Just gonna say this, games have always been around the 60 (USD) mark since the 80's from what I can remember. So I wanna know how come game prices didn't go up when the used sale market boomed?
They weren't officially $60 until this gen. The MSRP this gen went from $50 to $60. I have heard people say they paid $70 for SNES and N64 games, I never paid more than $50 at Wal Mart.BoredRolePlayer said:Just gonna say this, games have always been around the 60 (USD) mark since the 80's from what I can remember. So I wanna know how come game prices didn't go up when the used sale market boomed?
This is just another developer blowing smoke up our asses. While the industry has a legitimate competitor in the way of used sales, they are not keeping prices high. In fact the opposite is occurring. Over the past decade when used game sales really became popular, the cost of new games went down (at least in Canada) from the usual $69.99 to $59.99. This isn't a coincidence.Greg Tito said:"Prices would have come down long ago if the industry was getting a share of the resells," Braben stated.
This would definitely let me clear up the backlog I have. Also, against whatever Grey Day of Elcia said about not liking me because I buy or sell used games, I'm okay with. I don't like him/her either because he/she is uninformed. I own 241 Xbox 360 titles, and I bought about 70% of them new, which means I bought over 160 titles new. The ones I bought used are usually because I can't get the older games anymore or I just refuse to feed a company whose business practices crap all over the consumer. But that is another story.Crono1973 said:Not really, I would bet there are many who welcome another crash so we can start again. The industry is too large and greedy now and needs to be brought back down to a reasonable size.
Umm... just no. My collection, assuming 5GB per title, would require a 1205GB drive. Microsoft makes that prohibitively expensive and doesn't allow anything over 320GB. I got my console when it was 120GB as the maximum. And what if that drive fails? I would lose my games. And what about my bandwidth? Hell, what about those who don't want to waste hundreds of dollars a year on high-speed internet? I prefer a physical copy because it makes life simpler.Azure-Supernova said:And it's not like our machines can't hold all of these titles. I'm not sure about the 360, but my PS3's got a 500GB, that's plenty of space for game installs.
Wow, way to ignore everything I said. My solution wasn't to go solely digital download, which would need at least a 1TB drive, but to offer the option as an alternative to used. If you even bothered to read the rest of my post it suggested that if developers and publishers wanted to compete against used games, they should make their less recent titles available for digital download at a competative price. For the average gamer, who buys most of their games as physical copies, cheaper digital versions are a good alternative and it might shut publishers up a bit.FoolKiller said:Umm... just no. My collection, assuming 5GB per title, would require a 1205GB drive. Microsoft makes that prohibitively expensive and doesn't allow anything over 320GB. I got my console when it was 120GB as the maximum. And what if that drive fails? I would lose my games. And what about my bandwidth? Hell, what about those who don't want to waste hundreds of dollars a year on high-speed internet? I prefer a physical copy because it makes life simpler.Azure-Supernova said:And it's not like our machines can't hold all of these titles. I'm not sure about the 360, but my PS3's got a 500GB, that's plenty of space for game installs.
Actually I did read all of it. And I'm sorry if it sounded like I didn't appreciate the rest of it. I did. It wasn't a bad idea, unfortunately it couldn't work. And in fact, the only way to compete digitally with prices like that would be to go completely digital, which would eliminate the point of this discussion.Azure-Supernova said:Wow, way to ignore everything I said. My solution wasn't to go solely digital download, which would need at least a 1TB drive, but to offer the option as an alternative to used. If you even bothered to read the rest of my post it suggested that if developers and publishers wanted to compete against used games, they should make their less recent titles available for digital download at a competitive price. For the average gamer, who buys most of their games as physical copies, cheaper digital versions are a good alternative and it might shut publishers up a bit.FoolKiller said:Umm... just no. My collection, assuming 5GB per title, would require a 1205GB drive. Microsoft makes that prohibitively expensive and doesn't allow anything over 320GB. I got my console when it was 120GB as the maximum. And what if that drive fails? I would lose my games. And what about my bandwidth? Hell, what about those who don't want to waste hundreds of dollars a year on high-speed internet? I prefer a physical copy because it makes life simpler.Azure-Supernova said:And it's not like our machines can't hold all of these titles. I'm not sure about the 360, but my PS3's got a 500GB, that's plenty of space for game installs.
