Update: Remember Me Developer Dontnod 'Not Bankrupt'

Alex Co

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Update: Remember Me Developer Dontnod 'Not Bankrupt'


Multiple French media outlets are reporting that Dontnod Entertainment has filed for "redressement judiciaire," which is the French equivalent of bankruptcy.

Update: Dontnod CEO Oskar Guilbert claims that the company is not bankrupt, but going through a French court procedure called "judicial reorganization."

"We started new projects and those new projects need some investment and we decided to resize the company in order to match these new needs," he told GamesIndustry [http://www.gamesindustry.biz/articles/2014-01-31-dontnod-ceo-there-is-no-bankruptcy] That's why we needed judicial reorganization."

A judicial administrator will be appointed to keep an eye on company company operations, making sure that Dontnod is judicious in its expenditures.

Original story: Dontnod Entertainment, who developed Remember Me for Capcom last year, is apparently closing its doors. Multiple French legal and financial domain Societe [http://www.factornews.com/news-39397-Don_t_Nod_en_redessement_judiciaire.html#.UuupWRCSw6x], who also mentions that Dontnod has filed for bankruptcy and that legal representatives have already been assigned to the case.

Dontnod Entertainment was founded by former Criterion boss Oskar Guilbert, with Remember Me as the studio's sole title that saw a retail release.

We'll update the post as more news becomes available.

Remember Me casts players in the role of Nilin, a memory hunter working for an underground resistance called the "Errorists," who's been stripped of her recollections by the corporation "Memorize." During the course of the title, Nilin goes up against Memorize and battles to recover her lost memories.

If you want to know more about the action game, read The Escapist's review where it's said that it February's Instant Game Collection. [http://www.escapistmagazine.com/articles/view/editorials/reviews/10362-Remember-Me-Review-Sadly-Forgettable]

Source: Videogamer [http://www.gamasutra.com/view/news/209759/Remember_Me_studio_Dontnod_files_for_bankruptcy__report.php]

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ShirowShirow

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That's a shame. Remember Me, uh, kind of sucked but it wasn't completely without merit.

The merit certainly wasn't in the wannabe Arkham city combat or wanabe Uncharted platforming though.
 

Maxtro

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Remember Me developer files for bankruptcy.

Remember Me free on PS+

Something seems off about that timing....
 

Alex Co

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Maxtro said:
Remember Me developer files for bankruptcy.

Remember Me free on PS+

Something seems off about that timing....
Yeah, and there's a joke somewhere there about "Remember Me" and a studio closing...but I wouldn't go that far in a post.
 

Kegluneq

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I actually quite enjoyed it, although I'm glad I didn't pay full retail price for it. The combat was pretty bland and formulaic, but it was an incredibly attractive game and the story had a strong cyberpunk feel. I'd have been interested in a sequel certainly.
 

Andy Shandy

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A real shame. I personally loved Remember Me. Really interesting concept, with a decent story, a good combat system (or at least I enjoyed it) and a fantastic soundtrack.

I definitely recommend that those with PS Plus pick it up and give it a shot, at least.
 

Alex Co

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This is a shame as I rather liked the game myself. I only wish there'd been more of those memory sequences to fiddle with as I could see the potential in those.
 

Alex Co

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I applaud them for taking a chance on not using a grizzled, white male protagonist. I just wish they had taken that chance on a better game. I just know, if it hasn't already happened, some primate is going to point to this game as proof that games with female or non-white protagonists don't sell well.
 

Angelous Wang

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I loved the art style and the memory remixes parts of this game, the rest was pretty meh.

But really they deserve this, I completed the game on Memory Hunter mode in 9 hours (according to steam counter), hell probably less than that since I afk'd to eat for at least an hour and spent at least another hour looking through all the artwork and models after I finished it.

And it's not like I rushed at all, I actually walked Nilian almost the whole game and watched all the cutscenes and everything.
 

Alex Co

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Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://www.vg247.com/2010/03/29/ninja-theory-heavenly-sword-sales-still-not-enough-to-break-even/
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/
http://www.gamasutra.com/php-bin/news_index.php?story=21573
The two new creative ventures, Mirror's Edge and Dead Space, have both failed miserably. This is in spite of lengthy and extensive marketing for each game, including a series of graphic novel-style backstory trailers for Dead Space released over several months.
What was the definition of insanity again?
 

synobal

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Losanme said:
Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/

What was the definition of insanity again?
Ya clearly that is because all the protagonists were women not anything else. After all game development is easy and even people who make a genuinely good game always see instant financial success. Damn women you put them in a game and they bankrupt you.

Indeed there has never been a profitable game with a female protagonist. Indeed I bet it is because all the extra money one has to spend modeling and texturing breasts. Damn women!
 

