So either he didn't met a lot of designers, or he is extremly cocky.Steven Bogos said:"Other than a few exceptions, like Chris Roberts, I've met virtually no one in our industry who I think is close to as good a game designer as I am,"
He does have a valid point though. A lot of games nowadays are 'copies' of older games with extension to the same mechanics the 'copied' games extended/invented/redefined.
But imo there are various reasons for this, not only laziness of designers.
eg.
- pressure from publishers
- big team size (yep thats a problem, mixing many visions can result in problems)
- personal preferences (designers tend to make things they like, thats not necessarily lazy)
- keeping the core feeling of a franchise. (doing this and changing enough to make it feel fresh is a hard task)
- etc.
These are mostly reasons that can be found in mid to big sized companies.
For smaller companies or starters the problems can get bigger!
Sure every indistudio/gamedesigner should try creating a great game first!
But those smaller groups need a point to start, to learn from. And they want to make games in a way they are played!
This is what will enabe them to make more games!
I think there is nothing wrong with using well known things and just flavoring them up a bit.
Especially when they are good! There is no need for innovation for the sake of innovation. (Didn't Jim Sterling post a video about this lately?)
I hope my first post isn't to bad.
Just signed in after a long time beeing a silent visitor to this site just for answering this.
Oh and I hope my english is at least understandable.