Actually, I agree with the OP. DA2 has challenged me more than Origins ever did.poiumty said:Uhhhhh.....nnnnnnnno.Also, DA2 is HARDER than DAO
This should be in the user reviews section, maybe.
Actually, I agree with the OP. DA2 has challenged me more than Origins ever did.poiumty said:Uhhhhh.....nnnnnnnno.Also, DA2 is HARDER than DAO
This should be in the user reviews section, maybe.
I have Dragon Age 2 on PC, and I've played Origins pretty extensively on both 360 and PC. And it is different on PC. The underlying mechanics are the same, and anyone who's played Origins will pick it up pretty quickly but if you play it like Origins you won't do too well on higher difficulties.Irridium said:On the PC, it is the same. On the console, its different. Simple as that.godofallu said:I have it on 360 (shoot me they won't let me return it) and the combat is not the same as origins. That is fact.
But wait we both disagreed on something that is a fact... probably because it isn't a fact.
As I said, I was referring to the PC version when I said combat was the same. And it is.
I don't care what they say, DA2 is so much harder, for me, than DA:O, I wipe on every encounter on normal but breezed through DA:O's hard mode.poiumty said:Yes, i can explain. The difficulty of DAO was acknowledged by even the developers of being too hard. There was a patch soon after release that improved the stats of your party.lucky_sharm said:Could you please explain? If I'm wrong, then would it not be reasonable to elaborate on what I've been mistaken on?poiumty said:Uhhhhh.....nnnnnnnno.Also, DA2 is HARDER than DAO
This should be in the user reviews section, maybe.
On Normal, the first game required a tank+healer combination to play effectively. I've finished DA2 once (now playing it a second time) using a two-handed sword warrior with Taunt and the defense aura as my tank.
In the first game, on Normal and Hard, area of effect spells could damage your own party. In DA2, they do not unless you're playing Nightmare.
Add to that the speed at which the enemies die, the lunge attacks, automatic drop rate adjustment of potions, class combos with devastating effects and the fact that choosing spells has been made far more accessible and streamlined, and you have an easier game. The only difficult element in DA2 are the mobs that stealth and backstab your support characters, but even those are easy to take care of with the huge amount of crowd control spells.
Except that you're wrong. The combat in DA2 is exactly the same as DA:O, mechanically speaking. It's all calculated in exactly the same way and it follows the exact same rules. The only difference is that cooldowns, animations and whatnot have been tweaked to make it all flow much more smoothly and be much faster paced.godofallu said:I have it on 360 (shoot me they won't let me return it) and the combat is not the same as origins. That is fact.
But wait we both disagreed on something that is a fact... probably because it isn't a fact.
the reason you are dying is because you are not running away from the spawn area, once you are gone from where the waves spawn then the fights become VERY easy and everything is served in sizeable chunks. The only difficulty change from hard to nightmare is in the numbers departement (damage // adds). Bosses are easy as pie (other than rock wraith).Baneat said:I don't care what they say, DA2 is so much harder, for me, than DA:O, I wipe on every encounter on normal but breezed through DA:O's hard mode.poiumty said:Yes, i can explain. The difficulty of DAO was acknowledged by even the developers of being too hard. There was a patch soon after release that improved the stats of your party.lucky_sharm said:Could you please explain? If I'm wrong, then would it not be reasonable to elaborate on what I've been mistaken on?poiumty said:Uhhhhh.....nnnnnnnno.Also, DA2 is HARDER than DAO
This should be in the user reviews section, maybe.
On Normal, the first game required a tank+healer combination to play effectively. I've finished DA2 once (now playing it a second time) using a two-handed sword warrior with Taunt and the defense aura as my tank.
In the first game, on Normal and Hard, area of effect spells could damage your own party. In DA2, they do not unless you're playing Nightmare.
Add to that the speed at which the enemies die, the lunge attacks, automatic drop rate adjustment of potions, class combos with devastating effects and the fact that choosing spells has been made far more accessible and streamlined, and you have an easier game. The only difficult element in DA2 are the mobs that stealth and backstab your support characters, but even those are easy to take care of with the huge amount of crowd control spells.
Good write-up. I agree that a lot of the hate seems to be coming from PC enthusiasts who consider themselves betrayed and call people "consoletards" if they disagree. I'm playing the PC version, having a blast in Kirkwall, and that's all that matters to me. BioWare did not do me wrong with this game.lucky_sharm said:I've seen all sorts of people on forums dump hatred on DA2 in a seemingly irrational manner, so I thought what better way to find truth to these accusations than to play the game itself? So having played the game myself, here are some completely unbiased confirmations that I can make here. Bear in mind that I'm playing the PC version, so maybe some of these things may not apply to the console versions.
Combat has not been dumbed down in anyway. Also, DA2 is HARDER than DAO (I've been playing on Hard and Normal, the REAL difficulties that you should be playing on).
