How many people approve of something has no actual effect on it's objective quality because no such thing exists. Saying something is "Good" or "Bad" is a value judgement; it's entirely subjective because the concept of "Good" and "Bad" are entirely subjective.CloudAtlas said:There's a difference between saying the story would be better without these elements, and claiming that these elements are so bad that any story that includes them (such as the actual story of the game) is beyond redemption.sumanoskae said:Your comment suggested otherwise;CloudAtlas said:Making this argument does not make you ignorant, no. The way you do it though might.sumanoskae said:You obviously think the game would not benefit from an ending change, but you must concede that there is an argument to be made against it. And making such an argument does not make you ignorant.
"if someone believes central story elements like the Crucible, the Catalyst, or the final choice are so awful that the only way to "save Mass" Effect's story is to get rid of them entirely, he's likely either ignorant or so full of himself that he confused personal preferences with "objective" quality."
Again, suggesting that these elements should be removed from the story doesn't make you ignorant; it's entirely a matter of opinion.
The former could well be true. I don't think so, and it would be a story that I'd find less interesting at first sight, but who knows. The latter is a rather absolutist claim, and begets the question: If the story was so incredibly awful, how come that so many people liked it? And not just 12-year-olds, critics and others who consider themselves reasonably educated and thought about all of this a lot as well.
And correct me if I'm wrong, but isn't the general consensus that these elements are rushed, contrived and needlessly bleak; just generally poorly written? These are all things most of us agree are bad, correct? Where we differ is weather or not the ending could be described in such a way.