I didn't really look at it from a wider scope. I'm looking in at the console market from a rather alien perspective, being primarily a PC gamer. PC games are usually cheaper than console to start with, then there's that I can choose between buying retail or one of the many digital distribution prices.FoolKiller said:Actually I did read all of it. And I'm sorry if it sounded like I didn't appreciate the rest of it. I did. It wasn't a bad idea, unfortunately it couldn't work. And in fact, the only way to compete digitally with prices like that would be to go completely digital, which would eliminate the point of this discussion.
Let's take Mass Effect 2 in Canada as an example:
Scenario 1
Game A (new) retails for $29.99
Game A (used) sells for $19.99
Game A (digital) now comes on the market for $19.99
Person wants Mass Effect 2 for the lowest price
Person will choose Game A (used) for several reasons.
1. It can be resold later, so Person will make money back thus worth more than the digital one.
2. It's simpler not to have to have hard drive space, high speed internet etc.
3. Something one of my professors called emotional logic. It feels right for Person to get something physical.
So in this case, digital didn't really help if Person thinks logically. But how can Game A (digital) get this sale?
Scenario 2
Sell the game even cheaper.
Game A (new) = $29.99
Game A (used)= $19.99
Game A (dig) = $9.99
Person wants Game A at the best price. At this point, all the reasons for buying the used copy vanishes except for one. If Person can get the used copy for $9.99 by waiting.
But let's assume Person really wants to play now and buys it. And as you pointed out, there is nothing different between the new and the used/digital copy. Then why would anyone buy the new one.
At this point, the retailer is wondering why they bothered stocking the game if the publisher is competing directly with them using a digital distribution version. The publisher relies on a good relationship with the retailer. If that is harmed by doing undercutting them and making them a less valid option, then the retailer will no longer want to carry the new copies of any game.
And thus, the game will end up going solely digital if this trend were to continue.
QED
Azure-Supernova said:So after a game has been out for 12 months look at the price that shops are selling used copies for and release it on PSN or XBLA for that price or more. Really what have you got to lose at that point? You cut Sony/Microsoft/Valve a percentage, but the rest of that sale all to the publisher.
I remember SNES game that were boasting about how many megs they used cost 60-80 bucks (Earthbound was 80 bucks when it came out, cause of a players guide in the box). I had friends who remembered paying a lot for his rpgs in the 90'sCrono1973 said:They weren't officially $60 until this gen. The MSRP this gen went from $50 to $60. I have heard people say they paid $70 for SNES and N64 games, I never paid more than $50 at Wal Mart.BoredRolePlayer said:Just gonna say this, games have always been around the 60 (USD) mark since the 80's from what I can remember. So I wanna know how come game prices didn't go up when the used sale market boomed?
You are right about the used market though, it has been here all along and the industry has grown.
Earthbound was a little higher because it came with a strat guide. If you paid more than $50 for SNES games (that weren't in oversized boxes with a strat guide) then you should have shopped around. Regardless, games were officially $50 until this gen when they officially went up to $60.BoredRolePlayer said:I remember SNES game that were boasting about how many megs they used cost 60-80 bucks (Earthbound was 80 bucks when it came out, cause of a players guide in the box). I had friends who remembered paying a lot for his rpgs in the 90'sCrono1973 said:They weren't officially $60 until this gen. The MSRP this gen went from $50 to $60. I have heard people say they paid $70 for SNES and N64 games, I never paid more than $50 at Wal Mart.BoredRolePlayer said:Just gonna say this, games have always been around the 60 (USD) mark since the 80's from what I can remember. So I wanna know how come game prices didn't go up when the used sale market boomed?
You are right about the used market though, it has been here all along and the industry has grown.
It's the same way they get broke ass Americans to vote against their own interests and elect a republican every now and again. Make us money and we will be kind to you, it will trickle down, you'll see.Baresark said:I'm calling bullshit. If you want to blame things on game resale, that if fine. That dog has been beaten to death. We all know that publishers want all the money from games. There is no secret there.
The thing I'm calling bullshit on is the fact that they say game prices would have dropped if not for those used game sales. That is just a big fat lie. There is no line of reasoning that should/could arrive anyone at that conclusion. It's just a new angle of attack on used games. That is fine, as I said. We all know the EA's, Activision's, and Ubisofts of the world hate used game sales.