Grabehn

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Losanme said:
Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://www.vg247.com/2010/03/29/ninja-theory-heavenly-sword-sales-still-not-enough-to-break-even/
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/
http://www.gamasutra.com/php-bin/news_index.php?story=21573
The two new creative ventures, Mirror's Edge and Dead Space, have both failed miserably. This is in spite of lengthy and extensive marketing for each game, including a series of graphic novel-style backstory trailers for Dead Space released over several months.
What was the definition of insanity again?
Yeah... cuz picking a female lead was the sole reason why the game did poorly, obviously.

Mirrors Edge and Dead Space did like most "New IPs" difference being that those were good games, Remember me on the other hand... isn't.
 

Baralak

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Andy Shandy said:
A real shame. I personally loved Remember Me. Really interesting concept, with a decent story, a good combat system (or at least I enjoyed it) and a fantastic soundtrack.

I definitely recommend that those with PS Plus pick it up and give it a shot, at least.
Yeah, I was a big fan of it, too. I preordered it and enjoyed every minute with it.
 

CloudAtlas

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What a pity. I just finished the game yesterday.

Sure, the gameplay had its flaws, and the story never quite captivated me, but it had its moments, and I thought there was lots of potential. The core idea/theme was unique and interesting, the memory remix scenes were really memorable, I enjoyed the combat well enough, art design and music was great, the setting was a welcome change, and Nilin became one of my favourite protagonists in an instant: Capable, complex, conflicted, determined, and very attractive. What a shame I'll probably never meet her again.

Losanme said:
Guess the publishers were right after all huh? (...) Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
Yea... the commercial failure of Remember me couldn't have possibly anything to do with mediocre quality, mixed reviews, or lack of marketing... right.

What was the definition of insanity again?
Maybe you should tell that EA, Square Enix, or Nintendo. I heard they all have games with female protagonists in development, and last I checked, they all didn't mind earning money.
 

Alex Co

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Losanme said:
Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://www.vg247.com/2010/03/29/ninja-theory-heavenly-sword-sales-still-not-enough-to-break-even/
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/
http://www.gamasutra.com/php-bin/news_index.php?story=21573
The two new creative ventures, Mirror's Edge and Dead Space, have both failed miserably. This is in spite of lengthy and extensive marketing for each game, including a series of graphic novel-style backstory trailers for Dead Space released over several months.
What was the definition of insanity again?
CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*
 

CloudAtlas

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Alex Co said:
Update: Dontnod CEO Oskar Guilbert claims that the company is not bankrupt, but going through a French court procedure called "judicial reorganization."

"We started new projects and those new projects need some investment and we decided to resize the company in order to match these new needs," he told GamesIndustry [http://www.gamesindustry.biz/articles/2014-01-31-dontnod-ceo-there-is-no-bankruptcy] That's why we needed judicial reorganization."
And there I was sad for an hour. I'll be waiting for you, Nilin! And if your next adventure is a bit longer, and a bit better told, I might even pay full price for it.
 

Metalrocks

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i enjoyed the game. surely far from perfect but good enough for me to play it 3 times. and thats on pc. i wish them the best. lets hope they succeed.
 

Alex Co

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CrossLOPER said:
CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*
Every single AAA game with a "strong female protagonist" other than Tomb Raider or Metroid sold abysmal numbers and either drove the studios working on them bankrupt or left them reeling from the bad sales for years. Even the last Tomb Raider sold bad in comparison since they didn't rely on sex appeal, which drove the first three games in the series (each of them selling 6+ million copies): http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

Metroid is basically a robot game with the great revelation at the end that the pilot was a woman throughout most parts, the only time they paid more attention to the pilot as a character most people hated it, so I'm not sure if that particularly counts either.

Publishers interested in commercial success of their games or interested in developing a franchise would have to be brain dead to try to build it on the basis of a "strong womyn character" and not try to rely on sex appeal.

Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.
 

JediMB

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I hope they scale down a bit for their next title. While Remember Me wasn't the best game [footnote]I gave it a strong 7/10 back when it was released[/footnote], I'd definitely be interested in a new game with a narrower scope, more polish, and that same creative passion that shone through Remember Me's mediocre game mechanics and voice acting.
 

Alex Co

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Losanme said:
CrossLOPER said:
CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*
Every single AAA game with a "strong female protagonist" other than Tomb Raider or Metroid sold abysmal numbers and either drove the studios working on them bankrupt or left them reeling from the bad sales for years. Even the last Tomb Raider sold bad in comparison since they didn't rely on sex appeal, which drove the first three games in the series (each of them selling 6+ million copies): http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

Metroid is basically a robot game with the great revelation at the end that the pilot was a woman throughout most parts, the only time they paid more attention to the pilot as a character most people hated it, so I'm not sure if that particularly counts either.

Publishers interested in commercial success of their games or interested in developing a franchise would have to be brain dead to try to build it on the basis of a "strong womyn character" and not try to rely on sex appeal.

Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.
How many games that had brown-haired white heterosexual males failed to sell well or were riding on the legacy of established franchises?

Also, where did you pull that last statistic?

*euphoria intensifies*