Terminate421 said:
People are just hating this because it's WoW.
That is completely untrue. I know I take umbrage with this, and it would not make a difference if it was WoW, FFXI/FFXVI ToR, GW1/2 or any MMO, period. First off it smacks of someone in accounting stepping in saying "Hey... uhh we could make a hell of a lot more money if we turn it into yet another paid service instead of making it some one trick pony. There is something indisputably wrong when making decisions based on profit when you have made so much, you have lost any kind of context to its value. Doing it for basically no other drive than to do it, rather than as means to the end of staying in business. This seems as if it is the pilot program to expand on this "service" later on.
Then there is the morality of it. Look I get it. Hell I have an MMO pedigree on par with anyone you could point to. There is a degree of reasonability in players of wanting to bypass all that work to get to the content you want. However as someone else put it, Those tedious levels basically ARE your extended tutorial. Sure part of that is rooted in the time and experience needed to learn skills, behaviors, techniques, etc.
However, and arguably more importantly the "tutorial" period is supposed to be about "learning" what it is to be X Character. What is their purpose, how do they fit in to the greater scope of the world they inhabit, what are their motivations, their flaws, what makes them a unique individual. WoW has already defiled MMORPGs by repeatedly wringing virtually everything that makes them a game where one plays a role. This goes too far because it is little more than removing the vestiges of what not only what it meant to play a role, but effectively what it means to play a game.
This "solution" is an incorrect path as if you effectively nullify character growth and development, then what is the purpose to remain in a persistent world? Just go ahead and commit and remove levels and kingdoms all together and simply leave selectable skill trees and central hubs where people wait till they have been grouped into matchmaking for series of unlinked instanced content. Either be a role playing game, or become the FPS/MOBA-esque thing it is evolved into so that developers can get back to developing online role playing games for those players who want to play them. Allowing WoW to become what it is trying to become and not make the entire MMORPG Genre suffer being held to the standards of the "Biggest MMORPG" that seemingly is determined to no longer be one.