Fox12 said:
I was a huge fan of Star Wars Empire at War. Both sides were balanced, with imperials having strength while the rebels had maneuverability. Then the expansion came out, and the developers decided to add a third faction... that had stronger, faster units that were also cheaper to produce. To add insult to injury, the faction also made more money then either side, and could steal money from you. It completely wrecked the game.
In a half ass attempt to even things out, they gave the Empire a super star destroyer, which basically won any battle by itself. It was a mess.
Oh yes, the infamous
Forces of Corruption expansion. The only reason why I still have the thing installed is for its plethora of overhaul/total conversion mods, many of which either remove the Zann Consortium outright or give it a much-deserved beating with the nerf bat. Not only was the Consortium stupidly OP and aggravating to fight, but it didn't even make any sense within the lore. It galled me that they pulled this heretofore unknown faction out of their ass and expect us to be on board that it's powerful enough to conquer the galaxy.
Black Sun would have been a MUCH better choice, as it was already a well-established and powerful criminal organization in the old EU. They could have easily adapted the storyline from
Shadows of the Empire for the campaign and tweak the ending so Prince Xizor's gambit succeeds. Part of the original
Empire at War's appeal was exploring "what if" scenarios anyway, so it would fit right in. It would have been a golden opportunity to insert some more well-known EU heroes like Guri, Dash Rendar and Kyle Katarn. I mean, why go to all the trouble to have Rohm Moc and his Dark Troopers if you aren't going to include Katarn as his nemesis?
And that's not even getting into all the technical issues, from compatibility issues at launch to corrupting (lol) long Galactic Conquest sessions and save files. Also, is it my imagination or is unit pathfinding
worse than in vanilla EaW?