Zachary Amaranth said:
Stop trying to rationalise my blind hatred, dammit!
>.>
No.
NameIsRobertPaulson said:
How many hours have you spent playing any of the Street Fighter 4's? Because speaking as someone who plays it a lot, the changes are huge from release to release. A lot more than adding a new map or some new guns. Or in the case of Nintendo, remaking Windwaker with a new item or two.
To be fair, not a lot. Street Fighter isn't my fighter of choice. Even so, balance changes can be patched. Capcom could just as easily produce more copies of SFIV with a $20 price tag, then add the $15 DLC on top of that.
Think about that. Two different copies of the same game. One for $35 (base game + DLC that adds everything) and one for $40 (already comes with everything). That five dollars adds up for every new copy sold.
It's been eleven years since Wind Waker. It's been two years since SFIV: Arcade. At least Wind Waker is getting an HD overhaul.
Vivi22 said:
Spoken like someone who doesn't understand anything about fighting game balance. Which, granted, could be handled via patches these days, but why make people buy an outdated game and patch it and buy DLC as soon as they get in the door to remain current? Keeping the most updated version on shelves isn't necessarily a bad thing.
My problem is with Capcom charging $40 retail and marketing this as the definitive version. Any uneducated buyer would burn $40 dollars on what they think is a brand new experience, rather than save money by buying used and paying for the DLC. It's not a good deal, even for new players.
Kamille Bidan said:
I dispute that. I've been a longtime fan of Nintendo and I can say they've dropped the ball way more times. They seemed to have lost their footing around the end of the decade, with games such as Other M, Skyward Sword, Super Mario 3D Land and Sticker Star. Also, while Super Mario Galaxy 2 and the New Super Mario Bros series aren't horrible, they've got to be the laziest Nintendo games ever made. With the exception of a few new power ups in the NSMB sequels it seems all the work they did was reuse the art assets from the first NSMB/Galaxy and play around with a level editor. Methinks they've been playing around too much with Wii Fit or whatever it was they decided was more important than good solid First Party offerings.
I won't argue with that. Still, my original response was to someone talking over the past ten years. Nintendo's slump only started around 2010, and I singled out Skyward Sword since that game was, I think, the most disappointing.
Nintendo looks like it has a decent line-up next year, so crossed fingers for them.