UPDATED: Report: No Man's Sky Release Date Delayed

Vigormortis

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immortalfrieza said:
People who say that have no clue what the point of either Elder Scrolls or Fallout are supposed to be, or just want everything spoonfed to them. Open world Bethesda games are "here's why your character is here, here's the set pieces, now go nuts" to put it simply. To put more detail, the open world Bethesda games are designed with as much freedom as they could realistically give the player, the point being to GIVE their character motivations for what they are doing, how they react to the world and situations presented, and what their end goals are and how they achieve them, they are actually far deeper than most other RPGs could ever be. It seems that the No Man's Sky developers are going for the same angle with this game of theirs, but with even less actual story and goals built in, limited to "get to the center of the galaxy" as far as we've seen of it, and that's fine.
"Spoon-fed"? Are you kidding me?

I'm a huge fan of games like Half-Life, Portal, Left 4 Dead, Bloodborne, Torchlight, FTL, Sins of a Solar Empire, etc, etc. Essentially, games where you HAVE to dig to find the deeper story and lore. So I'll ask you to not make such insulting assumptions about me, thank you.

Furthermore, you've essentially proved my point. Bethesda RPGs are "Here's your character. Here's a vast, generally sparse world to explore. Go find something to do." That is the very essence of the point I was making. The primary motivation is "Go to that place and do a thing", but it's what you do in the interim that makes the game.

Also:
but with even less actual story and goals built in,
This is a massive assumption, especially with HelloGames discussion how they've built a wealth of lore and 'key moments' into the game. (the latter of which is one of the reasons for its delay)

I'm not saying there is more story to the game, but to assume there isn't, simply because they haven't discussed it, is really assumptive.
 

immortalfrieza

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Vigormortis said:
immortalfrieza said:
People who say that have no clue what the point of either Elder Scrolls or Fallout are supposed to be, or just want everything spoonfed to them. Open world Bethesda games are "here's why your character is here, here's the set pieces, now go nuts" to put it simply. To put more detail, the open world Bethesda games are designed with as much freedom as they could realistically give the player, the point being to GIVE their character motivations for what they are doing, how they react to the world and situations presented, and what their end goals are and how they achieve them, they are actually far deeper than most other RPGs could ever be. It seems that the No Man's Sky developers are going for the same angle with this game of theirs, but with even less actual story and goals built in, limited to "get to the center of the galaxy" as far as we've seen of it, and that's fine.
"Spoon-fed"? Are you kidding me?

I'm a huge fan of games like Half-Life, Portal, Left 4 Dead, Bloodborne, Torchlight, FTL, Sins of a Solar Empire, etc, etc. Essentially, games where you HAVE to dig to find the deeper story and lore. So I'll ask you to not make such insulting assumptions about me, thank you.

Furthermore, you've essentially proved my point. Bethesda RPGs are "Here's your character. Here's a vast, generally sparse world to explore. Go find something to do." That is the very essence of the point I was making. The primary motivation is "Go to that place and do a thing", but it's what you do in the interim that makes the game.
Spoon-fed is the perfect term for it, these people that say things like that want everything in a game to be given to them with no attempts at imagination necessary on an all but completely linear path, just like open world games expressly aren't supposed be. NOTHING is deeper than a game that provides the tools to have a near infinite capacity for imagination with little to deter that. If you find it insulting for me to simply point out that the "wide as an ocean, deep as a puddle" is demonstratively false and is simply the result of missing the entire point that's your issue.

Also:
but with even less actual story and goals built in,
This is a massive assumption, especially with HelloGames discussion how they've built a wealth of lore and 'key moments' into the game. (the latter of which is one of the reasons for its delay)

I'm not saying there is more story to the game, but to assume there isn't, simply because they haven't discussed it, is really assumptive.
If they are going to change things from here that's fine, but the fact is that everything HelloGames have ever stated or shown about the game thus far is that there is little if ANY lore, story, or goal involved beyond simply getting to the center of the galaxy. It's no assumption to simply state back what these developers have already said.
 

Vigormortis

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immortalfrieza said:
Spoon-fed is the perfect term for it, these people that say things like that want everything in a game to be given to them with no attempts at imagination necessary on an all but completely linear path, just like open world games expressly aren't supposed be.
No, it isn't. I don't want story "spoon-fed" to me and I stand by what I said about Bethesda RPGs.

NOTHING is deeper than a game that provides the tools to have a near infinite capacity for imagination with little to deter that.
Literally nothing, eh? And which one of Bethesda's sacred RPGs provides that, exactly?

Besides, if your claim about them being the 'pinnacle' of RPGs (paraphrasing) is hinged on them having an empty canvas upon which the player is expected to paint their own story, how is that any different than what you claim No Man's Sky is doing?

It really seems like you're saying that if Bethesda does it, it's great. Laudable. Amazing. If literally anyone else does it, it's terrible. Lazy. A sign of bad game design.

You baffle me.

Also, you and I seem to have vastly different definitions for the word "deep".

If you find it insulting for me to simply
I do find it insulting for you to accuse me of apparently being too impatient or too lacking in imagination and curiosity to accept any sort of story telling but that of the "spoon-feeding" variety. Especially when I explained to you I prefer the opposite of "spoon-fed" story telling.

point out that the "wide as an ocean, deep as a puddle" is demonstratively false
Yet, I'm still waiting for that demonstration. You've claimed a lot of things, many of them nebulous, and most are just as applicable to No Man's Sky. I've yet to see you prove any of it.

and is simply the result of missing the entire point that's your issue.
I don't think I'm the one who's missed the point.

If they are going to change things from here that's fine, but the fact is that everything HelloGames have ever stated or shown about the game thus far is that there is little if ANY lore, story, or goal involved beyond simply getting to the center of the galaxy. It's no assumption to simply state back what these developers have already said.
Except....they have talked about including a wealth of lore and key story events throughout the experience.

I mean, I get it. From your perspective No Man's Sky is a bane on the gaming industry and Bethesda are the holy bastion of perfect game design. But, perhaps not everyone agrees with that.

:/