Some of the developers at Runic Games are former Wildtangent employees. Also Travis Baldree (President of Runic Games) was also a former employee and worked on Fate. So there is good reason for the similarities between Fate and Torchlight.
That's not assets. That's ideas/mechanics. And Runic actually said they wouldn't mind a clone, the problem they have is they took their files, modified some of them a little, and then used them. Which they really have to care about for legal reasons. FATE was also made by one of Runic's cofounders, so stealing his own ideas and mechanics isn't something I really care about anyway.lacktheknack said:...says the guys who lifted assets wholesale from FATE.
Not saying that Torchlight is bad (it's marginally better than FATE), but the gems are identical, the fish are identical, the function of the town is identical, and a bunch of other little identical things. Because they're the same game, except Torchlight is steampunk-y with guns.
In terms of fish and gems, they WERE lifted wholesale. They're literally identical.infinity_turtles said:That's not assets. That's ideas/mechanics. And Runic actually said they wouldn't mind a clone, the problem they have is they took their files, modified some of them a little, and then used them. Which they really have to care about for legal reasons. FATE was also made by one of Runic's cofounders, so stealing his own ideas and mechanics isn't something I really care about anyway.lacktheknack said:...says the guys who lifted assets wholesale from FATE.
Not saying that Torchlight is bad (it's marginally better than FATE), but the gems are identical, the fish are identical, the function of the town is identical, and a bunch of other little identical things. Because they're the same game, except Torchlight is steampunk-y with guns.
No they arent literally identical. The mechanics are almost identical, and they serve the exact same purpose. The art, sound effects, and even the code, are not the same. Google them, and then do a side by side comparison. They're close, using the same sort of artstyle and being fish/gems, and again mechanically they serve the same purpose but with only the slightest deviations in how they effect stats. They copied Fate yes, but then the guy who made it co-founded Runic.lacktheknack said:In terms of fish and gems, they WERE lifted wholesale. They're literally identical.
There was other stuff, too, but I don't have time to check right now.
Again, I don't begrudge them that. They just could have fooled me (and did).infinity_turtles said:No they arent literally identical. The mechanics are almost identical, and they serve the exact same purpose. The art, sound effects, and even the code, are not the same. Google them, and then do a side by side comparison. They're close, using the same sort of artstyle and being fish/gems, and again mechanically they serve the same purpose but with only the slightest deviations in how they effect stats. They copied Fate yes, but then the guy who made it co-founded Runic.lacktheknack said:In terms of fish and gems, they WERE lifted wholesale. They're literally identical.
There was other stuff, too, but I don't have time to check right now.
Now, Armed Heroes literally, and I mean literally, took Torchlight's files, altered some, and plopped them into the game. They copied wholesale the sound file from a gag weapon, which is voiced by one of their members. They have sound effect files named after Torchlight's enemies and bosses, complete with misspellings. Some of the enemies have their textures edited very slightly, but all of them use the same models and animations from Torchlight.
Copying a games design and stealing assets are not the same thing.
Captcha: have fun
I would captcha, but Orcs Must Die 2 doesn't come out until the 30th