Level-scaling is the worst way to make content interesting.
Adding other incentive than fighting would be a way, strategic points like player bases, entrances to other content, original quests, original gear, setting up shop, crafting, completely different game mechanics like what the fuck, a cart racing track, I don't know.
It simply is the worst possible solution I can think of, because it diminishes accomplishment in a non-sensical way. I'd rather take reskins because it makes at least any sense in-game lore-wise or whatever.
The worst thing about TES from Oblivion onward, imo. Like, the worst.
Adding other incentive than fighting would be a way, strategic points like player bases, entrances to other content, original quests, original gear, setting up shop, crafting, completely different game mechanics like what the fuck, a cart racing track, I don't know.
It simply is the worst possible solution I can think of, because it diminishes accomplishment in a non-sensical way. I'd rather take reskins because it makes at least any sense in-game lore-wise or whatever.
The worst thing about TES from Oblivion onward, imo. Like, the worst.