amaranth_dru said:
While I enjoyed the Burnout series I do feel that most dev studios have a tendency to have a few good years in them (with few, very few notable exceptions) and then burn out... Pun may be intended.
This is why I don't get overly peeved when a studio goes the way of the dodo. I stopped feeling that way after seeing Sierra go down in flames which was sad because Adventure games seem to be making a slow but steady comeback and I always loved Sierra.
But in any case most of the studios that have been acquired by large publishers weren't in good financial straits at the time and would have folded on their own instead of having one more chance to do something. And some of them benefited, some of them flopped. Not everything can survive forever.
Thank you for recognizing this. It's amazing seeing how often publishers get blamed for buying a struggling company, then closing them down after they fail to make said publisher money. Even though common business sense would tell you that closing down divisions of a company that are costing you money is the right thing to do, and even though most of the companies get purchased with permission of the original companies.
There are exceptions. For example, Bioware got bought as part of a package deal. However, if you look at how Origin, Bullfrog, and Westwood were doing before they got bought out, they were struggling, to say the least.
OT: I'm inclined to believe that the founders did leave legitimately. There's no suspicious timing like there was when Bioware's founders left, and there's nothing to suggest it is something along the lines of West and Zampella's enforced exit from Infinity Ward. Maybe I'm just being optimistic, though. Especially since the 2012 version of "Most Wanted" was a fairly solid success both critically and commercially. At the very least, it outperformed "The Run".
As for the staff cuts, the information I have is that most of the "cuts" were caused by people leaving for Ghost Games UK to work on NFS games, rather than branching out into other genres, as Criterion seems interested in doing. I dunno. I don't really see anything fishy, saying that EA is killing the studio. It just seems to be fairly standard restructuring, with people moving companies to continue working on a franchise they've been working on already.