Most of the time I buy games when they're new, but i'd imagine a bigger issue would be the purchase of second-hand games through eBay since developers don't see a penny from those sales
You do know that used games give absolutely NO money back to the developers so they can't make more games and make them better using better technology. It's because of people like you why most developers just do what they're required to do and not create anything new. Probably why games like Madden, Guitar Hero and CoD are put out at least once a year. Buying used games is also why alot of publishers put a price other than "free" on DLC because you're not giving money to where it really needs to go. If you can't pay $50-60 a game, stop buying games used, because like I said before, you have more pressing matters that need attention, like managing your budget well and not like a idiot.this isnt my name said:Yes I only but games pre owned when money is an issue, no I dont see the point in paing extra for a game when I can have it for less. nd spen my money or save for something else.rockingnic said:If you can't afford a new game, then either:
A: Get a job.
or
B: Don't buy as many games because you don't need to play every game.
If money is a problem then I bet you have much more concerns then playing the next game, like paying rent/mortgage/bills, buying food and other basic needs. Honestly for all those how buy used games and complain that developers aren't doing their job right, go whack yourself in the head with a crowbar because you're probably why that happens.
F.Y.I. This doesn't go towards those games that you can't by new and used is the only option, like N64 games, etc.
You'd think they'd consider that, but they seem to be trying their hardest to avoid it. If people don't want to/can't afford to pay $60 per game, maybe they'd have better luck selling them for less than $60. If they can't make any money off them selling them for less, then maybe the problem is that they're spending too much to make the games in the first place. There are plenty of good games out there that don't cost $60 for the customer and didn't cost $40 million to create in the first place, so it must be possible.Starke said:Okay, I know the price point argument isn't legitimate against piracy, but here, I have to wonder if this isn't an indicator that games are being priced too damn high.
My solution is "If you can't by something new, then you have more concerns you should be worried about."RvLeshrac said:Really? That's your solution? "If you can't buy something new, you don't deserve to have it"? Get a life.rockingnic said:If you can't afford a new game, then either:
A: Get a job.
or
B: Don't buy as many games because you don't need to play every game.
If money is a problem then I bet you have much more concerns then playing the next game, like paying rent/mortgage/bills, buying food and other basic needs. Honestly for all those who buy used games and complain that developers aren't doing their job right, go whack yourself in the head with a crowbar because you're probably why that happens.
F.Y.I. This doesn't go towards those games that you can't by new and used is the only option, like N64 games, etc.
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Let's see... assuming games are generally traded in at least once, and developers are taking a 50% cut in revenues...
I'm really not sure why they can't do the math, and figure out that lowering prices dramatically will drive up Day 1 sales and gut the second-hand market.
I buy most console games when they're platinum(classic for 360), so.. yes.Starke said:Okay, I know the price point argument isn't legitimate against piracy, but here, I have to wonder if this isn't an indicator that games are being priced too damn high.