CM156 said:
Here's a fun fact: People who buy games, even used, buy DLC more then people who pirated the game.
Mainly because it's far easier to buy DLCs (or in some cases, at all possible) when you have an used copy of the game rather than a pirated copy.
Secondly, Gamestop bought over a billion dollars worth of used games last year. $750 Million of that by consumers went towards purchasing new games. That's right. So that money went towards publishers pockets directly.
That says a lot more about the bad pricing practices for games rather than the benefits of used game resale. You only need to look at Steam special offer statistics to see what I mean.
Used game sales don't tap into a magical fairytale land of money-a-plenty, they tap into the "subprime" funding of gamers, something that can be done without used game reselling.
What makes games so special that they deserve an exemption from the First Sale Doctrine?
You'd have to ask the USA courts, which are still debating exactly that.
Also, it should be quite obvious that the law outside of the USA does not work like inside the USA, with quite a few places where resale of a purchased copyrighted work entitles the copyright holder to a share of the proceeds of the resale, which does not happen in the USA when games are resold.
The solution is however quite obvious, and we're slowly but surely getting there.
We will end up in a place where game companies will no longer "sell" any games at all, but will instead sell subscriptions to their games (and all possible addons), with key parts of the game's logic computed server-side, never actually delivered to the end user, and an "always on" Internet connection will be mandatory to play, because the game will be a mostly dumb terminal.
Basically, all games will work pretty much like a MMO, even single player games.
Then, there will be no more legal disputes at all - you won't be ABLE to "buy used" at all in the first place.