I don't know why people keep talking about how everything has been dumbed down. You auto attack by right clicking on enemies, you set tactics for your non controlled party members, you can pause the game in order to deliver commands to your companions strategically, and you can use skills and abilities by hotkey or mouse. Same as the original but faster and more fluid, pretty much. Also your character doesn't shuffle around awkwardly when trying to attack certain enemies even when you right click on them like in Dragon Age Origins, so that's a plus for me. And yes, this game is harder than the first. Abilities have been remade somewhat and enemies will swarm you like crazy, so you'll be pausing a lot more often in order to get yourself out of stickier situations. The bosses are actually difficult, too, especially now that you can't just chug all four types of Health poltices on your character anymore. Now you only get one type of Health potion and one type of Stamina potion and both of them have long cooldowns.
There is inventory management in this game as well as being able to customize the appearance of Hawke.
I don't know where people got this assumption from, but I can say for certain that it came out of their asses. You can indeed customize the appearance of Hawke and equip items on him or her with a wide range of armor, helmets, rings, amulets, belts, and weapons. The only difference is that armor can't be equipped just by your Strength stat but sometimes by both Strength and Consitution which apply to heavy armor or Cunning and Dexterity which apply to light armor. You can also equip your companions with amulets, rings, belts, and weapons but not their default outfits, but is that really a bad thing? Can you really picture Morrigan wearing a First Enchanter Robe or Isabella wearing heavy plate?
The game was no more linear than Dragon Age Origins and Awakening were.
Basically, the gist is that there are still rival factions to choose between, a wide assortment of main plot quests that can be undertaken at any time, and loads and loads of side quests to complete. Dragon Age Origins gave the player the illusion of having freedom by giving them the ability to change companions into whatever armor sets and weapons that they liked, but in truth there wasn't much freedom at all. Leliana starts out strictly as an archer, Sten a two-handed swordsmen, and Morrigan a mage. Yeah you can equip Morrigan with dual daggers and Sten with a sword and shield but that wouldn't be very efficient, would it?
Now, to prove that I am indeed unbiased I'm going to confirm some things that did genuinely disappoint me in Dragon Age 2.
No more persuasion or cunning options in dialogue.
A minor complaint, but still bugged me a bit. Running into special kinds of dialogue options that offered better rewards or unorthadox outcomes were always kind of a nice thing to have.
Side quests consist mostly of talking to people and killing things.
Pretty self explanatory, and was also a problem that Dragon Age Origins had.
Companions weren't quite as dynamic or memorable as Origins's companions were. Also you can't converse with them as often.
I don't know. To me the characters you get in Dragon Age 2 have the potential to be very compelling and interesting but they just haven't stuck to me yet. I think they could have gotten the player more attached to these companions if they would let you converse with them more often.
In short TLDR, Dragon Age 2 is a fairly decent RPG that is, in most aspects, just as good as Dragon Age Origins. Also that most of the hatred that DA2 gets is completely irrational. Seriously, 2/10? Only a completely broken game with absolutely no redeeming qualities would be worthy of a score that low. 7-8/10 would be more fair in my opinion.
Not at all.lucky_sharm said:Could you please explain? If I'm wrong, then would it not be reasonable to elaborate on what I've been mistaken on?poiumty said:Uhhhhh.....nnnnnnnno.Also, DA2 is HARDER than DAO
This should be in the user reviews section, maybe.
Ewwwwwww...adrian_exec said:But some of the hatred is indeed retarded, I heard some people whined why they couldn't have a romance option with Bethany/Carver.
Here's where opinion fits into things. You believe game over screens = fun. I think they equal poor game design. Challenges are supposed to be just that - challenging, not time wasting. The best games challenge us to an inch of our characters life, but don't shovel game over (and reload) screens on us repeatedly. If DA2 manages this, then it's an improvement.adrian_exec said:Ordinaryundone said:Actually, only hard and above had Friendly Fire in DA:O. A
Actually on the PC on normal difficulty your party members would take 50% damage from AoE spells, only on casual friendly fire was taken off completely.
On the PS3/Xbox you indeed had friendly fire only on hard (50% damage) and on nightmare (100% damage). Henceforth why some people hate that Dragon Age 2 was "dumbed" down even further for consoles since we have friendly fire only on Nightmare.
My own personal opinion is that a sequel should be better then its original game and since that's not the case, I think some of the hatred is well deserved.
But some of the hatred is indeed retarded, I heard some people whined why they couldn't have a romance option with Bethany/Carver.
Don't judge it based on the demo. Right after the demo ends you spend a good 3+ hours with slow paced gameplay (just like DA:O!).gl1koz3 said:2/10 is just so painfully obviously a troll score... I have only played the demo and seen all the rage and counter-posts 'round here, and can give it a 6 or 7. That is not the score I play. But THAT (2/10) bad it can't be either. The low score posts are justw painfully blunt. Not what I'd take seriously.