As someone that wants to play it on PS3, my interest steadily wanes with every batch, or patch, of fail this game continues to make.
Who said it has to do with Fez? It has to do with the conversation. One which you were a direct element in (see next quote), so I don't see how this comes as "off-topic" to you. Though this just makes me wonder how hard you're jamming your fingers into your ears as people talk badly about what must clearly be your favorite company, because the level of denial in your posts is off the charts. Microsoft has shitty policies, end of story. Doesn't matter who's fault it is for entering into business with them, the point is that as this happens more and more, Microsoft is going to start losing games, and thus, revenue. So go ahead and live in denial if you want, but regardless of whether or not it's Fish's fault for entering into a contract with Microsoft, it doesn't make him somehow responsible for those policies being formed in the first place.Elcarsh said:And this relates to Fez how, exactly?RaikuFA said:Actually, with SMB MS broke the contract. Part of the agreement to keep it away from PS was that MS had to advertise it. MS did not fufill their end of the deal.
Elcarsh said:Sounds like they made bad business choices, got burned and then decided to do something smarter. Again, how in hell is that Microsoft's fault? Or do you think Microsoft are somehow forcing them at gunpoint to sign the agreements?Allthingsspectacular said:Um, have you been blind for the past few years? This story has been repeated many a time. Where an independent developer releases a game on consoles saying they prefer consoles over PC, gets screwed by Microsoft and then ducks into the Steam vault where they make a lot more money.
The same thing happened with the Braid creator and the Super Meatboy creator.
These aren't dumb people. Something is up.
Besides, the guy who made Braid is a pretentious shithead. Saying he's not dumb is inaccurrate.
Do you have any idea how cheap bandwidth is these days? It's non-zero, but it's a tiny, tiny fraction of the total amount they make off each sale of each game. If that weren't true, Netflix couldn't survive with people paying $8/month to stream hours and hours of HD video (less than the cost of a game for far more data), and YouTube couldn't work with an ad-supported model. I have a server with unmetered bandwidth that costs so little per month it might as well be free. That would've been unheard of not too many years ago, but these days it's not so much of a big deal.Baldr said:The certification fees are not the big deal. It is the distribution fees. Microsoft doesn't really charge developers for bandwidth for distribution. They also don't want developers continually releasing patches for games, that eats up bandwidth on the XBL servers. They want developers to really get it right the first time.
I'm not dodging a damn thing! Go ahead and point-out the part of my reply where I said "They had no way of knowing what they were getting into". Go for it, I can wait. If you weren't neck-deep in denial, you'd notice how I said that I don't care who willingly went into business with who; it doesn't change the fact that Microsoft has horrendous policies, and numerous companies have complained about the hoops that are needed to jump through in order to publish games or release DLC for their system.Elcarsh said:You're trying to dodge it, but they entered the agreement willingly. They knew what they were getting into, which means they either thought it was a good deal and are now lying to us to save a few bucks, or they are really just morons who can't read and just clicked "I agree!" automatically, a stance for which I have no respect whatsoever.WhiteTigerShiro said:Who said it has to do with Fez? It has to do with the conversation. One which you were a direct element in (see next quote), so I don't see how this comes as "off-topic" to you. Though this just makes me wonder how hard you're jamming your fingers into your ears as people talk badly about what must clearly be your favorite company, because the level of denial in your posts is off the charts. Microsoft has shitty policies, end of story. Doesn't matter who's fault it is for entering into business with them, the point is that as this happens more and more, Microsoft is going to start losing games, and thus, revenue. So go ahead and live in denial if you want, but regardless of whether or not it's Fish's fault for entering into a contract with Microsoft, it doesn't make him somehow responsible for those policies being formed in the first place.
You want to hate Microsoft, and that is the one and only reason why you're blaming them. Quite frankly, it doesn't matter. Hate them if you want, they did nothing wrong.
I'm wondering this also.sethisjimmy said:Really? I suppose I get the attraction of XBLA, your game gets some free press if it's published there, but why would you pay them to be on there exclusively? Steam/practically any other method of distribution seems like it would be waaay better for this type of game. I agree with Fappy, seems like a dumb move on his part.kitsuta said:"People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform," Polytron stated. "Nothing could be further from the truth. WE pay THEM."
Buretsu said:Yeah, here:
http://www.nowgamer.com/features/950149/fez_interview_polytrons_phil_fish.html
Bahahahahahahah XD Oh god. Thank you for that link and for the laugh. As far as I'm concerned this guy can lie in the bed that he made for himself."I get so many comments shouting at me that I?m an idiot for not making a PC version. ?You?d make so much more money! Can?t you see? Meatboy sold more on Steam!? Good for them. But this matters more to me than sales or revenue. It?s a console game on a console. End of story."
Ok, I have no love or respect for Microsoft, but if you're going to be SO ADAMANT about releasing a 2D platformer for console, you deserve whatever you get.Buretsu said:http://www.nowgamer.com/features/950149/fez_interview_polytrons_phil_fish.html