbgBu8R4&feature=player_embedded
The demo does not display any animation; it's just static environments rendered in realtime.
Still, that voxel technology enables phenomenal detail in games with unlimited polygon counts. You can even see detailed grass and dirt particles on the landscape, unlike crysis where the grass is still ultimately 2d and flat.
I doubt we will be seeing this type of detail incorporated in games running in this generation of machines, so perhaps in the near future. What do you guys think?
The demo does not display any animation; it's just static environments rendered in realtime.
Still, that voxel technology enables phenomenal detail in games with unlimited polygon counts. You can even see detailed grass and dirt particles on the landscape, unlike crysis where the grass is still ultimately 2d and flat.
I doubt we will be seeing this type of detail incorporated in games running in this generation of machines, so perhaps in the near future. What do you guys think?