Oh, I see where we are misunderstanding each other.NameIsRobertPaulson said:That still makes zero sense.
A video game is also an "object"
A DVD and a CD is information arranged in a certain way to show a movie or play a song. Zero difference between that and a game. Music and movies can be copied just as easily as a game can, if not easier.
You can buy a Metallica CD new at Target, used through Amazon, or get it digitally from iTunes. You can buy The Avengers at Wal-Mart, buy it used off Craigslist, or buy it digitally through MovieSource. You can buy Bioshock at K-Mart, used through GameStop, or digitally through Steam. So why is the game the only one that a used market is destroying?
When you said "CDs and DVDs vs. video games,", I assumed that you first meant video games on physical media, opposed to "just video games", that is, digitally downloaded games without any such connection.
Apparently, by "CDs and DVDs" you meant different entertainment mediums, music and films, regardless of whether they are digital or physical.
In that case, you are simply demonstratably wrong:
iTunes EULA: "You may not rent, lease, lend, sell, redistribute or sublicense the Licensed Application." [http://www.apple.com/legal/internet-services/itunes/appstore/dev/stdeula/]
Used E-book for sale? Not so fast! [http://www.latimes.com/features/books/jacketcopy/la-et-jc-used-ebooks-for-sale-not-so-fast-20130506,0,4877808.story]
Other digital sellers are closing in on used sales just as much as the gaming industry.
I'm not saying that games are special compared to other media, I'm saying that all digital media is different compared to objects. Games are an abstract concept, but so are songs and movies, once you remove the vessel and start selling access to raw information itself, directly.