Update: Fez Studio Rereleases Save-Corrupting Patch

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unoleian

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Jul 2, 2008
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Shame that such a neat little game has to have been so plagued with controversy. Really, it's a shame. Because it was fun. Guess I'm glad I beat it with no issues, prior to the patch!

Still, a great little game that has the unfortunate distinction of carrying its creators' chips on its shoulder. Too much of a burden for one little fez-wearing...uh...whatever-it-is.
 

Tropico1

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Aug 27, 2008
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Buretsu said:
Yeah, here:

http://www.nowgamer.com/features/950149/fez_interview_polytrons_phil_fish.html
"I get so many comments shouting at me that I?m an idiot for not making a PC version. ?You?d make so much more money! Can?t you see? Meatboy sold more on Steam!? Good for them. But this matters more to me than sales or revenue. It?s a console game on a console. End of story."
Bahahahahahahah XD Oh god. Thank you for that link and for the laugh. As far as I'm concerned this guy can lie in the bed that he made for himself.
 

SL33TBL1ND

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Nov 9, 2008
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I'm inclined to believe MS in that update. They want the game to be in good condition because it boosts sales. The fact that they were willing to help financially to get the save bug fixed makes me think this Fez guy is even more of a dick.
 

Baresark

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Dec 19, 2010
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This is the reason that MicroShits services are terrible. They are just constantly stealing from people who want to sell products on their service.
 

crystalsnow

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Aug 25, 2009
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I truly do love these articles. They really teach me all about how NOT to handle PR and how NOT to make statements. If this keeps up, I'll never make a bad PR move in my life, because I'll have seen them all!
 

uncanny474

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Jan 20, 2011
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Buretsu said:
http://www.nowgamer.com/features/950149/fez_interview_polytrons_phil_fish.html
Ok, I have no love or respect for Microsoft, but if you're going to be SO ADAMANT about releasing a 2D platformer for console, you deserve whatever you get.

I could understand if it was something that required controller-precision, and you were too lazy or restricted by budget to bother programming in computer-controller-controls (especially since most computer controllers suck anyway) but 2D platformers have ALWAYS worked with buttons instead of sticks. I say this having emulated TONS of games on my laptop, including games that work well with the keyboard (anything from the NES era) and stuff that makes the keyboard cry (anything from the N64 era). 2D platforming works with a keyboard, because your horizontal movement doesn't have to vary by degrees--you're always moving either right or left.

You have no gameplay reason for wanting it on a console--you just wanted it on a console. You deserve what you get.

*shakes head* I can't believe I'm sticking up for Microsoft... time to go clear out the viruses from my computer... again...