i was directly responding to the person who called me childish, hence why i used that word.CriticKitten said:More "gullible", really. If you've been gaming for any reasonable span of time, you should know better than to take devs at 100% face value about anything they say.
This is quickly delving into "i prefer this" and not really worth further discussion then. you can prefer whatever you want, does not make it the optimal control mechanism.Actually motion controls would totally fit this sort of gaming, if you hybridize them with the standard Steel Battalion interface. It makes no sense to use them for, say, firing the guns or what have you, but it's a perfectly legit approach for things like the periscope. If you combine button and switch style gaming with accurate motion controls for other mechanisms in the walker, it would end up being pretty darn enjoyable as far as immersion goes.
NOTHING is limited purely by hardware.Er, like what? None of the things you quoted are limited PURELY by the hardware of the system. Oftentimes the devs limit those things via internal discussions, rather than it being a hardware restriction.
my point was that hardware limits exist on things other than graphics, for example AI, area loading, size of gameworld, simulation level, ect. It is no secret that AI in games were limited by low RAM amount in old consoles to the point where developers were whining about it. Put one well programmed AI soldier in there and bam your out of ram.
i honestly never cared about 3DS or vita so i dont remmeber its sales. Wii launch was full of "not enough supply" so the low sales were puraly limited by nintendo itself and it was clear that once they produced enough it sold like hotcakes, even if everyone predicted doom for it.Honestly, does no one remember when we did this same song and dance with the 3DS a year after its release? Or the opening few months of the Wii, for that matter? Or the 360/PS3 (which were beginning to catch the Wii in the final years of their lives). Or any of the other consoles in the last two decades.
PS3 launch was a disaster to the level of Xbox One launch, however sony did a lot to fix that and thats when their sales picked up. Nintendo on the other hand seems to hope their games are going to pull them through when i nreality that is true only for nintendo core. Consoles older than that i really cant comment as i wasnt following the gaming scene back then. and i only know information in hindsight.
It is a second year for WiiU now. Also the new consoles architecture beign standart x86 means it is much much faster to adequately tap it in comparison to monstrous cell architecture. If you knew how to program for PC you know how to program for new consoles.Why can't people just learn that the first year or so of hardware is not enough to adequately determine its final status?
Sadly judging by such things as BF4 on PC that sem to be full of mistakes a first year colledge student in programming know better not to make (locking your game speed to FPS, changing FOV completely breaking game) they do not know how to program for PC.
As for the rest of your post, i agree that nintendo CAN definitely turn this into a profitable expedition. they do not seem to do that other than attempt to release same franchises again. Theres only so many times you can beat a dead horse into working.